MarcoROG c9c1f659fb BsFrameAlloc not resetting pointer position when cleared (Memory leak) %!s(int64=8) %!d(string=hai) anos
..
ThirdParty 8d0b60fa6a Fixing warning in the Delaunay triangulation library %!s(int64=8) %!d(string=hai) anos
Unix aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
Win32 26eb76603f Added include that was missing on some compilers %!s(int64=8) %!d(string=hai) anos
BsAABox.cpp 13111a798c More work on light probes %!s(int64=8) %!d(string=hai) anos
BsAsyncOp.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsBinaryCloner.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsBinaryDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsBinarySerializer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsBitmapWriter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsBounds.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCapsule.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsColor.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCompression.cpp d0e98c524b Added support for compression when saving resources %!s(int64=8) %!d(string=hai) anos
BsConsoleTestOutput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsConvexVolume.cpp e315616d5d More work on shadow mapping %!s(int64=8) %!d(string=hai) anos
BsCrashHandler.cpp 36c515ba66 When logging an error report, log the system information as well %!s(int64=8) %!d(string=hai) anos
BsDataStream.cpp 046b0c02a9 More shaders ported the new system %!s(int64=8) %!d(string=hai) anos
BsDebug.cpp 36c515ba66 When logging an error report, log the system information as well %!s(int64=8) %!d(string=hai) anos
BsDegree.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsDynLib.cpp 5080f1b35a Updated builtin resource import so it only imports file that have been modified (instead of everything) %!s(int64=8) %!d(string=hai) anos
BsDynLibManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsException.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsFileSerializer.cpp d0e98c524b Added support for compression when saving resources %!s(int64=8) %!d(string=hai) anos
BsFileSystem.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsFileSystemTestSuite.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsFrameAlloc.cpp c9c1f659fb BsFrameAlloc not resetting pointer position when cleared (Memory leak) %!s(int64=8) %!d(string=hai) anos
BsGlobalFrameAlloc.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsIReflectable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsLine2.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsLineSegment3.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsLog.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMath.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMatrix3.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMatrix4.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends %!s(int64=8) %!d(string=hai) anos
BsMemStack.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMemoryAllocator.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMemorySerializer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMessageHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPath.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPlane.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsQuaternion.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRTTIField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRTTIType.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRadian.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRay.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRect2.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRect2I.cpp 10558a89b0 Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks %!s(int64=9) %!d(string=hai) anos
BsRect3.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSerializedObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSphere.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsStringID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsTaskScheduler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsTestOutput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsTestSuite.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsTextureAtlasLayout.cpp 84eb9fc38b Laid much of the foundation for shadow map depth rendering %!s(int64=8) %!d(string=hai) anos
BsThreadPool.cpp caab3c8c6b Fixed ThreadPool not removing unused threads %!s(int64=8) %!d(string=hai) anos
BsTime.cpp a4a8a242bb Added a new low-level rendering example project %!s(int64=9) %!d(string=hai) anos
BsTimer.cpp ddf6204f9e Fixing cylindrical/spherical environment map import %!s(int64=9) %!d(string=hai) anos
BsTorus.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsTriangulation.cpp 468dcd948e Light probe volume generation %!s(int64=8) %!d(string=hai) anos
BsUtil.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsUtilityTest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVector2.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVector2I.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVector3.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVector4.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos