BearishSun d86bc7b768 Updated morph shape rendering so it uses a proper vertex declaration %!s(int64=9) %!d(string=hai) anos
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BsLightRendering.h 8a5d6db814 Material refactor - Things working again %!s(int64=9) %!d(string=hai) anos
BsObjectRendering.h 014bac08b8 Renderer can now handle morph animation %!s(int64=9) %!d(string=hai) anos
BsPostProcessing.h 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
BsRenderBeast.h 014bac08b8 Renderer can now handle morph animation %!s(int64=9) %!d(string=hai) anos
BsRenderBeastFactory.h 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsRenderBeastOptions.h eb5d33c976 Post processing: %!s(int64=9) %!d(string=hai) anos
BsRenderBeastPrerequisites.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify %!s(int64=9) %!d(string=hai) anos
BsRenderTargets.h cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors %!s(int64=9) %!d(string=hai) anos
BsRenderTexturePool.h 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsRendererCamera.h 9d73cc1da2 Various tweaks to the previous merge %!s(int64=9) %!d(string=hai) anos
BsRendererObject.h d86bc7b768 Updated morph shape rendering so it uses a proper vertex declaration %!s(int64=9) %!d(string=hai) anos
BsSamplerOverrides.h 86e7a688a6 Renderer can now properly handle multiple material techniques %!s(int64=9) %!d(string=hai) anos