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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmTextureManager.h"
- #include "CmException.h"
- #include "CmPixelUtil.h"
- namespace CamelotEngine {
- //-----------------------------------------------------------------------
- TextureManager::TextureManager(void)
- : mPreferredIntegerBitDepth(0)
- , mPreferredFloatBitDepth(0)
- , mDefaultNumMipmaps(MIP_UNLIMITED)
- {
- // Subclasses should register (when this is fully constructed)
- }
- //-----------------------------------------------------------------------
- TextureManager::~TextureManager()
- {
- // subclasses should unregister with resource group manager
- }
- //-----------------------------------------------------------------------
- TexturePtr TextureManager::create(TextureType texType, UINT32 width, UINT32 height, UINT32 depth, int numMipmaps,
- PixelFormat format, int usage, bool hwGamma,
- UINT32 fsaa, const String& fsaaHint)
- {
- TexturePtr ret = TexturePtr(createImpl());
- ret->setTextureType(texType);
- ret->setWidth(width);
- ret->setHeight(height);
- ret->setDepth(depth);
- ret->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps :
- static_cast<size_t>(numMipmaps));
- ret->setFormat(format);
- ret->setUsage(usage);
- ret->setHardwareGammaEnabled(hwGamma);
- ret->setFSAA(fsaa, fsaaHint);
- ret->createInternalResources();
- return ret;
- }
- //-----------------------------------------------------------------------
- void TextureManager::setPreferredIntegerBitDepth(UINT16 bits)
- {
- mPreferredIntegerBitDepth = bits;
- }
- //-----------------------------------------------------------------------
- UINT16 TextureManager::getPreferredIntegerBitDepth(void) const
- {
- return mPreferredIntegerBitDepth;
- }
- //-----------------------------------------------------------------------
- void TextureManager::setPreferredFloatBitDepth(UINT16 bits)
- {
- mPreferredFloatBitDepth = bits;
- }
- //-----------------------------------------------------------------------
- UINT16 TextureManager::getPreferredFloatBitDepth(void) const
- {
- return mPreferredFloatBitDepth;
- }
- //-----------------------------------------------------------------------
- void TextureManager::setPreferredBitDepths(UINT16 integerBits, UINT16 floatBits)
- {
- mPreferredIntegerBitDepth = integerBits;
- mPreferredFloatBitDepth = floatBits;
- }
- //-----------------------------------------------------------------------
- void TextureManager::setDefaultNumMipmaps( size_t num )
- {
- mDefaultNumMipmaps = num;
- }
- //-----------------------------------------------------------------------
- bool TextureManager::isFormatSupported(TextureType ttype, PixelFormat format, int usage)
- {
- return getNativeFormat(ttype, format, usage) == format;
- }
- //-----------------------------------------------------------------------
- bool TextureManager::isEquivalentFormatSupported(TextureType ttype, PixelFormat format, int usage)
- {
- PixelFormat supportedFormat = getNativeFormat(ttype, format, usage);
- // Assume that same or greater number of bits means quality not degraded
- return PixelUtil::getNumElemBits(supportedFormat) >= PixelUtil::getNumElemBits(format);
-
- }
- }
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