BsGpuProgram.cpp 3.2 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsGpuProgram.h"
  5. #include "BsVector3.h"
  6. #include "BsVector4.h"
  7. #include "BsRenderSystemCapabilities.h"
  8. #include "BsException.h"
  9. #include "BsRenderSystem.h"
  10. #include "BsAsyncOp.h"
  11. #include "BsGpuParams.h"
  12. #include "BsGpuProgInclude.h"
  13. #include "BsGpuProgramManager.h"
  14. #include "BsResources.h"
  15. #include "BsGpuProgramRTTI.h"
  16. namespace BansheeEngine
  17. {
  18. GpuProgram::GpuProgram(const String& source, const String& entryPoint,
  19. GpuProgramType gptype, GpuProgramProfile profile, const Vector<HGpuProgInclude>* includes, bool isAdjacencyInfoRequired)
  20. :mEntryPoint(entryPoint), mType(gptype), mIsCompiled(false),
  21. mProfile(profile), mNeedsAdjacencyInfo(isAdjacencyInfoRequired)
  22. {
  23. mParametersDesc = bs_shared_ptr<GpuParamDesc>();
  24. if(includes != nullptr)
  25. {
  26. StringStream stringStream;
  27. for(auto iter = includes->begin(); iter != includes->end(); ++iter)
  28. {
  29. if(*iter != nullptr)
  30. {
  31. stringStream << (*iter)->getString();
  32. }
  33. }
  34. stringStream << source;
  35. mSource = stringStream.str();
  36. }
  37. else
  38. {
  39. mSource = source;
  40. }
  41. }
  42. GpuProgram::~GpuProgram()
  43. {
  44. }
  45. bool GpuProgram::isSupported() const
  46. {
  47. if (!isRequiredCapabilitiesSupported())
  48. return false;
  49. RenderSystem* rs = BansheeEngine::RenderSystem::instancePtr();
  50. String profile = rs->getCapabilities()->gpuProgProfileToRSSpecificProfile(mProfile);
  51. return rs->getCapabilities()->isShaderProfileSupported(profile);
  52. }
  53. bool GpuProgram::isRequiredCapabilitiesSupported() const
  54. {
  55. return true;
  56. }
  57. GpuParamsPtr GpuProgram::createParameters()
  58. {
  59. return bs_shared_ptr<GpuParams, PoolAlloc>(mParametersDesc, false);
  60. }
  61. const String& GpuProgram::getLanguage() const
  62. {
  63. static const String language = "null";
  64. return language;
  65. }
  66. HGpuProgram GpuProgram::create(const String& source, const String& entryPoint, const String& language, GpuProgramType gptype,
  67. GpuProgramProfile profile, const Vector<HGpuProgInclude>* includes, bool requiresAdjacency)
  68. {
  69. GpuProgramPtr programPtr = _createPtr(source, entryPoint, language, gptype, profile, includes);
  70. return static_resource_cast<GpuProgram>(gResources()._createResourceHandle(programPtr));
  71. }
  72. GpuProgramPtr GpuProgram::_createPtr(const String& source, const String& entryPoint,
  73. const String& language, GpuProgramType gptype, GpuProgramProfile profile, const Vector<HGpuProgInclude>* includes, bool requiresAdjacency)
  74. {
  75. return GpuProgramManager::instance().create(source, entryPoint, language, gptype, profile, includes);
  76. }
  77. /************************************************************************/
  78. /* SERIALIZATION */
  79. /************************************************************************/
  80. RTTITypeBase* GpuProgram::getRTTIStatic()
  81. {
  82. return GpuProgramRTTI::instance();
  83. }
  84. RTTITypeBase* GpuProgram::getRTTI() const
  85. {
  86. return GpuProgram::getRTTIStatic();
  87. }
  88. }