BsMaterialRTTI.cpp 11 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsMaterialRTTI.h"
  5. #include "BsMaterialManager.h"
  6. #include "BsGpuParamDesc.h"
  7. namespace BansheeEngine
  8. {
  9. RTTITypeBase* MaterialFloatParam::getRTTIStatic() { return MaterialFloatParamRTTI::instance(); }
  10. RTTITypeBase* MaterialFloatParam::getRTTI() const { return MaterialFloatParam::getRTTIStatic(); }
  11. RTTITypeBase* MaterialVec2Param::getRTTIStatic() { return MaterialVec2ParamRTTI::instance(); }
  12. RTTITypeBase* MaterialVec2Param::getRTTI() const { return MaterialVec2Param::getRTTIStatic(); }
  13. RTTITypeBase* MaterialVec3Param::getRTTIStatic() { return MaterialVec3ParamRTTI::instance(); }
  14. RTTITypeBase* MaterialVec3Param::getRTTI() const { return MaterialVec3Param::getRTTIStatic(); }
  15. RTTITypeBase* MaterialVec4Param::getRTTIStatic() { return MaterialVec4ParamRTTI::instance(); }
  16. RTTITypeBase* MaterialVec4Param::getRTTI() const { return MaterialVec4Param::getRTTIStatic(); }
  17. RTTITypeBase* MaterialMat3Param::getRTTIStatic() { return MaterialMat3ParamRTTI::instance(); }
  18. RTTITypeBase* MaterialMat3Param::getRTTI() const { return MaterialMat3Param::getRTTIStatic(); }
  19. RTTITypeBase* MaterialMat4Param::getRTTIStatic() { return MaterialMat4ParamRTTI::instance(); }
  20. RTTITypeBase* MaterialMat4Param::getRTTI() const { return MaterialMat4Param::getRTTIStatic(); }
  21. RTTITypeBase* MaterialStructParam::getRTTIStatic() { return MaterialStructParamRTTI::instance(); }
  22. RTTITypeBase* MaterialStructParam::getRTTI() const { return MaterialStructParam::getRTTIStatic(); }
  23. RTTITypeBase* MaterialTextureParam::getRTTIStatic() { return MaterialTextureParamRTTI::instance(); }
  24. RTTITypeBase* MaterialTextureParam::getRTTI() const { return MaterialTextureParam::getRTTIStatic(); }
  25. RTTITypeBase* MaterialSamplerStateParam::getRTTIStatic() { return MaterialSamplerStateParamRTTI::instance(); }
  26. RTTITypeBase* MaterialSamplerStateParam::getRTTI() const { return MaterialSamplerStateParam::getRTTIStatic(); }
  27. RTTITypeBase* MaterialParams::getRTTIStatic() { return MaterialParamsRTTI::instance(); }
  28. RTTITypeBase* MaterialParams::getRTTI() const { return MaterialParams::getRTTIStatic(); }
  29. void MaterialRTTI::onSerializationStarted(IReflectable* obj)
  30. {
  31. Material* material = static_cast<Material*>(obj);
  32. std::shared_ptr<MaterialParams> params = bs_shared_ptr<MaterialParams, ScratchAlloc>();
  33. ShaderPtr shader = material->getShader();
  34. if(shader != nullptr)
  35. {
  36. const Map<String, String>& validParamNames = material->getValidParamNames();
  37. for(auto iter = validParamNames.begin(); iter != validParamNames.end(); ++iter)
  38. {
  39. GpuParamType type = shader->getParamType(iter->first);
  40. if(type == GPT_DATA)
  41. {
  42. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->first);
  43. switch(paramDesc.type)
  44. {
  45. case GPDT_FLOAT1:
  46. {
  47. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  48. {
  49. MaterialFloatParam param;
  50. param.name = iter->first;
  51. param.value = material->getFloat(iter->first, i);
  52. param.arrayIdx = i;
  53. params->floatParams.push_back(param);
  54. }
  55. }
  56. break;
  57. case GPDT_FLOAT2:
  58. {
  59. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  60. {
  61. MaterialVec2Param param;
  62. param.name = iter->first;
  63. param.value = material->getVec2(iter->first, i);
  64. param.arrayIdx = i;
  65. params->vec2Params.push_back(param);
  66. }
  67. }
  68. break;
  69. case GPDT_FLOAT3:
  70. {
  71. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  72. {
  73. MaterialVec3Param param;
  74. param.name = iter->first;
  75. param.value = material->getVec3(iter->first, i);
  76. param.arrayIdx = i;
  77. params->vec3Params.push_back(param);
  78. }
  79. }
  80. break;
  81. case GPDT_FLOAT4:
  82. {
  83. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  84. {
  85. MaterialVec4Param param;
  86. param.name = iter->first;
  87. param.value = material->getVec4(iter->first, i);
  88. param.arrayIdx = i;
  89. params->vec4Params.push_back(param);
  90. }
  91. }
  92. break;
  93. case GPDT_MATRIX_3X3:
  94. {
  95. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  96. {
  97. MaterialMat3Param param;
  98. param.name = iter->first;
  99. param.value = material->getMat3(iter->first, i);
  100. param.arrayIdx = i;
  101. params->mat3Params.push_back(param);
  102. }
  103. }
  104. break;
  105. case GPDT_MATRIX_4X4:
  106. {
  107. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  108. {
  109. MaterialMat4Param param;
  110. param.name = iter->first;
  111. param.value = material->getMat4(iter->first, i);
  112. param.arrayIdx = i;
  113. params->mat4Params.push_back(param);
  114. }
  115. }
  116. break;
  117. case GPDT_STRUCT:
  118. {
  119. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  120. {
  121. MaterialStructParam param;
  122. param.name = iter->first;
  123. param.value = material->getStructData(iter->first, i);
  124. param.arrayIdx = i;
  125. param.elementSize = paramDesc.elementSize;
  126. params->structParams.push_back(param);
  127. }
  128. }
  129. break;
  130. default:
  131. BS_EXCEPT(InternalErrorException, "Cannot serialize this paramater type: " + toString(paramDesc.type));
  132. }
  133. }
  134. else if(type == GPT_OBJECT)
  135. {
  136. const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getObjectParamDesc(iter->first);
  137. if(Shader::isSampler(paramDesc.type))
  138. {
  139. MaterialSamplerStateParam param;
  140. param.name = iter->first;
  141. param.value = material->getSamplerState(iter->first);
  142. params->samplerStateParams.push_back(param);
  143. }
  144. else if(Shader::isTexture(paramDesc.type))
  145. {
  146. MaterialTextureParam param;
  147. param.name = iter->first;
  148. param.value = material->getTexture(iter->first);
  149. params->textureParams.push_back(param);
  150. }
  151. else if(Shader::isBuffer(paramDesc.type))
  152. {
  153. BS_EXCEPT(NotImplementedException, "Buffers can't be serialized yet."); // TODO
  154. }
  155. else
  156. {
  157. BS_EXCEPT(InternalErrorException, "Cannot serialize this paramater type: " + toString(paramDesc.type));
  158. }
  159. }
  160. else
  161. BS_EXCEPT(InternalErrorException, "Invalid parameter type.");
  162. }
  163. }
  164. material->mRTTIData = params;
  165. }
  166. void MaterialRTTI::onSerializationEnded(IReflectable* obj)
  167. {
  168. Material* material = static_cast<Material*>(obj);
  169. material->mRTTIData = nullptr; // This will delete temporary data as it's stored in a unique ptr
  170. }
  171. void MaterialRTTI::onDeserializationStarted(IReflectable* obj)
  172. {
  173. // Do nothing
  174. }
  175. void MaterialRTTI::onDeserializationEnded(IReflectable* obj)
  176. {
  177. Material* material = static_cast<Material*>(obj);
  178. if(material->mRTTIData.empty())
  179. return;
  180. material->initBestTechnique();
  181. std::shared_ptr<MaterialParams> params = any_cast<std::shared_ptr<MaterialParams>>(material->mRTTIData);
  182. ShaderPtr shader = material->getShader();
  183. if(shader != nullptr)
  184. {
  185. for(auto iter = params->floatParams.begin(); iter != params->floatParams.end(); ++iter)
  186. {
  187. if(!shader->hasDataParam(iter->name))
  188. continue;
  189. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  190. if(paramDesc.type != GPDT_FLOAT1 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  191. continue;
  192. material->setFloat(iter->name, iter->value, iter->arrayIdx);
  193. }
  194. for(auto iter = params->vec2Params.begin(); iter != params->vec2Params.end(); ++iter)
  195. {
  196. if(!shader->hasDataParam(iter->name))
  197. continue;
  198. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  199. if(paramDesc.type != GPDT_FLOAT2 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  200. continue;
  201. material->setVec2(iter->name, iter->value, iter->arrayIdx);
  202. }
  203. for(auto iter = params->vec3Params.begin(); iter != params->vec3Params.end(); ++iter)
  204. {
  205. if(!shader->hasDataParam(iter->name))
  206. continue;
  207. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  208. if(paramDesc.type != GPDT_FLOAT3 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  209. continue;
  210. material->setVec3(iter->name, iter->value, iter->arrayIdx);
  211. }
  212. for(auto iter = params->vec4Params.begin(); iter != params->vec4Params.end(); ++iter)
  213. {
  214. if(!shader->hasDataParam(iter->name))
  215. continue;
  216. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  217. if(paramDesc.type != GPDT_FLOAT4 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  218. continue;
  219. material->setVec4(iter->name, iter->value, iter->arrayIdx);
  220. }
  221. for(auto iter = params->mat3Params.begin(); iter != params->mat3Params.end(); ++iter)
  222. {
  223. if(!shader->hasDataParam(iter->name))
  224. continue;
  225. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  226. if(paramDesc.type != GPDT_MATRIX_3X3 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  227. continue;
  228. material->setMat3(iter->name, iter->value, iter->arrayIdx);
  229. }
  230. for(auto iter = params->mat4Params.begin(); iter != params->mat4Params.end(); ++iter)
  231. {
  232. if(!shader->hasDataParam(iter->name))
  233. continue;
  234. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  235. if(paramDesc.type != GPDT_MATRIX_4X4 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  236. continue;
  237. material->setMat4(iter->name, iter->value, iter->arrayIdx);
  238. }
  239. for(auto iter = params->structParams.begin(); iter != params->structParams.end(); ++iter)
  240. {
  241. if(!shader->hasDataParam(iter->name))
  242. continue;
  243. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  244. if(paramDesc.type != GPDT_STRUCT || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize || iter->elementSize != paramDesc.elementSize)
  245. continue;
  246. material->setStructData(iter->name, iter->value.data.get(), iter->value.size, iter->arrayIdx);
  247. }
  248. for(auto iter = params->samplerStateParams.begin(); iter != params->samplerStateParams.end(); ++iter)
  249. {
  250. if(!shader->hasObjectParam(iter->name))
  251. continue;
  252. const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getObjectParamDesc(iter->name);
  253. if(!Shader::isSampler(paramDesc.type))
  254. continue;
  255. material->setSamplerState(iter->name, iter->value);
  256. }
  257. for(auto iter = params->textureParams.begin(); iter != params->textureParams.end(); ++iter)
  258. {
  259. if(!shader->hasObjectParam(iter->name))
  260. continue;
  261. const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getObjectParamDesc(iter->name);
  262. if(!Shader::isTexture(paramDesc.type))
  263. continue;
  264. material->setTexture(iter->name, iter->value);
  265. }
  266. }
  267. material->mRTTIData = nullptr; // This will delete temporary data as it's stored in a unique ptr
  268. }
  269. std::shared_ptr<IReflectable> MaterialRTTI::newRTTIObject()
  270. {
  271. return MaterialManager::instance().create();
  272. }
  273. }