BsMesh.cpp 16 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsMesh.h"
  5. #include "BsMeshRTTI.h"
  6. #include "BsMeshData.h"
  7. #include "BsVector2.h"
  8. #include "BsVector3.h"
  9. #include "BsDebug.h"
  10. #include "BsHardwareBufferManager.h"
  11. #include "BsMeshManager.h"
  12. #include "BsCoreThread.h"
  13. #include "BsAsyncOp.h"
  14. #include "BsAABox.h"
  15. #include "BsVertexDataDesc.h"
  16. #include "BsResources.h"
  17. namespace BansheeEngine
  18. {
  19. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  20. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  21. :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexBuffer(nullptr),
  22. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  23. {
  24. }
  25. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  26. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  27. :MeshBase(numVertices, numIndices, subMeshes), mVertexData(nullptr), mIndexBuffer(nullptr),
  28. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  29. {
  30. }
  31. Mesh::Mesh(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  32. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
  33. mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
  34. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  35. {
  36. }
  37. Mesh::Mesh(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  38. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), subMeshes),
  39. mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
  40. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  41. {
  42. }
  43. Mesh::Mesh()
  44. :MeshBase(0, 0, DOT_TRIANGLE_LIST), mVertexData(nullptr), mIndexBuffer(nullptr),
  45. mBufferType(MeshBufferType::Static), mIndexType(IndexBuffer::IT_32BIT)
  46. {
  47. }
  48. Mesh::~Mesh()
  49. {
  50. }
  51. void Mesh::_writeSubresourceSim(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  52. {
  53. const MeshData& meshData = static_cast<const MeshData&>(data);
  54. updateBounds(meshData);
  55. }
  56. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  57. {
  58. THROW_IF_NOT_CORE_THREAD;
  59. if(data.getTypeId() != TID_MeshData)
  60. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  61. const MeshData& meshData = static_cast<const MeshData&>(data);
  62. if (discardEntireBuffer)
  63. {
  64. if (mBufferType == MeshBufferType::Static)
  65. {
  66. LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
  67. discardEntireBuffer = false;
  68. }
  69. }
  70. else
  71. {
  72. if (mBufferType == MeshBufferType::Dynamic)
  73. {
  74. LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
  75. discardEntireBuffer = true;
  76. }
  77. }
  78. // Indices
  79. UINT32 indicesSize = meshData.getIndexBufferSize();
  80. UINT8* srcIdxData = meshData.getIndexData();
  81. if (meshData.getIndexElementSize() != mIndexBuffer->getIndexSize())
  82. {
  83. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  84. toString(mIndexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  85. }
  86. if (indicesSize > mIndexBuffer->getSizeInBytes())
  87. BS_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
  88. mIndexBuffer->writeData(0, indicesSize, srcIdxData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  89. // Vertices
  90. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  91. {
  92. if (!mVertexDesc->hasStream(i))
  93. continue;
  94. if (!meshData.getVertexDesc()->hasStream(i))
  95. continue;
  96. // Ensure both have the same sized vertices
  97. UINT32 myVertSize = mVertexDesc->getVertexStride(i);
  98. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i);
  99. if (myVertSize != otherVertSize)
  100. {
  101. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " +
  102. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  103. }
  104. VertexBufferPtr vertexBuffer = mVertexData->getBuffer(i);
  105. UINT32 bufferSize = meshData.getStreamSize(i);
  106. UINT8* srcVertBufferData = meshData.getStreamData(i);
  107. if (bufferSize > vertexBuffer->getSizeInBytes())
  108. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
  109. if (vertexBuffer->vertexColorReqRGBFlip())
  110. {
  111. UINT8* bufferCopy = (UINT8*)bs_alloc(bufferSize);
  112. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  113. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  114. for (INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  115. {
  116. if (!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  117. continue;
  118. UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
  119. for (UINT32 j = 0; j < mVertexData->vertexCount; j++)
  120. {
  121. UINT32* curColor = (UINT32*)colorData;
  122. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  123. colorData += vertexStride;
  124. }
  125. }
  126. vertexBuffer->writeData(0, bufferSize, bufferCopy, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  127. bs_free(bufferCopy);
  128. }
  129. else
  130. {
  131. vertexBuffer->writeData(0, bufferSize, srcVertBufferData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  132. }
  133. }
  134. }
  135. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  136. {
  137. THROW_IF_NOT_CORE_THREAD;
  138. if(data.getTypeId() != TID_MeshData)
  139. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  140. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  141. if(mIndexBuffer)
  142. indexType = mIndexBuffer->getType();
  143. MeshData& meshData = static_cast<MeshData&>(data);
  144. if(mIndexBuffer)
  145. {
  146. if(meshData.getIndexElementSize() != mIndexBuffer->getIndexSize())
  147. {
  148. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  149. toString(mIndexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  150. }
  151. UINT8* idxData = static_cast<UINT8*>(mIndexBuffer->lock(GBL_READ_ONLY));
  152. UINT32 idxElemSize = mIndexBuffer->getIndexSize();
  153. UINT8* indices = nullptr;
  154. if(indexType == IndexBuffer::IT_16BIT)
  155. indices = (UINT8*)meshData.getIndices16();
  156. else
  157. indices = (UINT8*)meshData.getIndices32();
  158. UINT32 numIndicesToCopy = std::min(mNumIndices, meshData.getNumIndices());
  159. UINT32 indicesSize = numIndicesToCopy * idxElemSize;
  160. if(indicesSize > meshData.getIndexBufferSize())
  161. BS_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
  162. memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
  163. mIndexBuffer->unlock();
  164. }
  165. if(mVertexData)
  166. {
  167. auto vertexBuffers = mVertexData->getBuffers();
  168. UINT32 streamIdx = 0;
  169. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  170. {
  171. if(!meshData.getVertexDesc()->hasStream(streamIdx))
  172. continue;
  173. // Ensure both have the same sized vertices
  174. UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx);
  175. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx);
  176. if(myVertSize != otherVertSize)
  177. {
  178. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " +
  179. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  180. }
  181. UINT32 numVerticesToCopy = meshData.getNumVertices();
  182. VertexBufferPtr vertexBuffer = iter->second;
  183. UINT32 bufferSize = vertexBuffer->getVertexSize() * numVerticesToCopy;
  184. if(bufferSize > vertexBuffer->getSizeInBytes())
  185. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range.");
  186. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  187. UINT8* dest = meshData.getStreamData(streamIdx);
  188. memcpy(dest, vertDataPtr, bufferSize);
  189. vertexBuffer->unlock();
  190. streamIdx++;
  191. }
  192. }
  193. }
  194. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  195. {
  196. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  197. if(mIndexBuffer)
  198. indexType = mIndexBuffer->getType();
  199. MeshDataPtr meshData = bs_shared_ptr<MeshData>(mVertexData->vertexCount, mNumIndices, mVertexDesc, indexType);
  200. return meshData;
  201. }
  202. std::shared_ptr<VertexData> Mesh::_getVertexData() const
  203. {
  204. THROW_IF_NOT_CORE_THREAD;
  205. return mVertexData;
  206. }
  207. IndexBufferPtr Mesh::_getIndexBuffer() const
  208. {
  209. THROW_IF_NOT_CORE_THREAD;
  210. return mIndexBuffer;
  211. }
  212. void Mesh::initialize()
  213. {
  214. if (mTempInitialMeshData != nullptr)
  215. {
  216. updateBounds(*mTempInitialMeshData);
  217. }
  218. MeshBase::initialize();
  219. }
  220. void Mesh::initialize_internal()
  221. {
  222. THROW_IF_NOT_CORE_THREAD;
  223. mIndexBuffer = HardwareBufferManager::instance().createIndexBuffer(mIndexType,
  224. mNumIndices, mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  225. mVertexData = std::shared_ptr<VertexData>(bs_new<VertexData, PoolAlloc>());
  226. mVertexData->vertexCount = mNumVertices;
  227. mVertexData->vertexDeclaration = mVertexDesc->createDeclaration();
  228. for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  229. {
  230. if(!mVertexDesc->hasStream(i))
  231. continue;
  232. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  233. mVertexData->vertexDeclaration->getVertexSize(i),
  234. mVertexData->vertexCount,
  235. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  236. mVertexData->setBuffer(i, vertexBuffer);
  237. }
  238. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  239. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  240. if(mTempInitialMeshData != nullptr)
  241. {
  242. writeSubresource(0, *mTempInitialMeshData, mBufferType == MeshBufferType::Dynamic);
  243. mTempInitialMeshData = nullptr;
  244. }
  245. MeshBase::initialize_internal();
  246. }
  247. void Mesh::destroy_internal()
  248. {
  249. THROW_IF_NOT_CORE_THREAD;
  250. MeshBase::destroy_internal();
  251. }
  252. void Mesh::updateBounds(const MeshData& meshData)
  253. {
  254. VertexDataDescPtr vertexDesc = meshData.getVertexDesc();
  255. for (UINT32 i = 0; i < vertexDesc->getNumElements(); i++)
  256. {
  257. const VertexElement& curElement = vertexDesc->getElement(i);
  258. if (curElement.getSemantic() != VES_POSITION || (curElement.getType() != VET_FLOAT3 && curElement.getType() != VET_FLOAT4))
  259. continue;
  260. UINT8* data = meshData.getElementData(curElement.getSemantic(), curElement.getSemanticIdx(), curElement.getStreamIdx());
  261. UINT32 stride = vertexDesc->getVertexStride(curElement.getStreamIdx());
  262. mBounds = calculateBounds((UINT8*)data, mTempInitialMeshData->getNumVertices(), stride);
  263. markCoreDirty();
  264. break;
  265. }
  266. }
  267. Bounds Mesh::calculateBounds(UINT8* verticesPtr, UINT32 numVertices, UINT32 stride) const
  268. {
  269. Bounds bounds;
  270. if (mNumVertices > 0)
  271. {
  272. Vector3 accum;
  273. Vector3 min;
  274. Vector3 max;
  275. Vector3 curPosition = *(Vector3*)verticesPtr;
  276. accum = curPosition;
  277. min = curPosition;
  278. max = curPosition;
  279. for (UINT32 i = 1; i < mNumVertices; i++)
  280. {
  281. curPosition = *(Vector3*)(verticesPtr + stride * i);
  282. accum += curPosition;
  283. min = Vector3::min(min, curPosition);
  284. max = Vector3::max(max, curPosition);
  285. }
  286. Vector3 center = accum / (float)mNumVertices;
  287. float radiusSqrd = 0.0f;
  288. for (UINT32 i = 0; i < mNumVertices; i++)
  289. {
  290. curPosition = *(Vector3*)(verticesPtr + stride * i);
  291. float dist = center.squaredDistance(curPosition);
  292. if (dist > radiusSqrd)
  293. radiusSqrd = dist;
  294. }
  295. float radius = Math::sqrt(radiusSqrd);
  296. bounds = Bounds(AABox(min, max), Sphere(center, radius));
  297. }
  298. return bounds;
  299. }
  300. MeshProxyPtr Mesh::_createProxy(UINT32 subMeshIdx)
  301. {
  302. MeshProxyPtr coreProxy = bs_shared_ptr<MeshProxy>();
  303. coreProxy->mesh = std::static_pointer_cast<MeshBase>(getThisPtr());
  304. coreProxy->bounds = mBounds;
  305. coreProxy->subMesh = getSubMesh(subMeshIdx);
  306. coreProxy->submeshIdx = subMeshIdx;
  307. return coreProxy;
  308. }
  309. HMesh Mesh::dummy()
  310. {
  311. return MeshManager::instance().getDummyMesh();
  312. }
  313. /************************************************************************/
  314. /* SERIALIZATION */
  315. /************************************************************************/
  316. RTTITypeBase* Mesh::getRTTIStatic()
  317. {
  318. return MeshRTTI::instance();
  319. }
  320. RTTITypeBase* Mesh::getRTTI() const
  321. {
  322. return Mesh::getRTTIStatic();
  323. }
  324. /************************************************************************/
  325. /* STATICS */
  326. /************************************************************************/
  327. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  328. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  329. {
  330. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  331. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  332. }
  333. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  334. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  335. {
  336. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  337. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  338. }
  339. HMesh Mesh::create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  340. {
  341. MeshPtr meshPtr = _createPtr(initialMeshData, bufferType, drawOp);
  342. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  343. }
  344. HMesh Mesh::create(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  345. {
  346. MeshPtr meshPtr = _createPtr(initialMeshData, subMeshes, bufferType);
  347. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  348. }
  349. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  350. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  351. {
  352. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  353. }
  354. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  355. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  356. {
  357. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  358. }
  359. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  360. {
  361. return MeshManager::instance().create(initialMeshData, bufferType, drawOp);
  362. }
  363. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  364. {
  365. return MeshManager::instance().create(initialMeshData, subMeshes, bufferType);
  366. }
  367. }