BsRasterizerState.cpp 1.4 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsRasterizerState.h"
  5. #include "BsRenderStateManager.h"
  6. #include "BsRenderSystem.h"
  7. #include "BsRasterizerStateRTTI.h"
  8. #include "BsResources.h"
  9. namespace BansheeEngine
  10. {
  11. void RasterizerState::initialize(const RASTERIZER_STATE_DESC& desc)
  12. {
  13. mData = desc;
  14. Resource::initialize();
  15. }
  16. const RasterizerStatePtr& RasterizerState::getDefault()
  17. {
  18. return RenderStateManager::instance().getDefaultRasterizerState();
  19. }
  20. HRasterizerState RasterizerState::create(const RASTERIZER_STATE_DESC& desc)
  21. {
  22. RasterizerStatePtr rasterizerPtr = RenderStateManager::instance().createRasterizerState(desc);
  23. return static_resource_cast<RasterizerState>(gResources()._createResourceHandle(rasterizerPtr));
  24. }
  25. /************************************************************************/
  26. /* RTTI */
  27. /************************************************************************/
  28. RTTITypeBase* RasterizerState::getRTTIStatic()
  29. {
  30. return RasterizerStateRTTI::instance();
  31. }
  32. RTTITypeBase* RasterizerState::getRTTI() const
  33. {
  34. return RasterizerState::getRTTIStatic();
  35. }
  36. }