BsVertexDataDesc.cpp 5.1 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsVertexDataDesc.h"
  5. #include "BsHardwareBufferManager.h"
  6. #include "BsVertexDataDescRTTI.h"
  7. namespace BansheeEngine
  8. {
  9. void VertexDataDesc::addVertElem(VertexElementType type, VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  10. {
  11. clearIfItExists(type, semantic, semanticIdx, streamIdx);
  12. VertexElement newElement(streamIdx, 0, type, semantic, semanticIdx);
  13. // Insert it so it is sorted by stream
  14. UINT32 insertToIndex = (UINT32)mVertexElements.size();
  15. UINT32 idx = 0;
  16. for(auto& elem : mVertexElements)
  17. {
  18. if(elem.getStreamIdx() > streamIdx)
  19. {
  20. insertToIndex = idx;
  21. break;
  22. }
  23. idx++;
  24. }
  25. mVertexElements.insert(mVertexElements.begin() + insertToIndex, newElement);
  26. }
  27. VertexDeclarationPtr VertexDataDesc::createDeclaration() const
  28. {
  29. UINT32 maxStreamIdx = getMaxStreamIdx();
  30. UINT32 numStreams = maxStreamIdx + 1;
  31. UINT32* streamOffsets = bs_newN<UINT32, ScratchAlloc>(numStreams);
  32. for(UINT32 i = 0; i < numStreams; i++)
  33. streamOffsets[i] = 0;
  34. VertexDeclaration::VertexElementList declarationElements;
  35. for(auto& vertElem : mVertexElements)
  36. {
  37. UINT32 streamIdx = vertElem.getStreamIdx();
  38. declarationElements.push_back(VertexElement(streamIdx, streamOffsets[streamIdx], vertElem.getType(),
  39. vertElem.getSemantic(), vertElem.getSemanticIdx()));
  40. streamOffsets[streamIdx] += vertElem.getSize();
  41. }
  42. bs_deleteN<ScratchAlloc>(streamOffsets, numStreams);
  43. VertexDeclarationPtr declaration = HardwareBufferManager::instance().createVertexDeclaration(declarationElements);
  44. return declaration;
  45. }
  46. UINT32 VertexDataDesc::getMaxStreamIdx() const
  47. {
  48. UINT32 maxStreamIdx = 0;
  49. for(auto& vertElems : mVertexElements)
  50. {
  51. UINT32 offset = 0;
  52. for(auto& vertElem : mVertexElements)
  53. {
  54. maxStreamIdx = std::max((UINT32)maxStreamIdx, (UINT32)vertElem.getStreamIdx());
  55. }
  56. }
  57. return maxStreamIdx;
  58. }
  59. bool VertexDataDesc::hasStream(UINT32 streamIdx) const
  60. {
  61. for(auto& vertElem : mVertexElements)
  62. {
  63. if(vertElem.getStreamIdx() == streamIdx)
  64. return true;
  65. }
  66. return false;
  67. }
  68. bool VertexDataDesc::hasElement(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx) const
  69. {
  70. auto findIter = std::find_if(mVertexElements.begin(), mVertexElements.end(),
  71. [semantic, semanticIdx, streamIdx] (const VertexElement& x)
  72. {
  73. return x.getSemantic() == semantic && x.getSemanticIdx() == semanticIdx && x.getStreamIdx() == streamIdx;
  74. });
  75. if(findIter != mVertexElements.end())
  76. {
  77. return true;
  78. }
  79. return false;
  80. }
  81. UINT32 VertexDataDesc::getElementSize(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx) const
  82. {
  83. for(auto& element : mVertexElements)
  84. {
  85. if(element.getSemantic() == semantic && element.getSemanticIdx() == semanticIdx && element.getStreamIdx() == streamIdx)
  86. return element.getSize();
  87. }
  88. return -1;
  89. }
  90. UINT32 VertexDataDesc::getElementOffsetFromStream(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx) const
  91. {
  92. UINT32 vertexOffset = 0;
  93. for(auto& element : mVertexElements)
  94. {
  95. if(element.getStreamIdx() != streamIdx)
  96. continue;
  97. if(element.getSemantic() == semantic && element.getSemanticIdx() == semanticIdx)
  98. break;
  99. vertexOffset += element.getSize();
  100. }
  101. return vertexOffset;
  102. }
  103. UINT32 VertexDataDesc::getVertexStride(UINT32 streamIdx) const
  104. {
  105. UINT32 vertexStride = 0;
  106. for(auto& element : mVertexElements)
  107. {
  108. if(element.getStreamIdx() == streamIdx)
  109. vertexStride += element.getSize();
  110. }
  111. return vertexStride;
  112. }
  113. UINT32 VertexDataDesc::getVertexStride() const
  114. {
  115. UINT32 vertexStride = 0;
  116. for(auto& element : mVertexElements)
  117. {
  118. vertexStride += element.getSize();
  119. }
  120. return vertexStride;
  121. }
  122. UINT32 VertexDataDesc::getStreamOffset(UINT32 streamIdx) const
  123. {
  124. UINT32 streamOffset = 0;
  125. bool found = false;
  126. for(auto& element : mVertexElements)
  127. {
  128. if(element.getStreamIdx() == streamIdx)
  129. break;
  130. streamOffset += element.getSize();
  131. }
  132. return streamOffset;
  133. }
  134. void VertexDataDesc::clearIfItExists(VertexElementType type, VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  135. {
  136. auto findIter = std::find_if(mVertexElements.begin(), mVertexElements.end(),
  137. [semantic, semanticIdx, streamIdx] (const VertexElement& x)
  138. {
  139. return x.getSemantic() == semantic && x.getSemanticIdx() == semanticIdx && x.getStreamIdx() == streamIdx;
  140. });
  141. if(findIter != mVertexElements.end())
  142. {
  143. mVertexElements.erase(findIter);
  144. }
  145. }
  146. /************************************************************************/
  147. /* SERIALIZATION */
  148. /************************************************************************/
  149. RTTITypeBase* VertexDataDesc::getRTTIStatic()
  150. {
  151. return VertexDataDescRTTI::instance();
  152. }
  153. RTTITypeBase* VertexDataDesc::getRTTI() const
  154. {
  155. return VertexDataDesc::getRTTIStatic();
  156. }
  157. }