BearishSun e9f6e3fac3 Fixing managed GUIWidgets (WIP) 10 anni fa
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 anni fa
BsGameResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build 10 anni fa
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 anni fa
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 anni fa
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) 10 anni fa
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) 10 anni fa
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 anni fa
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedResourceRTTI.h eb562f23fc Documentation 10 anni fa
BsManagedSerializableArray.h a9b0455b1c Documentation 10 anni fa
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 anni fa
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works 10 anni fa
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 anni fa
BsManagedSerializableList.h 4527457d2f Documentation 10 anni fa
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 anni fa
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation 10 anni fa
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 anni fa
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 anni fa
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work 10 anni fa
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 anni fa
BsScriptAsyncOp.h 598f1785c6 Documentation 10 anni fa
BsScriptBoneWeight.h 598f1785c6 Documentation 10 anni fa
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 anni fa
BsScriptCamera.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptColor.h 598f1785c6 Documentation 10 anni fa
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 anni fa
BsScriptContextMenu.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptCursor.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptDebug.h dd61a6d788 Update status bar when debug log contents are removed 10 anni fa
BsScriptEnginePrerequisites.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 anni fa
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 anni fa
BsScriptGUI.h e9f6e3fac3 Fixing managed GUIWidgets (WIP) 10 anni fa
BsScriptGUIButton.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 anni fa
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 anni fa
BsScriptGUIElement.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptGUIElementStyle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 anni fa
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 anni fa
BsScriptGUIInputBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUILabel.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: 10 anni fa
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 anni fa
BsScriptGUIListBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUIProgressBar.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUIRenderTexture.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 anni fa
BsScriptGUIScrollArea.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works 10 anni fa
BsScriptGUISlider.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUITexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUIToggle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 anni fa
BsScriptGUIWidget.h e9f6e3fac3 Fixing managed GUIWidgets (WIP) 10 anni fa
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 anni fa
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon 10 anni fa
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 anni fa
BsScriptInput.h 8dbbf30c09 Documentation 10 anni fa
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 anni fa
BsScriptLight.h fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 anni fa
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 anni fa
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptMaterial.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptMeshData.h a2831fc54b Documentation 10 anni fa
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 anni fa
BsScriptObjectImpl.h a2831fc54b Documentation 10 anni fa
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 anni fa
BsScriptPixelData.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptPixelUtility.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 anni fa
BsScriptRenderTarget.h a2831fc54b Documentation 10 anni fa
BsScriptRenderTexture.h a2831fc54b Documentation 10 anni fa
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 anni fa
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 anni fa
BsScriptResource.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
BsScriptResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
BsScriptResourceRef.h 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 anni fa
BsScriptResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
BsScriptScene.h 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 anni fa
BsScriptSceneObject.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableField.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableList.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 anni fa
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptSpriteTexture.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works 10 anni fa
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 anni fa
BsScriptTexture.h 6d0bba2023 Documentation 10 anni fa
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 anni fa
BsScriptVector.h 6d0bba2023 Documentation 10 anni fa
BsScriptVector2I.h 6d0bba2023 Documentation 10 anni fa
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 anni fa
BsScriptVirtualInput.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa