Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
..
Win32 550b861440 Individual core object syncing with dependencies 11 年之前
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 年之前
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 年之前
BsCoreApplication.cpp fb93370d4c Fixing game shutdown 11 年之前
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年之前
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 年之前
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGameObject.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 年之前
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 年之前
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 年之前
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年之前
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 年之前
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 年之前
BsGpuParams.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuProgramImporter.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 年之前
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年之前
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsInput.cpp 17e7648476 Work on handles: 11 年之前
BsMaterial.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 年之前
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 年之前
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 年之前
BsMesh.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 年之前
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 年之前
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 年之前
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年之前
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPass.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPixelData.cpp d5d2171319 Added C# PixelData 11 年之前
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 年之前
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年之前
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 年之前
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年之前
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 年之前
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsRenderWindow.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsRenderWindowManager.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 年之前
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsResourceManifest.cpp eb4de059fc Advanced resource loading WIP stage 1 11 年之前
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsResources.cpp fb93370d4c Fixing game shutdown 11 年之前
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 年之前
BsSceneObject.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年之前
BsShader.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTechnique.cpp 2026432fe7 Add core object dependencies 11 年之前
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年之前
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 年之前
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年之前
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 年之前
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsUtility.cpp 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs 11 年之前
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsVertexDeclaration.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 年之前
BsViewport.cpp 2026432fe7 Add core object dependencies 11 年之前