BsEditorScriptManager.cpp 2.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879
  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsMonoManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptAssemblyManager.h"
  8. #include "BsScriptGizmoManager.h"
  9. #include "BsScriptHandleManager.h"
  10. #include "BsScriptHandleSliderManager.h"
  11. #include "BsTime.h"
  12. #include "BsMath.h"
  13. namespace BansheeEngine
  14. {
  15. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  16. EditorScriptManager::EditorScriptManager()
  17. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  18. {
  19. const String ASSEMBLY_ENTRY_POINT = "Program::Start";
  20. ScriptEditorWindow::registerManagedEditorWindows();
  21. ScriptAssemblyManager::instance().loadAssemblyInfo(BansheeEditorAssemblyName);
  22. ScriptHandleSliderManager::startUp();
  23. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  24. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  25. mOnDomainLoadConn = MonoManager::instance().onDomainReload.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  26. loadMonoTypes();
  27. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  28. // Initial update
  29. mLastUpdateTime = gTime().getTime();
  30. mUpdateMethod->invoke(nullptr, nullptr);
  31. }
  32. EditorScriptManager::~EditorScriptManager()
  33. {
  34. mOnDomainLoadConn.disconnect();
  35. ScriptHandleSliderManager::shutDown();
  36. HandleManager::shutDown();
  37. ScriptGizmoManager::shutDown();
  38. }
  39. void EditorScriptManager::update()
  40. {
  41. float curTime = gTime().getTime();
  42. float diff = curTime - mLastUpdateTime;
  43. if (diff > EDITOR_UPDATE_RATE)
  44. {
  45. mUpdateMethod->invoke(nullptr, nullptr);
  46. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  47. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  48. }
  49. ScriptGizmoManager::instance().update();
  50. }
  51. void EditorScriptManager::loadMonoTypes()
  52. {
  53. const String ENGINE_ASSEMBLY_PATH = "..\\..\\Assemblies\\MBansheeEditor.dll";
  54. const String ENGINE_ASSEMBLY_NAME = BansheeEditorAssemblyName;
  55. mEditorAssembly = &MonoManager::instance().loadAssembly(ENGINE_ASSEMBLY_PATH, ENGINE_ASSEMBLY_NAME);
  56. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  57. mUpdateMethod = mProgramEdClass->getMethod("EditorUpdate");
  58. ScriptEditorWindow::clearRegisteredEditorWindow();
  59. ScriptEditorWindow::registerManagedEditorWindows();
  60. }
  61. }