BsScriptHandleManager.cpp 7.1 KB

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  1. #include "BsScriptHandleManager.h"
  2. #include "BsScriptAssemblyManager.h"
  3. #include "BsMonoManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoMethod.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsSelection.h"
  10. #include "BsSceneObject.h"
  11. #include "BsManagedComponent.h"
  12. using namespace std::placeholders;
  13. namespace BansheeEngine
  14. {
  15. ScriptHandleManager::ScriptHandleManager(ScriptAssemblyManager& scriptObjectManager)
  16. :mScriptObjectManager(scriptObjectManager)
  17. {
  18. mDomainLoadConn = MonoManager::instance().onDomainReload.connect(std::bind(&ScriptHandleManager::reloadAssemblyData, this));
  19. reloadAssemblyData();
  20. }
  21. ScriptHandleManager::~ScriptHandleManager()
  22. {
  23. for (auto& handle : mActiveHandleData.handles)
  24. {
  25. callDestroy(handle.object);
  26. mono_gchandle_free(handle.gcHandle);
  27. }
  28. if (mDefaultHandleManager != nullptr)
  29. {
  30. callDestroy(mDefaultHandleManager);
  31. mono_gchandle_free(mDefaultHandleManagerGCHandle);
  32. }
  33. mDomainLoadConn.disconnect();
  34. }
  35. void ScriptHandleManager::refreshHandles()
  36. {
  37. const Vector<HSceneObject>& selectedSOs = Selection::instance().getSceneObjects();
  38. HSceneObject newSelectedObject;
  39. if (selectedSOs.size() > 0)
  40. {
  41. // We only consider the first selected object for custom handles, multiple selection is not supported
  42. newSelectedObject = selectedSOs[0];
  43. }
  44. if (newSelectedObject != mActiveHandleData.selectedObject)
  45. {
  46. for (auto& handle : mActiveHandleData.handles)
  47. {
  48. callDestroy(handle.object);
  49. mono_gchandle_free(handle.gcHandle);
  50. }
  51. mActiveHandleData.selectedObject = newSelectedObject;
  52. mActiveHandleData.handles.clear();
  53. if (newSelectedObject)
  54. {
  55. const Vector<HComponent>& components = newSelectedObject->getComponents();
  56. for (auto& component : components)
  57. {
  58. if (!rtti_is_of_type<ManagedComponent>(component.getInternalPtr()))
  59. continue;
  60. HManagedComponent mc = static_object_cast<ManagedComponent>(component);
  61. const String& componentTypeName = mc->getManagedFullTypeName();
  62. auto iterFind = mHandles.find(componentTypeName);
  63. if (iterFind == mHandles.end())
  64. continue;
  65. CustomHandleData& handleData = iterFind->second;
  66. MonoObject* newHandleInstance = handleData.handleType->createInstance(false);
  67. void* params[1] = { mc->getManagedInstance() };
  68. handleData.ctor->invoke(newHandleInstance, params);
  69. mActiveHandleData.handles.push_back(ActiveCustomHandleData());
  70. ActiveCustomHandleData& newHandleData = mActiveHandleData.handles.back();
  71. newHandleData.object = newHandleInstance;
  72. newHandleData.gcHandle = mono_gchandle_new(newHandleInstance, false);
  73. }
  74. }
  75. }
  76. if (mDefaultHandleManager == nullptr)
  77. {
  78. mDefaultHandleManager = mDefaultHandleManagerClass->createInstance(true);
  79. mDefaultHandleManagerGCHandle = mono_gchandle_new(mDefaultHandleManager, false);
  80. }
  81. callPreInput(mDefaultHandleManager);
  82. for (auto& handle : mActiveHandleData.handles)
  83. callPreInput(handle.object);
  84. }
  85. void ScriptHandleManager::triggerHandles()
  86. {
  87. callPostInput(mDefaultHandleManager);
  88. for (auto& handle : mActiveHandleData.handles)
  89. {
  90. callPostInput(handle.object);
  91. }
  92. }
  93. void ScriptHandleManager::queueDrawCommands()
  94. {
  95. if (mDefaultHandleManager != nullptr)
  96. callDraw(mDefaultHandleManager);
  97. for (auto& handle : mActiveHandleData.handles)
  98. {
  99. callDraw(handle.object);
  100. }
  101. }
  102. void ScriptHandleManager::reloadAssemblyData()
  103. {
  104. // Reload types from editor assembly
  105. MonoAssembly* editorAssembly = MonoManager::instance().getAssembly(BansheeEditorAssemblyName);
  106. mCustomHandleAttribute = editorAssembly->getClass("BansheeEditor", "CustomHandle");
  107. if (mCustomHandleAttribute == nullptr)
  108. BS_EXCEPT(InvalidStateException, "Cannot find CustomHandle managed class.");
  109. mHandleBaseClass = editorAssembly->getClass("BansheeEditor", "Handle");
  110. if (mHandleBaseClass == nullptr)
  111. BS_EXCEPT(InvalidStateException, "Cannot find Handle managed class.");
  112. mDefaultHandleManagerClass = editorAssembly->getClass("BansheeEditor", "DefaultHandleManager");
  113. if (mDefaultHandleManagerClass == nullptr)
  114. BS_EXCEPT(InvalidStateException, "Cannot find DefaultHandleManager managed class.");
  115. mTypeField = mCustomHandleAttribute->getField("type");
  116. mPreInputMethod = mHandleBaseClass->getMethod("PreInput", 0);
  117. mPostInputMethod = mHandleBaseClass->getMethod("PostInput", 0);
  118. mDrawMethod = mHandleBaseClass->getMethod("Draw", 0);
  119. mDestroyThunk = (DestroyThunkDef)mHandleBaseClass->getMethod("Destroy", 0)->getThunk();
  120. mDefaultHandleManager = nullptr; // Freed on assembly unload, so not valid anymore
  121. mDefaultHandleManagerGCHandle = 0;
  122. Vector<String> scriptAssemblyNames = mScriptObjectManager.getScriptAssemblies();
  123. for (auto& assemblyName : scriptAssemblyNames)
  124. {
  125. MonoAssembly* assembly = MonoManager::instance().getAssembly(assemblyName);
  126. // Find new custom handle types
  127. const Vector<MonoClass*>& allClasses = assembly->getAllClasses();
  128. for (auto curClass : allClasses)
  129. {
  130. MonoClass* componentType = nullptr;
  131. MonoMethod* ctor = nullptr;
  132. if (isValidHandleType(curClass, componentType, ctor))
  133. {
  134. String fullComponentName = componentType->getFullName();
  135. CustomHandleData& newHandleData = mHandles[fullComponentName];
  136. newHandleData.componentType = componentType;
  137. newHandleData.handleType = curClass;
  138. newHandleData.ctor = ctor;
  139. }
  140. }
  141. }
  142. // Clear selection data
  143. mActiveHandleData.selectedObject = HSceneObject();
  144. mActiveHandleData.handles.clear();
  145. }
  146. bool ScriptHandleManager::isValidHandleType(MonoClass* type, MonoClass*& componentType, MonoMethod*& ctor)
  147. {
  148. componentType = nullptr;
  149. ctor = nullptr;
  150. if (!type->hasAttribute(mCustomHandleAttribute))
  151. return false;
  152. if (!type->isSubClassOf(mHandleBaseClass))
  153. return false;
  154. MonoObject* customHandleAttrib = type->getAttribute(mCustomHandleAttribute);
  155. MonoReflectionType* attribReflType = nullptr;
  156. mTypeField->getValue(customHandleAttrib, &attribReflType);
  157. MonoType* attribType = mono_reflection_type_get_type(attribReflType);
  158. ::MonoClass* attribMonoClass = mono_class_from_mono_type(attribType);
  159. MonoClass* attribClass = MonoManager::instance().findClass(attribMonoClass);
  160. if (attribClass == nullptr)
  161. return false;
  162. MonoClass* componentClass = mScriptObjectManager.getComponentClass();
  163. if (!attribClass->isSubClassOf(componentClass))
  164. return false;
  165. MonoMethod* constructor = type->getMethod(".ctor", 1);
  166. if (constructor == nullptr)
  167. return false;
  168. MonoClass* paramType = constructor->getParameterType(0);
  169. if (paramType != attribClass)
  170. return false;
  171. componentType = paramType;
  172. ctor = constructor;
  173. return true;
  174. }
  175. void ScriptHandleManager::callPreInput(MonoObject* instance)
  176. {
  177. mPreInputMethod->invokeVirtual(instance, nullptr);
  178. }
  179. void ScriptHandleManager::callPostInput(MonoObject* instance)
  180. {
  181. mPostInputMethod->invokeVirtual(instance, nullptr);
  182. }
  183. void ScriptHandleManager::callDraw(MonoObject* instance)
  184. {
  185. mDrawMethod->invokeVirtual(instance, nullptr);
  186. }
  187. void ScriptHandleManager::callDestroy(MonoObject* instance)
  188. {
  189. MonoException* exception = nullptr;
  190. mDestroyThunk(instance, &exception);
  191. MonoUtil::throwIfException(exception);
  192. }
  193. }