BsManagedComponent.cpp 7.3 KB

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  1. #include "BsManagedComponent.h"
  2. #include "BsManagedComponentRTTI.h"
  3. #include "BsMonoManager.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMemorySerializer.h"
  8. #include "BsManagedSerializableField.h"
  9. #include "BsManagedSerializableObject.h"
  10. #include "BsManagedSerializableObjectInfo.h"
  11. #include "BsManagedSerializableObjectData.h"
  12. #include "BsDebug.h"
  13. namespace BansheeEngine
  14. {
  15. ManagedComponent::ManagedComponent()
  16. :mUpdateThunk(nullptr), mOnDestroyThunk(nullptr), mOnInitializedThunk(nullptr), mOnResetThunk(nullptr)
  17. { }
  18. ManagedComponent::ManagedComponent(const HSceneObject& parent, MonoReflectionType* runtimeType)
  19. : Component(parent), mManagedInstance(nullptr), mRuntimeType(runtimeType), mUpdateThunk(nullptr),
  20. mOnDestroyThunk(nullptr), mOnInitializedThunk(nullptr), mOnResetThunk(nullptr)
  21. {
  22. MonoType* monoType = mono_reflection_type_get_type(mRuntimeType);
  23. ::MonoClass* monoClass = mono_type_get_class(monoType);
  24. mNamespace = mono_class_get_namespace(monoClass);
  25. mTypeName = mono_class_get_name(monoClass);
  26. MonoClass* managedClass = MonoManager::instance().findClass(mNamespace, mTypeName);
  27. if(managedClass == nullptr)
  28. {
  29. LOGWRN("Cannot create managed component: " + mNamespace + "." + mTypeName + " because that type doesn't exist.");
  30. return;
  31. }
  32. setName(mTypeName);
  33. initialize(managedClass->createInstance());
  34. }
  35. ManagedComponent::~ManagedComponent()
  36. {
  37. if (mManagedInstance != nullptr)
  38. {
  39. mManagedInstance = nullptr;
  40. mono_gchandle_free(mManagedHandle);
  41. }
  42. }
  43. ComponentBackupData ManagedComponent::backup(bool clearExisting)
  44. {
  45. ManagedSerializableObjectPtr serializableObject = ManagedSerializableObject::createFromExisting(mManagedInstance);
  46. // Serialize the object information and its fields. We cannot just serialize the entire object because
  47. // the managed instance had to be created in a previous step. So we handle creation of the top level object manually.
  48. ComponentBackupData backupData;
  49. if (serializableObject != nullptr)
  50. {
  51. ManagedSerializableObjectInfoPtr objectInfo = serializableObject->getObjectInfo();
  52. ManagedSerializableObjectDataPtr objectData = serializableObject->getObjectData();
  53. MemorySerializer ms;
  54. backupData.mTypeInfo.size = 0;
  55. backupData.mTypeInfo.data = ms.encode(objectInfo.get(), backupData.mTypeInfo.size);
  56. backupData.mObjectData.size = 0;
  57. backupData.mObjectData.data = ms.encode(objectData.get(), backupData.mObjectData.size);
  58. }
  59. else
  60. {
  61. backupData.mTypeInfo.size = 0;
  62. backupData.mTypeInfo.data = nullptr;
  63. backupData.mObjectData.size = 0;
  64. backupData.mObjectData.data = nullptr;
  65. }
  66. if (clearExisting)
  67. {
  68. if (mManagedInstance != nullptr)
  69. {
  70. mManagedInstance = nullptr;
  71. mono_gchandle_free(mManagedHandle);
  72. mManagedHandle = 0;
  73. }
  74. mRuntimeType = nullptr;
  75. mOnInitializedThunk = nullptr;
  76. mUpdateThunk = nullptr;
  77. mOnDestroyThunk = nullptr;
  78. }
  79. return backupData;
  80. }
  81. void ManagedComponent::restore(MonoObject* instance, const ComponentBackupData& data)
  82. {
  83. initialize(instance);
  84. if (instance != nullptr && data.mTypeInfo.data != nullptr && data.mObjectData.data != nullptr)
  85. {
  86. MemorySerializer ms;
  87. ManagedSerializableObjectInfoPtr objectInfo = std::static_pointer_cast<ManagedSerializableObjectInfo>(ms.decode(data.mTypeInfo.data, data.mTypeInfo.size));
  88. ManagedSerializableObjectDataPtr objectData = std::static_pointer_cast<ManagedSerializableObjectData>(ms.decode(data.mObjectData.data, data.mObjectData.size));
  89. ManagedSerializableObjectPtr serializableObject = ManagedSerializableObject::createFromExisting(instance);
  90. serializableObject->setObjectData(objectData, objectInfo);
  91. }
  92. }
  93. void ManagedComponent::initialize(MonoObject* object)
  94. {
  95. mFullTypeName = mNamespace + "." + mTypeName;
  96. mManagedInstance = object;
  97. MonoClass* managedClass = nullptr;
  98. if (mManagedInstance != nullptr)
  99. {
  100. mManagedHandle = mono_gchandle_new(mManagedInstance, false);
  101. ::MonoClass* monoClass = mono_object_get_class(object);
  102. MonoType* monoType = mono_class_get_type(monoClass);
  103. mRuntimeType = mono_type_get_object(MonoManager::instance().getDomain(), monoType);
  104. managedClass = MonoManager::instance().findClass(monoClass);
  105. }
  106. if (managedClass != nullptr)
  107. {
  108. MonoMethod* onInitializedMethod = managedClass->getMethod("OnInitialize", 0);
  109. if (onInitializedMethod != nullptr)
  110. mOnInitializedThunk = (OnInitializedThunkDef)onInitializedMethod->getThunk();
  111. MonoMethod* updateMethod = managedClass->getMethod("Update", 0);
  112. if (updateMethod != nullptr)
  113. mUpdateThunk = (UpdateThunkDef)updateMethod->getThunk();
  114. MonoMethod* onResetMethod = managedClass->getMethod("OnReset", 0);
  115. if (onResetMethod != nullptr)
  116. mOnResetThunk = (OnResetThunkDef)onResetMethod->getThunk();
  117. MonoMethod* onDestroyMethod = managedClass->getMethod("OnDestroy", 0);
  118. if (onDestroyMethod != nullptr)
  119. mOnDestroyThunk = (OnDestroyedThunkDef)onDestroyMethod->getThunk();
  120. }
  121. }
  122. void ManagedComponent::update()
  123. {
  124. if (mUpdateThunk != nullptr && mManagedInstance != nullptr)
  125. {
  126. MonoException* exception = nullptr;
  127. // Note: Not calling virtual methods. Can be easily done if needed but for now doing this
  128. // for some extra speed.
  129. mUpdateThunk(mManagedInstance, &exception);
  130. MonoUtil::throwIfException(exception);
  131. }
  132. }
  133. void ManagedComponent::triggerOnReset()
  134. {
  135. if (mOnResetThunk != nullptr && mManagedInstance != nullptr)
  136. {
  137. MonoException* exception = nullptr;
  138. // Note: Not calling virtual methods. Can be easily done if needed but for now doing this
  139. // for some extra speed.
  140. mOnResetThunk(mManagedInstance, &exception);
  141. MonoUtil::throwIfException(exception);
  142. }
  143. }
  144. void ManagedComponent::onInitialized()
  145. {
  146. assert(mManagedInstance != nullptr);
  147. ScriptComponent* nativeInstance = ScriptComponent::toNative(mManagedInstance);
  148. // Find handle to self
  149. HManagedComponent componentHandle;
  150. if (mParent != nullptr)
  151. {
  152. const Vector<HComponent>& components = mParent->getComponents();
  153. for (auto& component : components)
  154. {
  155. if (component.get() == this)
  156. {
  157. componentHandle = component;
  158. break;
  159. }
  160. }
  161. }
  162. assert(componentHandle != nullptr);
  163. ScriptGameObjectManager::instance().registerScriptComponent(nativeInstance, componentHandle);
  164. if (mOnInitializedThunk != nullptr)
  165. {
  166. MonoException* exception = nullptr;
  167. // Note: Not calling virtual methods. Can be easily done if needed but for now doing this
  168. // for some extra speed.
  169. mOnInitializedThunk(mManagedInstance, &exception);
  170. MonoUtil::throwIfException(exception);
  171. }
  172. triggerOnReset();
  173. }
  174. void ManagedComponent::onDestroyed()
  175. {
  176. assert(mManagedInstance != nullptr);
  177. if (mOnDestroyThunk != nullptr)
  178. {
  179. MonoException* exception = nullptr;
  180. // Note: Not calling virtual methods. Can be easily done if needed but for now doing this
  181. // for some extra speed.
  182. mOnDestroyThunk(mManagedInstance, &exception);
  183. MonoUtil::throwIfException(exception);
  184. }
  185. }
  186. RTTITypeBase* ManagedComponent::getRTTIStatic()
  187. {
  188. return ManagedComponentRTTI::instance();
  189. }
  190. RTTITypeBase* ManagedComponent::getRTTI() const
  191. {
  192. return ManagedComponent::getRTTIStatic();
  193. }
  194. }