BsScriptEnginePlugin.cpp 2.2 KB

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  1. #include "BsScriptEnginePrerequisites.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoAssembly.h"
  4. #include "BsScriptAssemblyManager.h"
  5. #include "BsScriptResourceManager.h"
  6. #include "BsScriptGameObjectManager.h"
  7. #include "BsManagedResourceManager.h"
  8. #include "BsScriptManager.h"
  9. #include "BsScriptInput.h"
  10. #include "BsScriptVirtualInput.h"
  11. #include "BsScriptObjectManager.h"
  12. // DEBUG ONLY
  13. #include "BsScriptSceneObject.h"
  14. #include "BsSceneObject.h"
  15. #include "BsMonoUtil.h"
  16. namespace BansheeEngine
  17. {
  18. void unitTest1_GameObjectClone(MonoObject* instance)
  19. {
  20. ScriptSceneObject* nativeInstance = ScriptSceneObject::toNative(instance);
  21. HSceneObject SO = static_object_cast<SceneObject>(nativeInstance->getNativeHandle());
  22. HSceneObject cloneSO = SO->clone();
  23. cloneSO->setParent(SO);
  24. }
  25. extern "C" BS_SCR_BE_EXPORT const String& getPluginName()
  26. {
  27. static String pluginName = "SBansheeEngine";
  28. return pluginName;
  29. }
  30. extern "C" BS_SCR_BE_EXPORT void* loadPlugin()
  31. {
  32. const String ENGINE_ASSEMBLY_PATH = "..\\..\\Assemblies\\MBansheeEngine.dll";
  33. const String ENGINE_ASSEMBLY_NAME = BansheeEngineAssemblyName;
  34. const String ASSEMBLY_ENTRY_POINT = "Program::Start";
  35. MonoAssembly& bansheeEngineAssembly = MonoManager::instance().loadAssembly(ENGINE_ASSEMBLY_PATH, ENGINE_ASSEMBLY_NAME);
  36. // DEBUG ONLY
  37. mono_add_internal_call("BansheeEngine.Program::UnitTest1_GameObjectClone", &unitTest1_GameObjectClone);
  38. ScriptObjectManager::startUp();
  39. ManagedResourceManager::startUp();
  40. ScriptAssemblyManager::startUp();
  41. ScriptResourceManager::startUp();
  42. ScriptGameObjectManager::startUp();
  43. ScriptInput::startUp();
  44. ScriptVirtualInput::startUp();
  45. ScriptAssemblyManager::instance().loadAssemblyInfo(BansheeEngineAssemblyName);
  46. bansheeEngineAssembly.invoke(ASSEMBLY_ENTRY_POINT);
  47. return nullptr;
  48. }
  49. extern "C" BS_SCR_BE_EXPORT void unloadPlugin()
  50. {
  51. ScriptVirtualInput::shutDown();
  52. ScriptInput::shutDown();
  53. ManagedResourceManager::shutDown();
  54. ScriptManager::instance().destroy();
  55. ScriptGameObjectManager::shutDown();
  56. ScriptResourceManager::shutDown();
  57. ScriptAssemblyManager::shutDown();
  58. ScriptObjectManager::shutDown();
  59. }
  60. }