BsScriptSceneObject.cpp 12 KB

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  1. #include "BsScriptSceneObject.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsSceneObject.h"
  8. #include "BsMonoUtil.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  12. :ScriptObject(instance), mSceneObject(sceneObject)
  13. {
  14. }
  15. void ScriptSceneObject::initRuntimeData()
  16. {
  17. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
  18. metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
  19. metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
  20. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
  21. metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
  22. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptSceneObject::internal_getPosition);
  23. metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", &ScriptSceneObject::internal_getLocalPosition);
  24. metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptSceneObject::internal_getRotation);
  25. metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", &ScriptSceneObject::internal_getLocalRotation);
  26. metaData.scriptClass->addInternalCall("Internal_GetScale", &ScriptSceneObject::internal_getScale);
  27. metaData.scriptClass->addInternalCall("Internal_GetLocalScale", &ScriptSceneObject::internal_getLocalScale);
  28. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptSceneObject::internal_setPosition);
  29. metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", &ScriptSceneObject::internal_setLocalPosition);
  30. metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptSceneObject::internal_setRotation);
  31. metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", &ScriptSceneObject::internal_setLocalRotation);
  32. metaData.scriptClass->addInternalCall("Internal_SetLocalScale", &ScriptSceneObject::internal_setLocalScale);
  33. metaData.scriptClass->addInternalCall("Internal_GetLocalTransform", &ScriptSceneObject::internal_getLocalTransform);
  34. metaData.scriptClass->addInternalCall("Internal_GetWorldTransform", &ScriptSceneObject::internal_getWorldTransform);
  35. metaData.scriptClass->addInternalCall("Internal_LookAt", &ScriptSceneObject::internal_lookAt);
  36. metaData.scriptClass->addInternalCall("Internal_Move", &ScriptSceneObject::internal_move);
  37. metaData.scriptClass->addInternalCall("Internal_MoveLocal", &ScriptSceneObject::internal_moveLocal);
  38. metaData.scriptClass->addInternalCall("Internal_Rotate", &ScriptSceneObject::internal_rotate);
  39. metaData.scriptClass->addInternalCall("Internal_Roll", &ScriptSceneObject::internal_roll);
  40. metaData.scriptClass->addInternalCall("Internal_Yaw", &ScriptSceneObject::internal_yaw);
  41. metaData.scriptClass->addInternalCall("Internal_Pitch", &ScriptSceneObject::internal_pitch);
  42. metaData.scriptClass->addInternalCall("Internal_SetForward", &ScriptSceneObject::internal_setForward);
  43. metaData.scriptClass->addInternalCall("Internal_GetForward", &ScriptSceneObject::internal_getForward);
  44. metaData.scriptClass->addInternalCall("Internal_GetUp", &ScriptSceneObject::internal_getUp);
  45. metaData.scriptClass->addInternalCall("Internal_GetRight", &ScriptSceneObject::internal_getRight);
  46. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptSceneObject::internal_destroy);
  47. }
  48. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name)
  49. {
  50. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)));
  51. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  52. }
  53. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  54. {
  55. if (checkIfDestroyed(nativeInstance))
  56. return;
  57. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  58. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  59. }
  60. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  61. {
  62. if (checkIfDestroyed(nativeInstance))
  63. return nullptr;
  64. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  65. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(parent);
  66. if(parentScriptSO == nullptr)
  67. parentScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(parent);
  68. return parentScriptSO->getManagedInstance();
  69. }
  70. void ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value)
  71. {
  72. if (!checkIfDestroyed(nativeInstance))
  73. *value = nativeInstance->mSceneObject->getNumChildren();
  74. else
  75. *value = 0;
  76. }
  77. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  78. {
  79. if (checkIfDestroyed(nativeInstance))
  80. return nullptr;
  81. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  82. if(idx >= numChildren)
  83. {
  84. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  85. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  86. return nullptr;
  87. }
  88. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  89. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(childSO);
  90. if(childScriptSO == nullptr)
  91. childScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(childSO);
  92. return childScriptSO->getManagedInstance();
  93. }
  94. void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  95. {
  96. if (!checkIfDestroyed(nativeInstance))
  97. *value = nativeInstance->mSceneObject->getWorldPosition();
  98. else
  99. *value = Vector3();
  100. }
  101. void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  102. {
  103. if (!checkIfDestroyed(nativeInstance))
  104. *value = nativeInstance->mSceneObject->getPosition();
  105. else
  106. *value = Vector3();
  107. }
  108. void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  109. {
  110. if (!checkIfDestroyed(nativeInstance))
  111. *value = nativeInstance->mSceneObject->getWorldRotation();
  112. else
  113. *value = Quaternion();
  114. }
  115. void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  116. {
  117. if (!checkIfDestroyed(nativeInstance))
  118. *value = nativeInstance->mSceneObject->getRotation();
  119. else
  120. *value = Quaternion();
  121. }
  122. void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
  123. {
  124. if (!checkIfDestroyed(nativeInstance))
  125. *value = nativeInstance->mSceneObject->getWorldScale();
  126. else
  127. *value = Vector3();
  128. }
  129. void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  130. {
  131. if (!checkIfDestroyed(nativeInstance))
  132. *value = nativeInstance->mSceneObject->getWorldScale();
  133. else
  134. *value = Vector3();
  135. }
  136. void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  137. {
  138. if (!checkIfDestroyed(nativeInstance))
  139. nativeInstance->mSceneObject->setWorldPosition(value);
  140. }
  141. void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  142. {
  143. if (!checkIfDestroyed(nativeInstance))
  144. nativeInstance->mSceneObject->setPosition(value);
  145. }
  146. void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  147. {
  148. if (!checkIfDestroyed(nativeInstance))
  149. nativeInstance->mSceneObject->setWorldRotation(value);
  150. }
  151. void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  152. {
  153. if (!checkIfDestroyed(nativeInstance))
  154. nativeInstance->mSceneObject->setRotation(value);
  155. }
  156. void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value)
  157. {
  158. if (!checkIfDestroyed(nativeInstance))
  159. nativeInstance->mSceneObject->setScale(value);
  160. }
  161. void ScriptSceneObject::internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  162. {
  163. if (!checkIfDestroyed(nativeInstance))
  164. *value = nativeInstance->mSceneObject->getLocalTfrm();
  165. else
  166. *value = Matrix4();
  167. }
  168. void ScriptSceneObject::internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  169. {
  170. if (!checkIfDestroyed(nativeInstance))
  171. *value = nativeInstance->mSceneObject->getWorldTfrm();
  172. else
  173. *value = Matrix4();
  174. }
  175. void ScriptSceneObject::internal_lookAt(ScriptSceneObject* nativeInstance, Vector3 direction, Vector3 up)
  176. {
  177. if (!checkIfDestroyed(nativeInstance))
  178. nativeInstance->mSceneObject->lookAt(direction, up);
  179. }
  180. void ScriptSceneObject::internal_move(ScriptSceneObject* nativeInstance, Vector3 value)
  181. {
  182. if (!checkIfDestroyed(nativeInstance))
  183. nativeInstance->mSceneObject->move(value);
  184. }
  185. void ScriptSceneObject::internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3 value)
  186. {
  187. if (!checkIfDestroyed(nativeInstance))
  188. nativeInstance->mSceneObject->moveRelative(value);
  189. }
  190. void ScriptSceneObject::internal_rotate(ScriptSceneObject* nativeInstance, Quaternion value)
  191. {
  192. if (!checkIfDestroyed(nativeInstance))
  193. nativeInstance->mSceneObject->rotate(value);
  194. }
  195. void ScriptSceneObject::internal_roll(ScriptSceneObject* nativeInstance, Radian value)
  196. {
  197. if (!checkIfDestroyed(nativeInstance))
  198. nativeInstance->mSceneObject->roll(value);
  199. }
  200. void ScriptSceneObject::internal_yaw(ScriptSceneObject* nativeInstance, Radian value)
  201. {
  202. if (!checkIfDestroyed(nativeInstance))
  203. nativeInstance->mSceneObject->yaw(value);
  204. }
  205. void ScriptSceneObject::internal_pitch(ScriptSceneObject* nativeInstance, Radian value)
  206. {
  207. if (!checkIfDestroyed(nativeInstance))
  208. nativeInstance->mSceneObject->pitch(value);
  209. }
  210. void ScriptSceneObject::internal_setForward(ScriptSceneObject* nativeInstance, Vector3 value)
  211. {
  212. if (!checkIfDestroyed(nativeInstance))
  213. nativeInstance->mSceneObject->setForward(value);
  214. }
  215. void ScriptSceneObject::internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value)
  216. {
  217. if (!checkIfDestroyed(nativeInstance))
  218. *value = nativeInstance->mSceneObject->getForward();
  219. else
  220. *value = Vector3();
  221. }
  222. void ScriptSceneObject::internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value)
  223. {
  224. if (!checkIfDestroyed(nativeInstance))
  225. *value = nativeInstance->mSceneObject->getUp();
  226. else
  227. *value = Vector3();
  228. }
  229. void ScriptSceneObject::internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value)
  230. {
  231. if (!checkIfDestroyed(nativeInstance))
  232. *value = nativeInstance->mSceneObject->getRight();
  233. else
  234. *value = Vector3();
  235. }
  236. void ScriptSceneObject::internal_destroy(ScriptSceneObject* nativeInstance, bool immediate)
  237. {
  238. if (!checkIfDestroyed(nativeInstance))
  239. nativeInstance->mSceneObject->destroy(immediate);
  240. }
  241. bool ScriptSceneObject::checkIfDestroyed(ScriptSceneObject* nativeInstance)
  242. {
  243. if (nativeInstance->mSceneObject.isDestroyed())
  244. {
  245. LOGWRN("Trying to access a destroyed SceneObject with instance ID: " + nativeInstance->mSceneObject.getInstanceId());
  246. return true;
  247. }
  248. return false;
  249. }
  250. void ScriptSceneObject::_onManagedInstanceDeleted()
  251. {
  252. mManagedInstance = nullptr;
  253. if (!mRefreshInProgress)
  254. ScriptGameObjectManager::instance().destroyScriptGameObject(this);
  255. }
  256. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  257. {
  258. mSceneObject = static_object_cast<SceneObject>(gameObject);
  259. }
  260. }