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Blit.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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Default.bsl.asset
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 tahun lalu |
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DeferredDirectionalLightPass.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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DeferredPointLightPassIn.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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DeferredPointLightPassOut.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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Diffuse.bsl.asset
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 tahun lalu |
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PPCreateTonemapLUT.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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PPDownsample.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 tahun lalu |
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PPEyeAdaptHistogram.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 tahun lalu |
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PPEyeAdaptHistogramReduce.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 tahun lalu |
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PPEyeAdaptation.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 tahun lalu |
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PPTonemapping.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 tahun lalu |
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PPTonemapping_1.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 tahun lalu |
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PPTonemapping_2.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 tahun lalu |
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PPTonemapping_3.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 tahun lalu |
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Resolve.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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SpriteImageAlpha.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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SpriteImageNoAlpha.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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SpriteLine.bsl.asset
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3fa5c8e95e
OpenGL line rendering shader
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9 tahun lalu |
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SpriteText.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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TestFX.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |