BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 tahun lalu
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Blit.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
Default.bsl.asset 889c4341b1 GLSL variant of the GPU skinning/morph shader 9 tahun lalu
DeferredDirectionalLightPass.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
DeferredPointLightPassIn.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
DeferredPointLightPassOut.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
Diffuse.bsl.asset 889c4341b1 GLSL variant of the GPU skinning/morph shader 9 tahun lalu
PPCreateTonemapLUT.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
PPDownsample.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 tahun lalu
PPEyeAdaptHistogram.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 tahun lalu
PPEyeAdaptHistogramReduce.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 tahun lalu
PPEyeAdaptation.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 tahun lalu
PPTonemapping.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 tahun lalu
PPTonemapping_1.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 tahun lalu
PPTonemapping_2.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 tahun lalu
PPTonemapping_3.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 tahun lalu
Resolve.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
SpriteImageAlpha.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
SpriteImageNoAlpha.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
SpriteLine.bsl.asset 3fa5c8e95e OpenGL line rendering shader 9 tahun lalu
SpriteText.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
TestFX.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu