BearishSun 4213508f92 WIP: Getting Vulkan up to date 8 lat temu
..
BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsImageBasedLighting.cpp 5cdfa81d5b WIP: OpenGL now fully up to date with latest renderer features 8 lat temu
BsImageBasedLighting.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 lat temu
BsLightGrid.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsLightGrid.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsLightProbes.cpp 5cdfa81d5b WIP: OpenGL now fully up to date with latest renderer features 8 lat temu
BsLightProbes.h 38f39b60ea WIP: Getting OpenGL up to date 8 lat temu
BsLightRendering.cpp 8e451ac36f WIP - Deferred MSAA 8 lat temu
BsLightRendering.h 8e451ac36f WIP - Deferred MSAA 8 lat temu
BsObjectRendering.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsPostProcessing.cpp 5cdfa81d5b WIP: OpenGL now fully up to date with latest renderer features 8 lat temu
BsPostProcessing.h 1fe0027295 WIP: Getting OpenGL up to date 8 lat temu
BsRenderBeast.cpp c84241e674 WIP: Deferred MSAA 8 lat temu
BsRenderBeast.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 lat temu
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRenderBeastIBLUtility.cpp 187fe74be3 WIP: Getting OpenGL up to date 8 lat temu
BsRenderBeastIBLUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRenderBeastPrerequisites.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRenderCompositor.cpp 4213508f92 WIP: Getting Vulkan up to date 8 lat temu
BsRenderCompositor.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 lat temu
BsRendererObject.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRendererObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRendererScene.cpp c84917e7e1 WIP: Reflection probes 8 lat temu
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRendererTextures.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRendererView.cpp 703f01e652 Feature: Minor improvements to precision with reconstruction of world position from depth 8 lat temu
BsRendererView.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 lat temu
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsShadowRendering.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsShadowRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsStandardDeferredLighting.cpp bee6a1a7b1 WIP: Deferred MSAA 8 lat temu
BsStandardDeferredLighting.h bee6a1a7b1 WIP: Deferred MSAA 8 lat temu
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu