| .. |
|
Blit.bsl
|
1fe0027295
WIP: Getting OpenGL up to date
|
8 سال پیش |
|
Clear.bsl
|
088aacbffd
Bugfix: Fix Vulkan complaining about an unused vertex attribute
|
8 سال پیش |
|
DebugDraw.bsl
|
565a72c133
Hooked up SSAO with indirect diffuse and specular
|
8 سال پیش |
|
Default.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 سال پیش |
|
DeferredDirectionalLight.bsl
|
bee6a1a7b1
WIP: Deferred MSAA
|
8 سال پیش |
|
DeferredPointLight.bsl
|
bee6a1a7b1
WIP: Deferred MSAA
|
8 سال پیش |
|
Diffuse.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 سال پیش |
|
FlatFramebufferToTexture.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 سال پیش |
|
IrradianceComputeSH.bsl
|
187fe74be3
WIP: Getting OpenGL up to date
|
8 سال پیش |
|
IrradianceEvaluate.bsl
|
4a269d2a88
WIP: Getting Vulkan up to date
|
8 سال پیش |
|
IrradianceProjectSH.bsl
|
187fe74be3
WIP: Getting OpenGL up to date
|
8 سال پیش |
|
IrradianceReduceSH.bsl
|
187fe74be3
WIP: Getting OpenGL up to date
|
8 سال پیش |
|
LightGridLLCreation.bsl
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 سال پیش |
|
LightGridLLReduction.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 سال پیش |
|
MSAACoverage.bsl
|
1fe0027295
WIP: Getting OpenGL up to date
|
8 سال پیش |
|
MSAACoverageStencil.bsl
|
1fe0027295
WIP: Getting OpenGL up to date
|
8 سال پیش |
|
PPBuildHiZ.bsl
|
d22aec38a6
Merged resolve/blit shaders into one and unrolled loops
|
8 سال پیش |
|
PPCreateTonemapLUT.bsl
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 سال پیش |
|
PPDownsample.bsl
|
f886443836
Perform MSAA resolve after tonemapping
|
8 سال پیش |
|
PPEncodeDepth.bsl
|
b149802ac8
Feature: Depth range can now be encoded when rendering reflection probes
|
8 سال پیش |
|
PPEyeAdaptHistogram.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 سال پیش |
|
PPEyeAdaptHistogramReduce.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 سال پیش |
|
PPEyeAdaptation.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 سال پیش |
|
PPFXAA.bsl
|
845452c806
Added FXAA
|
8 سال پیش |
|
PPGaussianBlur.bsl
|
a5ac5b5584
DOF now works with MSAA
|
8 سال پیش |
|
PPGaussianDOFCombine.bsl
|
845452c806
Added FXAA
|
8 سال پیش |
|
PPGaussianDOFSeparate.bsl
|
a5ac5b5584
DOF now works with MSAA
|
8 سال پیش |
|
PPSSAO.bsl
|
565a72c133
Hooked up SSAO with indirect diffuse and specular
|
8 سال پیش |
|
PPSSAOBlur.bsl
|
210100d2ed
SSAO: Added a separate bilateral blur step
|
8 سال پیش |
|
PPSSAODownsample.bsl
|
824849ff57
Added upsampling to SSAO (untested)
|
8 سال پیش |
|
PPSSRResolve.bsl
|
1fe0027295
WIP: Getting OpenGL up to date
|
8 سال پیش |
|
PPSSRStencil.bsl
|
1fe0027295
WIP: Getting OpenGL up to date
|
8 سال پیش |
|
PPSSRTrace.bsl
|
1fe0027295
WIP: Getting OpenGL up to date
|
8 سال پیش |
|
PPTonemapping.bsl
|
b1f8ff1a17
Feature: Deferred MSAA
|
8 سال پیش |
|
ReflectionCubeDownsample.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 سال پیش |
|
ReflectionCubeImportanceSample.bsl
|
2f7eef36ea
Added importance sampling to SSR (non-temporal for now)
|
8 سال پیش |
|
ShadowDepthCube.bsl
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 سال پیش |
|
ShadowDepthDirectional.bsl
|
8e8b4a86b9
Cascaded shadow maps mostly functional
|
8 سال پیش |
|
ShadowDepthNormal.bsl
|
8e8b4a86b9
Cascaded shadow maps mostly functional
|
8 سال پیش |
|
ShadowProject.bsl
|
bdcdee2641
Clean up and polish for SSRR
|
8 سال پیش |
|
ShadowProjectOmni.bsl
|
c0eb880ca6
Fixing omnidirectional shadow maps
|
8 سال پیش |
|
ShadowProjectStencil.bsl
|
bdcdee2641
Clean up and polish for SSRR
|
8 سال پیش |
|
Skybox.bsl
|
9aef51e069
All renderer materials refactored:
|
8 سال پیش |
|
SpriteImageAlpha.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 سال پیش |
|
SpriteImageNoAlpha.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 سال پیش |
|
SpriteLine.bsl
|
cd0fb1257c
Fixed sprite line rendering shader
|
8 سال پیش |
|
SpriteText.bsl
|
af7e3c0606
Feature: Added 'alias' modified to BSL
|
8 سال پیش |
|
TetrahedraRender.bsl
|
38f39b60ea
WIP: Getting OpenGL up to date
|
8 سال پیش |
|
TiledDeferredImageBasedLighting.bsl
|
97aeb51353
WIP: Getting OpenGL up to date
|
8 سال پیش |
|
TiledDeferredLighting.bsl
|
8e451ac36f
WIP - Deferred MSAA
|
8 سال پیش |
|
Transparent.bsl
|
33b290215b
Bugfix: Fix for rendering when SSR or AO are disabled
|
8 سال پیش |