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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/BsScriptResource.h"
- #include "BsScriptResourceManager.h"
- #include "Resources/BsResource.h"
- #include "BsMonoUtil.h"
- namespace bs
- {
- ScriptResourceBase::ScriptResourceBase(MonoObject* instance)
- :PersistentScriptObjectBase(instance), mRefreshInProgress(false)
- { }
- ScriptObjectBackup ScriptResourceBase::beginRefresh()
- {
- mRefreshInProgress = true;
- return PersistentScriptObjectBase::beginRefresh();
- }
- void ScriptResourceBase::endRefresh(const ScriptObjectBackup& backupData)
- {
- mRefreshInProgress = false;
- PersistentScriptObjectBase::endRefresh(backupData);
- }
- void ScriptResourceBase::destroy()
- {
- mManagedInstance = nullptr;
- if (!mRefreshInProgress)
- ScriptResourceManager::instance().destroyScriptResource(this);
- }
- void ScriptResource::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_GetName", (void*)&ScriptResource::internal_getName);
- metaData.scriptClass->addInternalCall("Internal_GetUUID", (void*)&ScriptResource::internal_getUUID);
- metaData.scriptClass->addInternalCall("Internal_Release", (void*)&ScriptResource::internal_release);
- }
- MonoString* ScriptResource::internal_getName(ScriptResourceBase* nativeInstance)
- {
- return MonoUtil::wstringToMono(nativeInstance->getGenericHandle()->getName());
- }
- void ScriptResource::internal_getUUID(ScriptResourceBase* nativeInstance, UUID* uuid)
- {
- *uuid = nativeInstance->getGenericHandle().getUUID();
- }
- void ScriptResource::internal_release(ScriptResourceBase* nativeInstance)
- {
- nativeInstance->getGenericHandle().release();
- }
- ScriptUUID::ScriptUUID(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptUUID::initRuntimeData()
- { }
- MonoObject* ScriptUUID::box(const UUID& value)
- {
- // We're casting away const but it's fine since structs are passed by value anyway
- return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- UUID ScriptUUID::unbox(MonoObject* obj)
- {
- return *(UUID*)MonoUtil::unbox(obj);
- }
- }
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