BearishSun 472f4c82b3 Properly render skinned mesh even when no animation is running 9 years ago
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BsLightRendering.h 0696a5094f Neater light pass material parameter assignment 9 years ago
BsObjectRendering.h 05266555e8 Animation bone transforms now used by the core thread for rendering 9 years ago
BsPostProcessing.h eb5d33c976 Post processing: 9 years ago
BsRenderBeast.h 05266555e8 Animation bone transforms now used by the core thread for rendering 9 years ago
BsRenderBeastFactory.h 855b052658 More fixes in order to get everything to compile with Clang 10 years ago
BsRenderBeastOptions.h eb5d33c976 Post processing: 9 years ago
BsRenderBeastPrerequisites.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 years ago
BsRenderTargets.h cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors 9 years ago
BsRenderTexturePool.h 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 10 years ago
BsRendererCamera.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 years ago
BsRendererObject.h 472f4c82b3 Properly render skinned mesh even when no animation is running 9 years ago
BsSamplerOverrides.h 0a448db0af More work on improving documentation for Doxygen generation. 10 years ago