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BsScriptAnimation.h 5.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsAnimation.h"
  7. namespace BansheeEngine
  8. {
  9. class ScriptAnimationClip;
  10. /** @addtogroup ScriptInteropEngine
  11. * @{
  12. */
  13. /** Interop class between C++ & CLR for Animation. */
  14. class BS_SCR_BE_EXPORT ScriptAnimation : public ScriptObject <ScriptAnimation>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeAnimation")
  18. /** Returns the native wrapped animation. */
  19. SPtr<Animation> getInternal() const { return mAnimation; }
  20. private:
  21. ScriptAnimation(MonoObject* managedInstance);
  22. ~ScriptAnimation();
  23. SPtr<Animation> mAnimation;
  24. /************************************************************************/
  25. /* CLR HOOKS */
  26. /************************************************************************/
  27. static void internal_Create(MonoObject* instance);
  28. static void internal_Destroy(ScriptAnimation* thisPtr);
  29. static void internal_SetWrapMode(ScriptAnimation* thisPtr, AnimWrapMode wrapMode);
  30. static void internal_SetSpeed(ScriptAnimation* thisPtr, float speed);
  31. static void internal_Play(ScriptAnimation* thisPtr, ScriptAnimationClip* clip);
  32. static void internal_BlendAdditive(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float weight, float fadeLength, UINT32 layer);
  33. static void internal_BlendSequential(ScriptAnimation* thisPtr, MonoObject* info);
  34. static void internal_Blend1D(ScriptAnimation* thisPtr, MonoObject* info, float t);
  35. static void internal_Blend2D(ScriptAnimation* thisPtr, MonoObject* info, Vector2* t);
  36. static void internal_CrossFade(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float fadeLength);
  37. static void internal_Stop(ScriptAnimation* thisPtr, UINT32 layer);
  38. static void internal_StopAll(ScriptAnimation* thisPtr);
  39. static bool internal_IsPlaying(ScriptAnimation* thisPtr);
  40. static bool internal_GetState(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, AnimationClipState* state);
  41. static void internal_SetState(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, AnimationClipState* state);
  42. };
  43. /** Helper class for dealing with BlendSequentialInfo structure. */
  44. class ScriptBlendSequentialInfo : public ScriptObject<ScriptBlendSequentialInfo>
  45. {
  46. public:
  47. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "BlendSequentialInfo")
  48. /** Converts managed split info to its native counterpart. */
  49. static BlendSequentialInfo fromManaged(MonoObject* object);
  50. private:
  51. ScriptBlendSequentialInfo(MonoObject* instance);
  52. /************************************************************************/
  53. /* CLR HOOKS */
  54. /************************************************************************/
  55. static MonoField* clipsField;
  56. };
  57. /** Helper class for dealing with BlendSequentialClipInfo structure. */
  58. class ScriptBlendSequentialClipInfo : public ScriptObject<ScriptBlendSequentialClipInfo>
  59. {
  60. public:
  61. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "BlendSequentialClipInfo")
  62. /** Converts managed split info to its native counterpart. */
  63. static BlendSequentialClipInfo fromManaged(MonoObject* object);
  64. private:
  65. ScriptBlendSequentialClipInfo(MonoObject* instance);
  66. /************************************************************************/
  67. /* CLR HOOKS */
  68. /************************************************************************/
  69. static MonoField* clipField;
  70. static MonoField* startTimeField;
  71. static MonoField* endTimeField;
  72. static MonoField* fadeTimeField;
  73. };
  74. /** Helper class for dealing with Blend1DInfo structure. */
  75. class ScriptBlend1DInfo : public ScriptObject<ScriptBlend1DInfo>
  76. {
  77. public:
  78. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Blend1DInfo")
  79. /** Converts managed split info to its native counterpart. */
  80. static Blend1DInfo fromManaged(MonoObject* object);
  81. private:
  82. ScriptBlend1DInfo(MonoObject* instance);
  83. /************************************************************************/
  84. /* CLR HOOKS */
  85. /************************************************************************/
  86. static MonoField* leftClipField;
  87. static MonoField* rightClipField;
  88. };
  89. /** Helper class for dealing with Blend2DInfo structure. */
  90. class ScriptBlend2DInfo : public ScriptObject<ScriptBlend2DInfo>
  91. {
  92. public:
  93. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Blend2DInfo")
  94. /** Converts managed split info to its native counterpart. */
  95. static Blend2DInfo fromManaged(MonoObject* object);
  96. private:
  97. ScriptBlend2DInfo(MonoObject* instance);
  98. /************************************************************************/
  99. /* CLR HOOKS */
  100. /************************************************************************/
  101. static MonoField* topLeftClipField;
  102. static MonoField* topRightClipField;
  103. static MonoField* botLeftClipField;
  104. static MonoField* botRightClipField;
  105. };
  106. /** @} */
  107. }