Marko Pintera 24f99ac96e Various fixes in order to get handles operational 11 年之前
..
GLSL 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
win32 21e4301182 More documentation 11 年之前
BsGLContext.cpp 21e4301182 More documentation 11 年之前
BsGLEventQuery.cpp 19a14f5940 GPU profiler working 11 年之前
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsGLMultiRenderTexture.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working 11 年之前
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 年之前
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 年之前
BsGLRenderAPI.cpp 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread 11 年之前
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGLRenderTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsGLRenderWindowManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsGLSupport.cpp b23fbf3bad Renderer working as normal 11 年之前
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window 11 年之前
BsGLTextureManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working 11 年之前
BsGLVertexArrayObjectManager.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsWin32GLSupport.cpp 24f99ac96e Various fixes in order to get handles operational 11 年之前
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 年之前
BsWin32Window.cpp 24f99ac96e Various fixes in order to get handles operational 11 年之前
glew.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前