BsSceneEditorWidget.cpp 9.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsSceneEditorWidget.h"
  4. #include "BsEditorWindow.h"
  5. #include "BsGUILabel.h"
  6. #include "BsGUIButton.h"
  7. #include "BsGUIInputBox.h"
  8. #include "BsGUIScrollArea.h"
  9. #include "BsGUIArea.h"
  10. #include "BsGUILayout.h"
  11. #include "BsEditorWidgetManager.h"
  12. #include "BsRenderTexture.h"
  13. #include "BsSceneObject.h"
  14. #include "BsSceneCameraController.h"
  15. #include "BsCamera.h"
  16. #include "BsGUIRenderTexture.h"
  17. #include "BsCoreThread.h"
  18. #include "BsEditorWidgetContainer.h"
  19. #include "BsRendererManager.h"
  20. #include "BsCoreRenderer.h"
  21. #include "BsGUIWidget.h"
  22. #include "BsSceneGrid.h"
  23. #include "BsInput.h"
  24. #include "BsGUILayoutUtility.h"
  25. #include "BsScenePicking.h"
  26. #include "BsHandleManager.h"
  27. #include "BsSelection.h"
  28. #include "BsEditorApplication.h"
  29. #include "BsProjectSettings.h"
  30. #include "BsGizmoManager.h"
  31. // DEBUG ONLY
  32. #include "BsTime.h"
  33. #include "BsResources.h"
  34. #include "BsPath.h"
  35. #include "BsGUITexture.h"
  36. #include "BsSpriteTexture.h"
  37. #include "BsFileSystem.h"
  38. using namespace std::placeholders;
  39. namespace BansheeEngine
  40. {
  41. SceneEditorWidget* SceneEditorWidget::Instance = nullptr;
  42. SceneEditorWidget::SceneEditorWidget(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
  43. :EditorWidget<SceneEditorWidget>(HString(L"SceneEditorWidget"), parentContainer), mGUIRenderTexture(nullptr),
  44. mLeftButtonPressed(false)
  45. {
  46. updateRenderTexture(getWidth(), getHeight());
  47. mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneEditorWidget::render, this, _1, _2));
  48. mSceneGrid = bs_new<SceneGrid>();
  49. mOnPointerMovedConn = gInput().onPointerMoved.connect(std::bind(&SceneEditorWidget::onPointerMoved, this, _1));
  50. mOnPointerPressedConn = gInput().onPointerPressed.connect(std::bind(&SceneEditorWidget::onPointerPressed, this, _1));
  51. mOnPointerReleasedConn = gInput().onPointerReleased.connect(std::bind(&SceneEditorWidget::onPointerReleased, this, _1));
  52. determineParentWindow();
  53. }
  54. SceneEditorWidget::~SceneEditorWidget()
  55. {
  56. bs_delete(mSceneGrid);
  57. mRenderCallback.disconnect();
  58. mOnPointerMovedConn.disconnect();
  59. mOnPointerPressedConn.disconnect();
  60. mOnPointerReleasedConn.disconnect();
  61. GizmoManager::instance().clearRenderData();
  62. }
  63. void SceneEditorWidget::_update()
  64. {
  65. ProjectSettingsPtr projSettings = gEditorApplication().getProjectSettings();
  66. if (mCameraController)
  67. {
  68. mCameraController->update();
  69. }
  70. CameraHandlerPtr camera = mCamera->_getHandler();
  71. GizmoManager::instance().update(camera);
  72. HandleManager& handleManager = HandleManager::instance();
  73. handleManager.setDefaultHandleSize(projSettings->getHandleSize());
  74. handleManager.setMoveHandleSnapAmount(projSettings->getMoveHandleSnap());
  75. handleManager.setRotateHandleSnapAmount(projSettings->getRotationHandleSnap());
  76. handleManager.setScaleHandleSnapAmount(projSettings->getScaleHandleSnap());
  77. handleManager.update(camera);
  78. mSceneGrid->setSize(projSettings->getGridSize());
  79. mSceneGrid->setSpacing(projSettings->getGridSpacing());
  80. mSceneGrid->setMajorAxisSpacing(projSettings->getGridMajorAxisSpacing());
  81. mSceneGrid->setAxisMarkerSpacing(projSettings->getGridAxisMarkerSpacing());
  82. //// DEBUG ONLY
  83. //if (gTime().getCurrentFrameNumber() == 100)
  84. //{
  85. // HTexture colorTex = mSceneRenderTarget->getBindableColorTexture();
  86. // gResources().save(colorTex, "C:\\SavedRenderTex.asset", true);
  87. // FileSystem::move("C:\\SavedRenderTex.asset", "C:\\SavedRenderTexNew.asset", true);
  88. // HTexture colorTexLoaded = gResources().load("C:\\SavedRenderTexNew.asset");
  89. // HSpriteTexture spriteTex = SpriteTexture::create(colorTexLoaded);
  90. // GUILayout& layout = mContent->getLayout();
  91. // layout.addElement(GUITexture::create(spriteTex));
  92. //}
  93. }
  94. bool SceneEditorWidget::toSceneViewPos(const Vector2I& screenPos, Vector2I& scenePos)
  95. {
  96. Vector2I windowPos = mParentWindow->screenToWindowPos(screenPos);
  97. Rect2I renderTextureBounds = GUILayoutUtility::calcBounds(mGUIRenderTexture);
  98. if (renderTextureBounds.contains(windowPos))
  99. {
  100. scenePos.x = windowPos.x - renderTextureBounds.x;
  101. scenePos.y = windowPos.y - renderTextureBounds.y;
  102. return true;
  103. }
  104. return false;
  105. }
  106. void SceneEditorWidget::onPointerMoved(const PointerEvent& event)
  107. {
  108. Vector2I scenePos;
  109. if (!toSceneViewPos(event.screenPos, scenePos))
  110. return;
  111. CameraHandlerPtr camera = mCamera->_getHandler();
  112. HandleManager::instance().handleInput(camera, scenePos, mLeftButtonPressed);
  113. }
  114. void SceneEditorWidget::onPointerReleased(const PointerEvent& event)
  115. {
  116. if (event.button != PointerEventButton::Left)
  117. return;
  118. Vector2I scenePos;
  119. if (!toSceneViewPos(event.screenPos, scenePos))
  120. return;
  121. CameraHandlerPtr camera = mCamera->_getHandler();
  122. mLeftButtonPressed = false;
  123. HandleManager::instance().handleInput(camera, scenePos, mLeftButtonPressed);
  124. }
  125. void SceneEditorWidget::onPointerPressed(const PointerEvent& event)
  126. {
  127. if (event.button != PointerEventButton::Left)
  128. return;
  129. Vector2I scenePos;
  130. if (!toSceneViewPos(event.screenPos, scenePos))
  131. return;
  132. mLeftButtonPressed = true;
  133. CameraHandlerPtr camera = mCamera->_getHandler();
  134. // If we didn't hit a handle, perform normal selection
  135. if (!HandleManager::instance().hasHitHandle(camera, scenePos))
  136. {
  137. // TODO - Handle multi-selection (i.e. selection rectangle when dragging)
  138. HSceneObject pickedObject = ScenePicking::instance().pickClosestObject(camera, scenePos, Vector2I(1, 1));
  139. if (pickedObject)
  140. {
  141. if (event.control) // Append to existing selection
  142. {
  143. Vector<HSceneObject> selectedSOs = Selection::instance().getSceneObjects();
  144. auto iterFind = std::find_if(selectedSOs.begin(), selectedSOs.end(),
  145. [&](const HSceneObject& obj) { return obj == pickedObject; }
  146. );
  147. if (iterFind != selectedSOs.end())
  148. selectedSOs.push_back(pickedObject);
  149. Selection::instance().setSceneObjects(selectedSOs);
  150. }
  151. else
  152. {
  153. Vector<HSceneObject> selectedSOs = { pickedObject };
  154. Selection::instance().setSceneObjects(selectedSOs);
  155. }
  156. }
  157. else
  158. Selection::instance().clearSceneSelection();
  159. }
  160. // This also causes handles to be created/removed, so perform this only after
  161. // selection has been updated, otherwise we lag back a frame
  162. HandleManager::instance().handleInput(camera, scenePos, mLeftButtonPressed);
  163. }
  164. void SceneEditorWidget::doOnResized(UINT32 width, UINT32 height)
  165. {
  166. EditorWidget::doOnResized(width, height);
  167. updateRenderTexture(width, height);
  168. }
  169. void SceneEditorWidget::doOnParentChanged()
  170. {
  171. determineParentWindow();
  172. }
  173. void SceneEditorWidget::determineParentWindow()
  174. {
  175. mParentWindow = nullptr;
  176. if (mParent == nullptr)
  177. return;
  178. GUIWidget& parentWidget = getParentWidget();
  179. RenderTargetPtr parentTarget = parentWidget.getTarget()->getTarget();
  180. if (!parentTarget->getProperties().isWindow())
  181. {
  182. BS_EXCEPT(InvalidStateException, "Scene view parent render target is not a window. This is not supported.");
  183. return;
  184. }
  185. mParentWindow = std::static_pointer_cast<RenderWindow>(parentTarget);
  186. }
  187. void SceneEditorWidget::render(const Viewport* viewport, DrawList& drawList)
  188. {
  189. if (mCamera == nullptr)
  190. return;
  191. if (mCamera->getViewport().get() != viewport)
  192. return;
  193. mSceneGrid->render(mCamera.getInternalPtr(), drawList);
  194. }
  195. void SceneEditorWidget::updateRenderTexture(UINT32 width, UINT32 height)
  196. {
  197. width = std::max(20U, width);
  198. height = std::max(20U, height);
  199. if (mSceneRenderTarget != nullptr)
  200. mSceneRenderTarget->destroy();
  201. mSceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, width, height);
  202. mSceneRenderTarget->setPriority(gCoreAccessor(), 1);
  203. if (mCamera == nullptr)
  204. {
  205. HSceneObject sceneCameraSO = SceneObject::create("SceneCamera");
  206. mCamera = sceneCameraSO->addComponent<Camera>(mSceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  207. sceneCameraSO->setPosition(Vector3(0, 0.5f, 1));
  208. sceneCameraSO->lookAt(Vector3(0, 0, 0));
  209. mCamera->setPriority(1);
  210. mCamera->setNearClipDistance(0.005f);
  211. mCamera->setFarClipDistance(1000.0f);
  212. mCameraController = sceneCameraSO->addComponent<SceneCameraController>();
  213. GUILayout& layout = mContent->getLayout();
  214. mGUIRenderTexture = GUIRenderTexture::create(mSceneRenderTarget);
  215. layout.addElement(mGUIRenderTexture);
  216. }
  217. else
  218. {
  219. mCamera->getViewport()->setTarget(mSceneRenderTarget);
  220. mGUIRenderTexture->setRenderTexture(mSceneRenderTarget);
  221. }
  222. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  223. // render target destroy/create cycle for every little pixel.
  224. mCamera->setAspectRatio(width / (float)height);
  225. }
  226. SceneEditorWidget* SceneEditorWidget::instance()
  227. {
  228. return Instance;
  229. }
  230. SceneEditorWidget* SceneEditorWidget::open()
  231. {
  232. return static_cast<SceneEditorWidget*>(EditorWidgetManager::instance().open(getTypeName()));
  233. }
  234. void SceneEditorWidget::close()
  235. {
  236. if (Instance != nullptr)
  237. EditorWidgetManager::instance().close(Instance);
  238. Instance = nullptr;
  239. }
  240. const String& SceneEditorWidget::getTypeName()
  241. {
  242. static String name = "SceneEditorWidget";
  243. return name;
  244. }
  245. }