BsSceneGrid.cpp 7.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsSceneGrid.h"
  4. #include "BsMath.h"
  5. #include "BsShapeMeshes3D.h"
  6. #include "BsVertexDataDesc.h"
  7. #include "BsMaterial.h"
  8. #include "BsMesh.h"
  9. #include "BsBuiltinEditorResources.h"
  10. #include "BsCCamera.h"
  11. #include "BsRect3.h"
  12. #include "BsCoreThread.h"
  13. #include "BsEditorSettings.h"
  14. #include "BsRendererManager.h"
  15. #include "BsRenderer.h"
  16. #include "BsRendererUtility.h"
  17. namespace BansheeEngine
  18. {
  19. const Color SceneGridCore::GRID_LINE_COLOR = Color(0.5f, 0.5f, 0.5f);
  20. const float SceneGridCore::LINE_WIDTH = 0.025f;
  21. const float SceneGridCore::LINE_BORDER_WIDTH = 0.00075f;
  22. const float SceneGridCore::FADE_OUT_START = 5.0f;
  23. const float SceneGridCore::FADE_OUT_END = 40.0f;
  24. SceneGrid::SceneGrid(const CameraPtr& camera)
  25. :mCoreDirty(true), mCore(nullptr)
  26. {
  27. mVertexDesc = bs_shared_ptr_new<VertexDataDesc>();
  28. mVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
  29. mVertexDesc->addVertElem(VET_FLOAT3, VES_NORMAL);
  30. mCore.store(bs_new<SceneGridCore>(), std::memory_order_release);
  31. HMaterial gridMaterial = BuiltinEditorResources::instance().createSceneGridMaterial();
  32. SPtr<MaterialCore> materialCore = gridMaterial->getCore();
  33. gCoreAccessor().queueCommand(std::bind(&SceneGrid::initializeCore, this, camera->getCore(), materialCore));
  34. updateGridMesh();
  35. }
  36. SceneGrid::~SceneGrid()
  37. {
  38. gCoreAccessor().queueCommand(std::bind(&SceneGrid::destroyCore, this, mCore.load(std::memory_order_relaxed)));
  39. }
  40. void SceneGrid::initializeCore(const SPtr<CameraCore>& camera, const SPtr<MaterialCore>& material)
  41. {
  42. THROW_IF_NOT_CORE_THREAD;
  43. mCore.load()->initialize(camera, material);
  44. }
  45. void SceneGrid::destroyCore(SceneGridCore* core)
  46. {
  47. THROW_IF_NOT_CORE_THREAD;
  48. bs_delete(core);
  49. }
  50. void SceneGrid::setSize(UINT32 size)
  51. {
  52. if (mSize != size)
  53. {
  54. mSize = size;
  55. updateGridMesh();
  56. }
  57. }
  58. void SceneGrid::setSpacing(float spacing)
  59. {
  60. if (mSpacing != spacing)
  61. {
  62. mSpacing = spacing;
  63. mCoreDirty = true;
  64. }
  65. }
  66. void SceneGrid::setMode(GridMode mode)
  67. {
  68. if(mMode != mode)
  69. {
  70. mMode = mode;
  71. updateGridMesh();
  72. }
  73. }
  74. void SceneGrid::setSettings(const EditorSettingsPtr& settings)
  75. {
  76. mSettings = settings;
  77. updateFromEditorSettings();
  78. }
  79. void SceneGrid::_update()
  80. {
  81. if (mSettings != nullptr && mSettingsHash != mSettings->getHash())
  82. updateFromEditorSettings();
  83. if (mCoreDirty)
  84. {
  85. Vector3 gridPlaneNormal = Vector3(0.0f, 1.0f, 0.0f);
  86. switch (mMode)
  87. {
  88. case GridMode::OrthoX:
  89. case GridMode::OrthoNegX:
  90. gridPlaneNormal = Vector3(1.0f, 0.0f, 0.0f);
  91. break;
  92. case GridMode::OrthoZ:
  93. case GridMode::OrthoNegZ:
  94. gridPlaneNormal = Vector3(0.0f, 0.0f, 1.0f);
  95. break;
  96. }
  97. SceneGridCore* core = mCore.load(std::memory_order_relaxed);
  98. gCoreAccessor().queueCommand(
  99. std::bind(&SceneGridCore::updateData, core, mGridMesh->getCore(), mSpacing,
  100. mMode == GridMode::Perspective, gridPlaneNormal));
  101. mCoreDirty = false;
  102. }
  103. }
  104. void SceneGrid::updateFromEditorSettings()
  105. {
  106. setSize(mSettings->getGridSize());
  107. setSpacing(mSettings->getGridSpacing());
  108. mSettingsHash = mSettings->getHash();
  109. }
  110. void SceneGrid::updateGridMesh()
  111. {
  112. std::array<Vector3, 2> axes;
  113. Vector3 origin;
  114. switch(mMode)
  115. {
  116. case GridMode::Perspective:
  117. axes[0] = Vector3::UNIT_X;
  118. axes[1] = Vector3::UNIT_Z;
  119. origin = Vector3::ZERO;
  120. break;
  121. case GridMode::OrthoX:
  122. axes[0] = Vector3::UNIT_Y;
  123. axes[1] = Vector3::UNIT_Z;
  124. origin = Vector3(500.0f, 0.0f, 0.0f);
  125. break;
  126. case GridMode::OrthoY:
  127. axes[0] = Vector3::UNIT_X;
  128. axes[1] = Vector3::UNIT_Z;
  129. origin = Vector3(0.0f, 500.0f, 0.0f);
  130. break;
  131. case GridMode::OrthoZ:
  132. axes[0] = Vector3::UNIT_X;
  133. axes[1] = Vector3::UNIT_Y;
  134. origin = Vector3(0.0f, 0.0f, 500.0f);
  135. break;
  136. case GridMode::OrthoNegX:
  137. axes[0] = Vector3::UNIT_Y;
  138. axes[1] = Vector3::UNIT_Z;
  139. origin = Vector3(-500.0f, 0.0f, 0.0f);
  140. break;
  141. case GridMode::OrthoNegY:
  142. axes[0] = Vector3::UNIT_X;
  143. axes[1] = Vector3::UNIT_Z;
  144. origin = Vector3(0.0f, -500.0f, 0.0f);
  145. break;
  146. case GridMode::OrthoNegZ:
  147. axes[0] = Vector3::UNIT_X;
  148. axes[1] = Vector3::UNIT_Y;
  149. origin = Vector3(0.0f, 0.0f, -500.0f);
  150. break;
  151. }
  152. std::array<float, 2> extents;
  153. extents[0] = mSize * 0.5f;
  154. extents[1] = mSize * 0.5f;
  155. Rect3 quad(origin, axes, extents);
  156. MeshDataPtr meshData = bs_shared_ptr_new<MeshData>(8, 12, mVertexDesc);
  157. ShapeMeshes3D::solidQuad(quad, meshData, 0, 0);
  158. mGridMesh = Mesh::create(meshData);
  159. mCoreDirty = true;
  160. }
  161. SceneGridCore::~SceneGridCore()
  162. {
  163. CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
  164. activeRenderer->_unregisterRenderCallback(mCamera.get(), 5);
  165. }
  166. void SceneGridCore::initialize(const SPtr<CameraCore>& camera, const SPtr<MaterialCore>& material)
  167. {
  168. mCamera = camera;
  169. mGridMaterial = material;
  170. mViewProjParam = mGridMaterial->getParamMat4("matViewProj");
  171. mWorldCameraPosParam = mGridMaterial->getParamVec4("worldCameraPos");
  172. mGridColorParam = mGridMaterial->getParamColor("gridColor");
  173. mGridSpacingParam = mGridMaterial->getParamFloat("gridSpacing");
  174. mGridBorderWidthParam = mGridMaterial->getParamFloat("gridBorderWidth");
  175. mGridFadeOutStartParam = mGridMaterial->getParamFloat("gridFadeOutStart");
  176. mGridFadeOutEndParam = mGridMaterial->getParamFloat("gridFadeOutEnd");
  177. mGridMaterial->getParam("gridPlaneNormal", mGridPlaneNormalParam);
  178. CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
  179. activeRenderer->_registerRenderCallback(camera.get(), 5, std::bind(&SceneGridCore::render, this));
  180. }
  181. void SceneGridCore::updateData(const SPtr<MeshCore>& mesh, float spacing, bool fadeGrid, const Vector3& gridPlaneNormal)
  182. {
  183. mGridMesh = mesh;
  184. mSpacing = spacing;
  185. mFadeGrid = fadeGrid;
  186. mGridPlaneNormal = gridPlaneNormal;
  187. }
  188. void SceneGridCore::render()
  189. {
  190. THROW_IF_NOT_CORE_THREAD;
  191. Matrix4 projMatrix = mCamera->getProjectionMatrixRS();
  192. Matrix4 viewMatrix = mCamera->getViewMatrix();
  193. Matrix4 viewProjMatrix = projMatrix * viewMatrix;
  194. mViewProjParam.set(viewProjMatrix);
  195. mWorldCameraPosParam.set(Vector4(mCamera->getPosition(), 1.0f));
  196. mGridColorParam.set(GRID_LINE_COLOR);
  197. mGridSpacingParam.set(mSpacing);
  198. mGridBorderWidthParam.set(LINE_BORDER_WIDTH);
  199. mGridPlaneNormalParam.set(mGridPlaneNormal);
  200. if (mFadeGrid)
  201. {
  202. mGridFadeOutStartParam.set(FADE_OUT_START);
  203. mGridFadeOutEndParam.set(FADE_OUT_END);
  204. }
  205. else
  206. {
  207. mGridFadeOutStartParam.set(1000.0f);
  208. mGridFadeOutEndParam.set(1500.0f);
  209. }
  210. gRendererUtility().setPass(mGridMaterial, 0);
  211. gRendererUtility().draw(mGridMesh, mGridMesh->getProperties().getSubMesh(0));
  212. }
  213. }