BearishSun 3bf92297ea Added text drawing to gizmo and handle managers %!s(int64=10) %!d(string=hai) anos
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GUI e9f413f71b Added various missing menu bar items %!s(int64=10) %!d(string=hai) anos
Inspector 87a15985b5 Added toggle for scene object active/inactive state %!s(int64=10) %!d(string=hai) anos
Inspectors 92f409a13d Fixed a crash when reading non-top mip level from a texture %!s(int64=10) %!d(string=hai) anos
Library d13799bfd9 Current library folder now persists assembly refresh %!s(int64=10) %!d(string=hai) anos
Properties e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
Scene 3bf92297ea Added text drawing to gizmo and handle managers %!s(int64=10) %!d(string=hai) anos
AboutBox.cs 0ab825051b Added render target for game view %!s(int64=10) %!d(string=hai) anos
BrowseDialog.cs d8d5034b30 Added a way to add basic 3D primitives to the scene %!s(int64=10) %!d(string=hai) anos
BuildManager.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful %!s(int64=10) %!d(string=hai) anos
BuildWindow.cs f0a0e1d9dd Fixing managed slerp code, and reordered some menu items %!s(int64=10) %!d(string=hai) anos
CodeEditor.cs b7e345e7a0 ConsoleWindow: %!s(int64=10) %!d(string=hai) anos
ColorPicker.cs a393b43fc3 Hooked up color picker to the color field %!s(int64=10) %!d(string=hai) anos
ConsoleWindow.cs d70d5aa4cf Added negative handles to scene axes handle %!s(int64=10) %!d(string=hai) anos
DefaultSize.cs c9a85f77da Added a (working) way to specify default size for editor windows %!s(int64=10) %!d(string=hai) anos
DialogBox.cs f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps %!s(int64=10) %!d(string=hai) anos
DragDrop.cs cd6d63da7d Documentation %!s(int64=10) %!d(string=hai) anos
DropDownWindow.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
EditorApplication.cs 3effe98d8b Fixed transparency for handle/gizmos rendering %!s(int64=10) %!d(string=hai) anos
EditorBuiltin.cs 839ae0f784 Better icons for the console window %!s(int64=10) %!d(string=hai) anos
EditorInput.cs 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state %!s(int64=10) %!d(string=hai) anos
EditorSettings.cs 6248cf4f7f Documentation %!s(int64=10) %!d(string=hai) anos
EditorStyles.cs 56f5d5db86 About box %!s(int64=10) %!d(string=hai) anos
EditorUtility.cs 4d598f3d9e Added a way to retrieve resource dependencies from managed code %!s(int64=10) %!d(string=hai) anos
EditorVirtualInput.cs 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state %!s(int64=10) %!d(string=hai) anos
EditorWindow.cs 3effe98d8b Fixed transparency for handle/gizmos rendering %!s(int64=10) %!d(string=hai) anos
FolderMonitor.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
GameWindow.cs d13799bfd9 Current library folder now persists assembly refresh %!s(int64=10) %!d(string=hai) anos
HierarchyWindow.cs e9f413f71b Added various missing menu bar items %!s(int64=10) %!d(string=hai) anos
ImportOptions.cs e3f01f3c80 Font importing supports multiple render styles %!s(int64=10) %!d(string=hai) anos
LocEdString.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
MBansheeEditor.csproj e81f552e28 Added gizmos for the Light component %!s(int64=10) %!d(string=hai) anos
MenuItem.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
MenuItems.cs d13799bfd9 Current library folder now persists assembly refresh %!s(int64=10) %!d(string=hai) anos
ModalWindow.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
OSDropTarget.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
PrefabUtility.cs b270993395 Light inspector %!s(int64=10) %!d(string=hai) anos
Program.cs 3209476868 Save project on editor exit %!s(int64=10) %!d(string=hai) anos
ProgressBar.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save %!s(int64=10) %!d(string=hai) anos
ProjectLibrary.cs e60129bba4 When opening windows don't activate them (helps when app is in background and progress bar opens) %!s(int64=10) %!d(string=hai) anos
ProjectSettings.cs 6248cf4f7f Documentation %!s(int64=10) %!d(string=hai) anos
ProjectWindow.cs 8f27ad6744 Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync %!s(int64=10) %!d(string=hai) anos
ScriptCodeManager.cs 36d1080271 Delay compilation until editor window is in focus %!s(int64=10) %!d(string=hai) anos
ScriptCompiler.cs ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
Selection.cs 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties %!s(int64=10) %!d(string=hai) anos
SettingsWindow.cs 2ef50fe6ee VS2015 available as external code editor %!s(int64=10) %!d(string=hai) anos
ToolbarItem.cs 1fd09a0d22 Fixed a crash due to a localized string finalizer being called twice %!s(int64=10) %!d(string=hai) anos
UndoRedo.cs e9f413f71b Added various missing menu bar items %!s(int64=10) %!d(string=hai) anos
UnitTestTypes.cs 059d757ac5 Added a way to find scene objects by name %!s(int64=10) %!d(string=hai) anos
UnitTests.cs a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos