BsProjectLibrary.h 15 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsEditorPrerequisites.h"
  5. #include "BsModule.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Project library is the primary location for interacting with all the resources
  10. * in the current project. A complete hierarchy of resources is provided which
  11. * can be interacted with by importing new ones, deleting them, moving, renaming
  12. * and similar.
  13. */
  14. class BS_ED_EXPORT ProjectLibrary : public Module<ProjectLibrary>
  15. {
  16. public:
  17. struct LibraryEntry;
  18. struct FileEntry;
  19. struct DirectoryEntry;
  20. /**
  21. * @brief Types of elements in the library, either a file
  22. * or a folder.
  23. */
  24. enum class LibraryEntryType
  25. {
  26. File,
  27. Directory
  28. };
  29. /**
  30. * @brief A generic library entry that may be a file or a folder
  31. * depending on its type.
  32. */
  33. struct LibraryEntry
  34. {
  35. LibraryEntry();
  36. LibraryEntry(const Path& path, const WString& name, DirectoryEntry* parent, LibraryEntryType type);
  37. LibraryEntryType type; /**< Specific type of this entry. */
  38. Path path; /**< Absolute path to the entry. */
  39. WString elementName; /**< Name of the entry. */
  40. DirectoryEntry* parent; /**< Folder this entry is located in. */
  41. };
  42. /**
  43. * @brief A library entry representing a file.
  44. */
  45. struct FileEntry : public LibraryEntry
  46. {
  47. FileEntry();
  48. FileEntry(const Path& path, const WString& name, DirectoryEntry* parent);
  49. ProjectFileMetaPtr meta; /**< Meta file containing various information about the resource. */
  50. std::time_t lastUpdateTime; /**< Timestamp of when we last imported the resource. */
  51. };
  52. /**
  53. * @brief A library entry representing a folder that contains other entries.
  54. */
  55. struct DirectoryEntry : public LibraryEntry
  56. {
  57. DirectoryEntry();
  58. DirectoryEntry(const Path& path, const WString& name, DirectoryEntry* parent);
  59. Vector<LibraryEntry*> mChildren; /**< Child files or folders. */
  60. };
  61. public:
  62. ProjectLibrary();
  63. ~ProjectLibrary();
  64. /**
  65. * @brief Checks if any resources at the specified path have been modified, added or deleted,
  66. * and updates the internal hierarchy accordingly.
  67. *
  68. * @param path Absolute path of the file or folder to check. If a folder is provided
  69. * all its children will be checked recursively.
  70. */
  71. void checkForModifications(const Path& path);
  72. /**
  73. * @brief Checks if any resources at the specified path have been modified, added or deleted,
  74. * and updates the internal hierarchy accordingly.
  75. *
  76. * @param path Absolute path of the file or folder to check. If a folder is provided
  77. * all its children will be checked recursively.
  78. * @param import Should the dirty resources be automatically reimported.
  79. * @param dirtyResources A list of resources that should be reimported.
  80. */
  81. void checkForModifications(const Path& path, bool import, Vector<Path>& dirtyResources);
  82. /**
  83. * @brief Returns the root library entry that references the entire library hierarchy.
  84. */
  85. const LibraryEntry* getRootEntry() const { return mRootEntry; }
  86. /**
  87. * @brief Attempts to a find a library entry at the specified path.
  88. *
  89. * @param path Path to the entry, either absolute or relative to resources folder.
  90. *
  91. * @return Found entry, or null if not found. Value returned by this method is transient,
  92. * it may be destroyed on any following ProjectLibrary call.
  93. */
  94. LibraryEntry* findEntry(const Path& path) const;
  95. /**
  96. * @brief Attempts to a find a meta information for a resource at the specified path.
  97. *
  98. * @param path Path to the entry, either absolute or relative to resources folder. If a sub-resource within
  99. * a file is needed, append the name of the subresource to the path (e.g. mymesh.fbx/my_animation).
  100. *
  101. * @return Found meta information for the resource, or null if not found.
  102. */
  103. ProjectResourceMetaPtr findResourceMeta(const Path& path) const;
  104. /**
  105. * @brief Searches the library for a pattern and returns all entries matching it.
  106. *
  107. * @param pattern Pattern to search for. Use wildcard * to match any character(s).
  108. *
  109. * @return A list of entries matching the pattern. Values returned by this method are transient,
  110. * they may be destroyed on any following ProjectLibrary call.
  111. */
  112. Vector<LibraryEntry*> search(const WString& pattern);
  113. /**
  114. * @brief Searches the library for a pattern, but only among specific resource types.
  115. *
  116. * @param pattern Pattern to search for. Use wildcard * to match any character(s).
  117. * @param typeIds RTTI type IDs of the resource types we're interested in searching.
  118. *
  119. * @return A list of entries matching the pattern. Values returned by this method are transient,
  120. * they may be destroyed on any following ProjectLibrary call.
  121. */
  122. Vector<LibraryEntry*> search(const WString& pattern, const Vector<UINT32>& typeIds);
  123. /**
  124. * @brief Returns resource path based on its UUID.
  125. *
  126. * @param uuid UUID of the resource to look for.
  127. *
  128. * @return Absolute path to the resource.
  129. */
  130. Path uuidToPath(const String& uuid) const;
  131. /**
  132. * @brief Registers a new resource in the library.
  133. *
  134. * @param resource Resource instance to add to the library. A copy of the
  135. * resource will be saved at the provided path.
  136. * @param path Path where where to store the resource. Absolute or relative to the resources folder.
  137. */
  138. void createEntry(const HResource& resource, const Path& path);
  139. /**
  140. * @brief Creates a new folder in the library.
  141. *
  142. * @param path Path where where to store the folder. Absolute or relative to the resources folder.
  143. */
  144. void createFolderEntry(const Path& path);
  145. /**
  146. * @brief Updates a resource that is already in the library.
  147. */
  148. void saveEntry(const HResource& resource);
  149. /**
  150. * @brief Moves a library entry from one path to another.
  151. *
  152. * @param oldPath Source path of the entry, absolute or relative to resources folder.
  153. * @param newPath Destination path of the entry, absolute or relative to resources folder.
  154. * @param overwrite If an entry already exists at the destination path, should it be overwritten.
  155. */
  156. void moveEntry(const Path& oldPath, const Path& newPath, bool overwrite = true);
  157. /**
  158. * @brief Copies a library entry from one path to another.
  159. *
  160. * @param oldPath Source path of the entry, absolute or relative to resources folder.
  161. * @param newPath Destination path of the entry, absolute or relative to resources folder.
  162. * @param overwrite If an entry already exists at the destination path, should it be overwritten.
  163. */
  164. void copyEntry(const Path& oldPath, const Path& newPath, bool overwrite = true);
  165. /**
  166. * @brief Deletes an entry from the library.
  167. *
  168. * @param path Path of the entry, absolute or relative to resources folder.
  169. */
  170. void deleteEntry(const Path& path);
  171. /**
  172. * @brief Triggers a reimport of a resource using the provided import options, if needed.
  173. *
  174. * @param path Path to the resource to reimport, absolute or relative to resources folder.
  175. * @param importOptions Optional import options to use when importing the resource. Caller must ensure the
  176. * import options are of the correct type for the resource in question. If null is provided
  177. * default import options are used.
  178. * @param forceReimport Should the resource be reimported even if no changes are detected. This should be true
  179. * if import options changed since last import.
  180. */
  181. void reimport(const Path& path, const ImportOptionsPtr& importOptions = nullptr, bool forceReimport = false);
  182. /**
  183. * @brief Determines if this resource will always be included in the build, regardless if
  184. * it's being referenced or not.
  185. *
  186. * @param path Path to the resource to modify, absolute or relative to resources folder.
  187. * @param force True if we want the resource to be included in the build, false otherwise.
  188. */
  189. void setIncludeInBuild(const Path& path, bool force);
  190. /**
  191. * @brief Finds all top-level resource entries that should be included in a build.
  192. * Values returned by this method are transient, they may be destroyed
  193. * on any following ProjectLibrary call.
  194. */
  195. Vector<FileEntry*> getResourcesForBuild() const;
  196. /**
  197. * @brief Loads a resource at the specified path, synchronously.
  198. *
  199. * @param path Path of the resource, absolute or relative to resources folder. If a sub-resource within
  200. * a file is needed, append the name of the subresource to the path (e.g. mymesh.fbx/my_animation).
  201. *
  202. * @return Loaded resource, or null handle if one is not found.
  203. */
  204. HResource load(const Path& path);
  205. /**
  206. * @brief Returns the path to the project's resource folder where all
  207. * the assets are stored.
  208. */
  209. const Path& getResourcesFolder() const { return mResourcesFolder; }
  210. /**
  211. * @brief Returns the resource manifest managed by the project library.
  212. *
  213. * @note Internal method.
  214. */
  215. const ResourceManifestPtr& _getManifest() const { return mResourceManifest; }
  216. /**
  217. * @brief Saves all the project library data so it may be restored later,
  218. * at the default save location in the project folder. Project
  219. * must be loaded when calling this.
  220. */
  221. void saveLibrary();
  222. /**
  223. * @brief Loads previously saved project library data from the default save
  224. * location in the project folder. Nothing is loaded if it doesn't
  225. * exist.Project must be loaded when calling this.
  226. */
  227. void loadLibrary();
  228. /**
  229. * @brief Clears all library data.
  230. */
  231. void unloadLibrary();
  232. Event<void(const Path&)> onEntryRemoved; /**< Triggered whenever an entry is removed from the library. Path provided is absolute. */
  233. Event<void(const Path&)> onEntryAdded; /**< Triggered whenever an entry is added to the library. Path provided is absolute. */
  234. Event<void(const Path&)> onEntryImported; /**< Triggered when a resource is being (re)imported. Path provided is absolute. */
  235. static const Path RESOURCES_DIR;
  236. static const Path INTERNAL_RESOURCES_DIR;
  237. private:
  238. /**
  239. * @brief Common code for adding a new resource entry to the library.
  240. *
  241. * @param parent Parent of the new entry.
  242. * @param filePath Absolute path to the resource.
  243. * @param importOptions Optional import options to use when importing the resource. Caller must ensure the
  244. * import options are of the correct type for the resource in question. If null is provided
  245. * default import options are used.
  246. * @param forceReimport Should the resource be reimported even if we detect no changes. This should be true
  247. * if import options changed since last import.
  248. *
  249. * @return Newly added resource entry.
  250. */
  251. FileEntry* addResourceInternal(DirectoryEntry* parent, const Path& filePath, const ImportOptionsPtr& importOptions = nullptr, bool forceReimport = false);
  252. /**
  253. * @brief Common code for adding a new folder entry to the library.
  254. *
  255. * @param parent Parent of the new entry.
  256. * @param dirPath Absolute path to the directory.
  257. *
  258. * @return Newly added directory entry.
  259. */
  260. DirectoryEntry* addDirectoryInternal(DirectoryEntry* parent, const Path& dirPath);
  261. /**
  262. * @brief Common code for deleting a resource from the library. This code only removes
  263. * the library entry, not the actual resource file.
  264. *
  265. * @param resource Entry to delete.
  266. */
  267. void deleteResourceInternal(FileEntry* resource);
  268. /**
  269. * @brief Common code for deleting a directory from the library. This code only removes
  270. * the library entry, not the actual directory.
  271. *
  272. * @param resource Entry to delete.
  273. */
  274. void deleteDirectoryInternal(DirectoryEntry* directory);
  275. /**
  276. * @brief Triggers a reimport of a resource using the provided import options, if needed. Doesn't import dependencies.
  277. *
  278. * @param path Absolute Path to the resource to reimport.
  279. * @param importOptions Optional import options to use when importing the resource. Caller must ensure the
  280. * import options are of the correct type for the resource in question. If null is provided
  281. * default import options are used.
  282. * @param forceReimport Should the resource be reimported even if we detect no changes. This should be true
  283. * if import options changed since last import.
  284. */
  285. void reimportResourceInternal(FileEntry* resource, const ImportOptionsPtr& importOptions = nullptr, bool forceReimport = false);
  286. /**
  287. * @brief Creates a full hierarchy of directory entries up to the provided directory, if any are needed.
  288. *
  289. * @param fullPath Absolute path to a directory we are creating the hierarchy to.
  290. * @param newHierarchyRoot First directory entry that already existed in our hierarchy.
  291. * @param newHierarchyLeaf Leaf entry corresponding to the exact entry at \p path.
  292. */
  293. void createInternalParentHierarchy(const Path& fullPath, DirectoryEntry** newHierarchyRoot, DirectoryEntry** newHierarchyLeaf);
  294. /**
  295. * @brief Checks has the resource been modified since the last import.
  296. */
  297. bool isUpToDate(FileEntry* resource) const;
  298. /**
  299. * @brief Checks is the resource a native engine resource that doesn't require importing.
  300. */
  301. bool isNative(const Path& path) const;
  302. /**
  303. * @brief Returns a path to a .meta file based on the resource path.
  304. *
  305. * @param path Absolute path to the resource.
  306. *
  307. * @return Path to the .meta file.
  308. */
  309. Path getMetaPath(const Path& path) const;
  310. /**
  311. * @brief Checks does the path represent a .meta file.
  312. */
  313. bool isMeta(const Path& fullPath) const;
  314. /**
  315. * @brief Returns a set of resource paths that are dependent on the provided
  316. * resource entry. (e.g. a shader file might be dependent on shader include file).
  317. */
  318. Vector<Path> getImportDependencies(const FileEntry* entry);
  319. /**
  320. * @brief Registers any import dependencies for the specified resource.
  321. */
  322. void addDependencies(const FileEntry* entry);
  323. /**
  324. * @brief Removes any import dependencies for the specified resource.
  325. */
  326. void removeDependencies(const FileEntry* entry);
  327. /**
  328. * @brief Finds dependants resource for the specified resource entry and reimports them.
  329. */
  330. void reimportDependants(const Path& entryPath);
  331. /**
  332. * @brief Makes all library entry paths relative to the current resources folder.
  333. */
  334. void makeEntriesRelative();
  335. /**
  336. * @brief Makes all library entry paths absolute by appending them to the current resources folder.
  337. * Entries must have previously been made relative by calling ::makeEntriesRelative.
  338. */
  339. void makeEntriesAbsolute();
  340. /**
  341. * @brief Deletes all library entries.
  342. */
  343. void clearEntries();
  344. static const WString LIBRARY_ENTRIES_FILENAME;
  345. static const WString RESOURCE_MANIFEST_FILENAME;
  346. ResourceManifestPtr mResourceManifest;
  347. DirectoryEntry* mRootEntry;
  348. Path mProjectFolder;
  349. Path mResourcesFolder;
  350. bool mIsLoaded;
  351. UnorderedMap<Path, Vector<Path>> mDependencies;
  352. UnorderedMap<String, Path> mUUIDToPath;
  353. };
  354. /**
  355. * @brief Provides global access to the project library.
  356. */
  357. BS_ED_EXPORT ProjectLibrary& gProjectLibrary();
  358. }