BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
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DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation 9 yıl önce
DeferredLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
DeferredPointLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance 9 yıl önce
NormalVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PPTonemapCommon.bslinc ec9001814b Add GLSL variants of all built-in shaders 9 yıl önce
PPWhiteBalance.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PerCameraData.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PerObjectData.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
ResolveCommon.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
SkinnedVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
SpriteImage.bslinc c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 yıl önce
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) 9 yıl önce
VolumeRenderBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce