BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) hace 9 años
Default.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
DeferredDirectionalLightPass.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) hace 9 años
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) hace 9 años
Diffuse.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
PPCreateTonemapLUT.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
PPDownsample.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
PPEyeAdaptHistogramReduce.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
PPTonemapping.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) hace 9 años
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders hace 9 años
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders hace 9 años
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
SpriteText.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders hace 9 años
TestFX.bsl e4637da406 Added tags to material techniques hace 9 años