BsRenderWindow.cpp 12 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "RenderAPI/BsRenderWindow.h"
  4. #include "CoreThread/BsCoreThread.h"
  5. #include "Managers/BsRenderWindowManager.h"
  6. #include "RenderAPI/BsViewport.h"
  7. #include "Platform/BsPlatform.h"
  8. namespace bs
  9. {
  10. RenderWindowProperties::RenderWindowProperties(const RENDER_WINDOW_DESC& desc)
  11. {
  12. width = desc.videoMode.getWidth();
  13. height = desc.videoMode.getHeight();
  14. hwGamma = desc.gamma;
  15. vsync = desc.vsync;
  16. vsyncInterval = desc.vsyncInterval;
  17. multisampleCount = desc.multisampleCount;
  18. left = desc.left;
  19. top = desc.top;
  20. isFullScreen = desc.fullscreen;
  21. isHidden = desc.hidden;
  22. isModal = desc.modal;
  23. isWindow = true;
  24. requiresTextureFlipping = false;
  25. }
  26. void RenderWindow::destroy()
  27. {
  28. RenderWindowManager::instance().notifyWindowDestroyed(this);
  29. RenderTarget::destroy();
  30. }
  31. RenderWindow::RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId)
  32. :mDesc(desc), mWindowId(windowId)
  33. {
  34. }
  35. void RenderWindow::resize(UINT32 width, UINT32 height)
  36. {
  37. std::function<void(SPtr<ct::RenderWindow>, UINT32, UINT32)> resizeFunc =
  38. [](SPtr<ct::RenderWindow> renderWindow, UINT32 width, UINT32 height)
  39. {
  40. renderWindow->resize(width, height);
  41. };
  42. getMutableProperties().width = width;
  43. getMutableProperties().height = height;
  44. {
  45. ScopedSpinLock lock(getCore()->mLock);
  46. getCore()->getSyncedProperties().width = width;
  47. getCore()->getSyncedProperties().height = height;
  48. }
  49. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  50. onResized();
  51. gCoreThread().queueCommand(std::bind(resizeFunc, getCore(), width, height));
  52. }
  53. void RenderWindow::move(INT32 left, INT32 top)
  54. {
  55. std::function<void(SPtr<ct::RenderWindow>, INT32, INT32)> moveFunc =
  56. [](SPtr<ct::RenderWindow> renderWindow, INT32 left, INT32 top)
  57. {
  58. renderWindow->move(left, top);
  59. };
  60. getMutableProperties().left = left;
  61. getMutableProperties().top = top;
  62. {
  63. ScopedSpinLock lock(getCore()->mLock);
  64. getCore()->getSyncedProperties().left = left;
  65. getCore()->getSyncedProperties().top = top;
  66. }
  67. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  68. gCoreThread().queueCommand(std::bind(moveFunc, getCore(), left, top));
  69. }
  70. void RenderWindow::hide()
  71. {
  72. std::function<void(SPtr<ct::RenderWindow>)> hideFunc =
  73. [](SPtr<ct::RenderWindow> renderWindow)
  74. {
  75. renderWindow->setHidden(true);
  76. };
  77. getMutableProperties().isHidden = true;
  78. {
  79. ScopedSpinLock lock(getCore()->mLock);
  80. getCore()->getSyncedProperties().isHidden = true;
  81. }
  82. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  83. gCoreThread().queueCommand(std::bind(hideFunc, getCore()));
  84. }
  85. void RenderWindow::show()
  86. {
  87. std::function<void(SPtr<ct::RenderWindow>)> showFunc =
  88. [](SPtr<ct::RenderWindow> renderWindow)
  89. {
  90. renderWindow->setHidden(false);
  91. };
  92. getMutableProperties().isHidden = false;
  93. {
  94. ScopedSpinLock lock(getCore()->mLock);
  95. getCore()->getSyncedProperties().isHidden = false;
  96. }
  97. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  98. gCoreThread().queueCommand(std::bind(showFunc, getCore()));
  99. }
  100. void RenderWindow::minimize()
  101. {
  102. std::function<void(SPtr<ct::RenderWindow>)> minimizeFunc =
  103. [](SPtr<ct::RenderWindow> renderWindow)
  104. {
  105. renderWindow->minimize();
  106. };
  107. getMutableProperties().isMaximized = false;
  108. {
  109. ScopedSpinLock lock(getCore()->mLock);
  110. getCore()->getSyncedProperties().isMaximized = false;
  111. }
  112. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  113. gCoreThread().queueCommand(std::bind(minimizeFunc, getCore()));
  114. }
  115. void RenderWindow::maximize()
  116. {
  117. std::function<void(SPtr<ct::RenderWindow>)> maximizeFunc =
  118. [](SPtr<ct::RenderWindow> renderWindow)
  119. {
  120. renderWindow->maximize();
  121. };
  122. getMutableProperties().isMaximized = true;
  123. {
  124. ScopedSpinLock lock(getCore()->mLock);
  125. getCore()->getSyncedProperties().isMaximized = true;
  126. }
  127. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  128. gCoreThread().queueCommand(std::bind(maximizeFunc, getCore()));
  129. }
  130. void RenderWindow::restore()
  131. {
  132. std::function<void(SPtr<ct::RenderWindow>)> restoreFunc =
  133. [](SPtr<ct::RenderWindow> renderWindow)
  134. {
  135. renderWindow->restore();
  136. };
  137. getMutableProperties().isMaximized = false;
  138. {
  139. ScopedSpinLock lock(getCore()->mLock);
  140. getCore()->getSyncedProperties().isMaximized = false;
  141. }
  142. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  143. gCoreThread().queueCommand(std::bind(restoreFunc, getCore()));
  144. }
  145. void RenderWindow::setFullscreen(UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  146. {
  147. std::function<void(SPtr<ct::RenderWindow>, UINT32, UINT32, float, UINT32)> fullscreenFunc =
  148. [](SPtr<ct::RenderWindow> renderWindow, UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  149. {
  150. renderWindow->setFullscreen(width, height, refreshRate, monitorIdx);
  151. };
  152. gCoreThread().queueCommand(std::bind(fullscreenFunc, getCore(), width, height, refreshRate, monitorIdx));
  153. }
  154. void RenderWindow::setFullscreen(const VideoMode& mode)
  155. {
  156. std::function<void(SPtr<ct::RenderWindow>, const VideoMode&)> fullscreenFunc =
  157. [](SPtr<ct::RenderWindow> renderWindow, const VideoMode& mode)
  158. {
  159. renderWindow->setFullscreen(mode);
  160. };
  161. gCoreThread().queueCommand(std::bind(fullscreenFunc, getCore(), std::cref(mode)));
  162. }
  163. void RenderWindow::setWindowed(UINT32 width, UINT32 height)
  164. {
  165. std::function<void(SPtr<ct::RenderWindow>, UINT32, UINT32)> windowedFunc =
  166. [](SPtr<ct::RenderWindow> renderWindow, UINT32 width, UINT32 height)
  167. {
  168. renderWindow->setWindowed(width, height);
  169. };
  170. gCoreThread().queueCommand(std::bind(windowedFunc, getCore(), width, height));
  171. }
  172. SPtr<ct::RenderWindow> RenderWindow::getCore() const
  173. {
  174. return std::static_pointer_cast<ct::RenderWindow>(mCoreSpecific);
  175. }
  176. SPtr<ct::CoreObject> RenderWindow::createCore() const
  177. {
  178. RENDER_WINDOW_DESC desc = mDesc;
  179. return ct::RenderWindowManager::instance().createInternal(desc, mWindowId);
  180. }
  181. SPtr<RenderWindow> RenderWindow::create(RENDER_WINDOW_DESC& desc, SPtr<RenderWindow> parentWindow)
  182. {
  183. return RenderWindowManager::instance().create(desc, parentWindow);
  184. }
  185. RenderWindowProperties& RenderWindow::getMutableProperties()
  186. {
  187. return const_cast<RenderWindowProperties&>(getProperties());
  188. }
  189. const RenderWindowProperties& RenderWindow::getProperties() const
  190. {
  191. return static_cast<const RenderWindowProperties&>(getPropertiesInternal());
  192. }
  193. void RenderWindow::_notifyWindowEvent(WindowEventType type)
  194. {
  195. THROW_IF_CORE_THREAD;
  196. ct::RenderWindow* coreWindow = getCore().get();
  197. RenderWindowProperties& syncProps = coreWindow->getSyncedProperties();
  198. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  199. switch(type)
  200. {
  201. case WindowEventType::Resized:
  202. {
  203. _windowMovedOrResized();
  204. {
  205. ScopedSpinLock lock(coreWindow->mLock);
  206. syncProps.width = props.width;
  207. syncProps.height = props.height;
  208. }
  209. RenderWindowManager::instance().notifySyncDataDirty(coreWindow);
  210. RenderWindowManager::instance().notifyMovedOrResized(coreWindow);
  211. break;
  212. }
  213. case WindowEventType::Moved:
  214. {
  215. _windowMovedOrResized();
  216. {
  217. ScopedSpinLock lock(coreWindow->mLock);
  218. syncProps.top = props.top;
  219. syncProps.left = props.left;
  220. }
  221. RenderWindowManager::instance().notifySyncDataDirty(coreWindow);
  222. RenderWindowManager::instance().notifyMovedOrResized(coreWindow);
  223. break;
  224. }
  225. case WindowEventType::FocusReceived:
  226. {
  227. {
  228. ScopedSpinLock lock(coreWindow->mLock);
  229. syncProps.hasFocus = true;
  230. }
  231. RenderWindowManager::instance().notifySyncDataDirty(coreWindow);
  232. RenderWindowManager::instance().notifyFocusReceived(coreWindow);
  233. break;
  234. }
  235. case WindowEventType::FocusLost:
  236. {
  237. {
  238. ScopedSpinLock lock(coreWindow->mLock);
  239. syncProps.hasFocus = false;
  240. }
  241. RenderWindowManager::instance().notifySyncDataDirty(coreWindow);
  242. RenderWindowManager::instance().notifyFocusLost(coreWindow);
  243. break;
  244. }
  245. case WindowEventType::Minimized:
  246. {
  247. {
  248. ScopedSpinLock lock(coreWindow->mLock);
  249. syncProps.isMaximized = false;
  250. }
  251. RenderWindowManager::instance().notifySyncDataDirty(coreWindow);
  252. break;
  253. }
  254. case WindowEventType::Maximized:
  255. {
  256. {
  257. ScopedSpinLock lock(coreWindow->mLock);
  258. syncProps.isMaximized = true;
  259. }
  260. RenderWindowManager::instance().notifySyncDataDirty(coreWindow);
  261. break;
  262. }
  263. case WindowEventType::Restored:
  264. {
  265. {
  266. ScopedSpinLock lock(coreWindow->mLock);
  267. syncProps.isMaximized = false;
  268. }
  269. RenderWindowManager::instance().notifySyncDataDirty(coreWindow);
  270. break;
  271. }
  272. case WindowEventType::MouseLeft:
  273. {
  274. RenderWindowManager::instance().notifyMouseLeft(coreWindow);
  275. break;
  276. }
  277. case WindowEventType::CloseRequested:
  278. {
  279. RenderWindowManager::instance().notifyCloseRequested(coreWindow);
  280. break;
  281. }
  282. }
  283. }
  284. namespace ct
  285. {
  286. RenderWindow::RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId)
  287. :mDesc(desc), mWindowId(windowId)
  288. {
  289. }
  290. RenderWindow::~RenderWindow()
  291. {
  292. RenderWindowManager::instance().windowDestroyed(this);
  293. }
  294. void RenderWindow::setHidden(bool hidden)
  295. {
  296. THROW_IF_NOT_CORE_THREAD;
  297. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  298. props.isHidden = hidden;
  299. {
  300. ScopedSpinLock lock(mLock);
  301. getSyncedProperties().isHidden = hidden;
  302. }
  303. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  304. }
  305. void RenderWindow::setActive(bool state)
  306. {
  307. THROW_IF_NOT_CORE_THREAD;
  308. }
  309. void RenderWindow::_notifyWindowEvent(WindowEventType type)
  310. {
  311. THROW_IF_NOT_CORE_THREAD;
  312. RenderWindowProperties& syncProps = getSyncedProperties();
  313. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  314. switch(type)
  315. {
  316. case WindowEventType::Resized:
  317. {
  318. _windowMovedOrResized();
  319. {
  320. ScopedSpinLock lock(mLock);
  321. syncProps.width = props.width;
  322. syncProps.height = props.height;
  323. }
  324. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  325. bs::RenderWindowManager::instance().notifyMovedOrResized(this);
  326. break;
  327. }
  328. case WindowEventType::Moved:
  329. {
  330. _windowMovedOrResized();
  331. {
  332. ScopedSpinLock lock(mLock);
  333. syncProps.top = props.top;
  334. syncProps.left = props.left;
  335. }
  336. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  337. bs::RenderWindowManager::instance().notifyMovedOrResized(this);
  338. break;
  339. }
  340. case WindowEventType::FocusReceived:
  341. {
  342. {
  343. ScopedSpinLock lock(mLock);
  344. syncProps.hasFocus = true;
  345. }
  346. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  347. bs::RenderWindowManager::instance().notifyFocusReceived(this);
  348. break;
  349. }
  350. case WindowEventType::FocusLost:
  351. {
  352. {
  353. ScopedSpinLock lock(mLock);
  354. syncProps.hasFocus = false;
  355. }
  356. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  357. bs::RenderWindowManager::instance().notifyFocusLost(this);
  358. break;
  359. }
  360. case WindowEventType::Minimized:
  361. {
  362. {
  363. ScopedSpinLock lock(mLock);
  364. syncProps.isMaximized = false;
  365. }
  366. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  367. break;
  368. }
  369. case WindowEventType::Maximized:
  370. {
  371. {
  372. ScopedSpinLock lock(mLock);
  373. syncProps.isMaximized = true;
  374. }
  375. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  376. break;
  377. }
  378. case WindowEventType::Restored:
  379. {
  380. {
  381. ScopedSpinLock lock(mLock);
  382. syncProps.isMaximized = false;
  383. }
  384. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  385. break;
  386. }
  387. case WindowEventType::MouseLeft:
  388. {
  389. bs::RenderWindowManager::instance().notifyMouseLeft(this);
  390. break;
  391. }
  392. case WindowEventType::CloseRequested:
  393. {
  394. bs::RenderWindowManager::instance().notifyCloseRequested(this);
  395. break;
  396. }
  397. }
  398. }
  399. const RenderWindowProperties& RenderWindow::getProperties() const
  400. {
  401. return static_cast<const RenderWindowProperties&>(getPropertiesInternal());
  402. }
  403. }
  404. }