BsWin32RenderWindow.cpp 17 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #ifndef _WIN32_WINNT
  4. #define _WIN32_WINNT 0x0500
  5. #endif
  6. #include "Win32/BsWin32RenderWindow.h"
  7. #include "Input/BsInput.h"
  8. #include "Renderapi/BsRenderAPI.h"
  9. #include "Corethread/BsCoreThread.h"
  10. #include "Error/BsException.h"
  11. #include "Win32/BsWin32GLSupport.h"
  12. #include "Win32/BsWin32Context.h"
  13. #include "Win32/BsWin32VideoModeInfo.h"
  14. #include "BsGLPixelFormat.h"
  15. #include "Managers/BsRenderWindowManager.h"
  16. #include "Private/Win32/BsWin32Platform.h"
  17. #include "Private/Win32/BsWin32Window.h"
  18. #include "Math/BsMath.h"
  19. GLenum GLEWAPIENTRY wglewContextInit(bs::ct::GLSupport* glSupport);
  20. namespace bs
  21. {
  22. #define _MAX_CLASS_NAME_ 128
  23. Win32RenderWindow::Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, ct::Win32GLSupport &glsupport)
  24. :RenderWindow(desc, windowId), mGLSupport(glsupport), mProperties(desc)
  25. {
  26. }
  27. Win32RenderWindow::~Win32RenderWindow()
  28. {
  29. }
  30. void Win32RenderWindow::getCustomAttribute(const String& name, void* pData) const
  31. {
  32. if (name == "WINDOW")
  33. {
  34. UINT64 *pHwnd = (UINT64*)pData;
  35. *pHwnd = (UINT64)getHWnd();
  36. return;
  37. }
  38. }
  39. Vector2I Win32RenderWindow::screenToWindowPos(const Vector2I& screenPos) const
  40. {
  41. POINT pos;
  42. pos.x = screenPos.x;
  43. pos.y = screenPos.y;
  44. ScreenToClient(getHWnd(), &pos);
  45. return Vector2I(pos.x, pos.y);
  46. }
  47. Vector2I Win32RenderWindow::windowToScreenPos(const Vector2I& windowPos) const
  48. {
  49. POINT pos;
  50. pos.x = windowPos.x;
  51. pos.y = windowPos.y;
  52. ClientToScreen(getHWnd(), &pos);
  53. return Vector2I(pos.x, pos.y);
  54. }
  55. SPtr<ct::Win32RenderWindow> Win32RenderWindow::getCore() const
  56. {
  57. return std::static_pointer_cast<ct::Win32RenderWindow>(mCoreSpecific);
  58. }
  59. void Win32RenderWindow::syncProperties()
  60. {
  61. ScopedSpinLock lock(getCore()->mLock);
  62. mProperties = getCore()->mSyncedProperties;
  63. }
  64. HWND Win32RenderWindow::getHWnd() const
  65. {
  66. blockUntilCoreInitialized();
  67. return getCore()->_getHWnd();
  68. }
  69. namespace ct
  70. {
  71. Win32RenderWindow::Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport& glsupport)
  72. : RenderWindow(desc, windowId), mWindow(nullptr), mGLSupport(glsupport), mHDC(nullptr), mIsChild(false)
  73. , mDeviceName(nullptr), mDisplayFrequency(0), mShowOnSwap(false), mContext(nullptr), mProperties(desc)
  74. , mSyncedProperties(desc)
  75. { }
  76. Win32RenderWindow::~Win32RenderWindow()
  77. {
  78. RenderWindowProperties& props = mProperties;
  79. if (mWindow != nullptr)
  80. {
  81. ReleaseDC(mWindow->getHWnd(), mHDC);
  82. bs_delete(mWindow);
  83. mWindow = nullptr;
  84. }
  85. mHDC = nullptr;
  86. if (mDeviceName != nullptr)
  87. {
  88. bs_free(mDeviceName);
  89. mDeviceName = nullptr;
  90. }
  91. Platform::resetNonClientAreas(*this);
  92. }
  93. void Win32RenderWindow::initialize()
  94. {
  95. RenderWindowProperties& props = mProperties;
  96. props.isFullScreen = mDesc.fullscreen;
  97. mIsChild = false;
  98. mDisplayFrequency = Math::roundToInt(mDesc.videoMode.getRefreshRate());
  99. WINDOW_DESC windowDesc;
  100. windowDesc.showTitleBar = mDesc.showTitleBar;
  101. windowDesc.showBorder = mDesc.showBorder;
  102. windowDesc.allowResize = mDesc.allowResize;
  103. windowDesc.enableDoubleClick = true;
  104. windowDesc.fullscreen = mDesc.fullscreen;
  105. windowDesc.width = mDesc.videoMode.getWidth();
  106. windowDesc.height = mDesc.videoMode.getHeight();
  107. windowDesc.hidden = mDesc.hidden || mDesc.hideUntilSwap;
  108. windowDesc.left = mDesc.left;
  109. windowDesc.top = mDesc.top;
  110. windowDesc.outerDimensions = false;
  111. windowDesc.title = mDesc.title;
  112. windowDesc.toolWindow = mDesc.toolWindow;
  113. windowDesc.creationParams = this;
  114. windowDesc.modal = mDesc.modal;
  115. windowDesc.wndProc = &Win32Platform::_win32WndProc;
  116. #ifdef BS_STATIC_LIB
  117. windowDesc.module = GetModuleHandle(NULL);
  118. #else
  119. windowDesc.module = GetModuleHandle(MODULE_NAME);
  120. #endif
  121. NameValuePairList::const_iterator opt;
  122. opt = mDesc.platformSpecific.find("parentWindowHandle");
  123. if (opt != mDesc.platformSpecific.end())
  124. windowDesc.parent = (HWND)parseUINT64(opt->second);
  125. opt = mDesc.platformSpecific.find("externalWindowHandle");
  126. if (opt != mDesc.platformSpecific.end())
  127. windowDesc.external = (HWND)parseUINT64(opt->second);
  128. const Win32VideoModeInfo& videoModeInfo = static_cast<const Win32VideoModeInfo&>(RenderAPI::instance().getVideoModeInfo());
  129. UINT32 numOutputs = videoModeInfo.getNumOutputs();
  130. if (numOutputs > 0)
  131. {
  132. UINT32 actualMonitorIdx = std::min(mDesc.videoMode.getOutputIdx(), numOutputs - 1);
  133. const Win32VideoOutputInfo& outputInfo = static_cast<const Win32VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
  134. windowDesc.monitor = outputInfo.getMonitorHandle();
  135. }
  136. mIsChild = windowDesc.parent != nullptr;
  137. props.isFullScreen = mDesc.fullscreen && !mIsChild;
  138. if (!windowDesc.external)
  139. {
  140. mShowOnSwap = mDesc.hideUntilSwap;
  141. props.isHidden = mDesc.hideUntilSwap || mDesc.hidden;
  142. }
  143. mWindow = bs_new<Win32Window>(windowDesc);
  144. props.width = mWindow->getWidth();
  145. props.height = mWindow->getHeight();
  146. props.top = mWindow->getTop();
  147. props.left = mWindow->getLeft();
  148. if (!windowDesc.external)
  149. {
  150. if (props.isFullScreen)
  151. {
  152. DEVMODE displayDeviceMode;
  153. memset(&displayDeviceMode, 0, sizeof(displayDeviceMode));
  154. displayDeviceMode.dmSize = sizeof(DEVMODE);
  155. displayDeviceMode.dmBitsPerPel = 32;
  156. displayDeviceMode.dmPelsWidth = props.width;
  157. displayDeviceMode.dmPelsHeight = props.height;
  158. displayDeviceMode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
  159. if (mDisplayFrequency)
  160. {
  161. displayDeviceMode.dmDisplayFrequency = mDisplayFrequency;
  162. displayDeviceMode.dmFields |= DM_DISPLAYFREQUENCY;
  163. if (ChangeDisplaySettingsEx(mDeviceName, &displayDeviceMode, NULL, CDS_FULLSCREEN | CDS_TEST, NULL) != DISP_CHANGE_SUCCESSFUL)
  164. {
  165. BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings with user display frequency failed.");
  166. }
  167. }
  168. if (ChangeDisplaySettingsEx(mDeviceName, &displayDeviceMode, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL)
  169. {
  170. BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings failed.");
  171. }
  172. }
  173. }
  174. mHDC = GetDC(mWindow->getHWnd());
  175. int testMultisample = props.multisampleCount;
  176. bool testHwGamma = mDesc.gamma;
  177. bool formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer);
  178. if (!formatOk)
  179. {
  180. if (props.multisampleCount > 0)
  181. {
  182. // Try without multisampling
  183. testMultisample = 0;
  184. formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer);
  185. }
  186. if (!formatOk && mDesc.gamma)
  187. {
  188. // Try without sRGB
  189. testHwGamma = false;
  190. testMultisample = props.multisampleCount;
  191. formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer);
  192. }
  193. if (!formatOk && mDesc.gamma && (props.multisampleCount > 0))
  194. {
  195. // Try without both
  196. testHwGamma = false;
  197. testMultisample = 0;
  198. formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer);
  199. }
  200. if (!formatOk)
  201. BS_EXCEPT(RenderingAPIException, "Failed selecting pixel format.");
  202. }
  203. // Record what gamma option we used in the end
  204. // this will control enabling of sRGB state flags when used
  205. props.hwGamma = testHwGamma;
  206. props.multisampleCount = testMultisample;
  207. mContext = mGLSupport.createContext(mHDC, nullptr);
  208. if (props.vsync && props.vsyncInterval > 0)
  209. setVSync(true, props.vsyncInterval);
  210. {
  211. ScopedSpinLock lock(mLock);
  212. mSyncedProperties = props;
  213. }
  214. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  215. RenderWindow::initialize();
  216. }
  217. void Win32RenderWindow::setFullscreen(UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  218. {
  219. THROW_IF_NOT_CORE_THREAD;
  220. if (mIsChild)
  221. return;
  222. const Win32VideoModeInfo& videoModeInfo = static_cast<const Win32VideoModeInfo&>(RenderAPI::instance().getVideoModeInfo());
  223. UINT32 numOutputs = videoModeInfo.getNumOutputs();
  224. if (numOutputs == 0)
  225. return;
  226. RenderWindowProperties& props = mProperties;
  227. UINT32 actualMonitorIdx = std::min(monitorIdx, numOutputs - 1);
  228. const Win32VideoOutputInfo& outputInfo = static_cast<const Win32VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
  229. mDisplayFrequency = Math::roundToInt(refreshRate);
  230. props.isFullScreen = true;
  231. DEVMODE displayDeviceMode;
  232. memset(&displayDeviceMode, 0, sizeof(displayDeviceMode));
  233. displayDeviceMode.dmSize = sizeof(DEVMODE);
  234. displayDeviceMode.dmBitsPerPel = 32;
  235. displayDeviceMode.dmPelsWidth = width;
  236. displayDeviceMode.dmPelsHeight = height;
  237. displayDeviceMode.dmDisplayFrequency = mDisplayFrequency;
  238. displayDeviceMode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;
  239. HMONITOR hMonitor = outputInfo.getMonitorHandle();
  240. MONITORINFOEX monitorInfo;
  241. memset(&monitorInfo, 0, sizeof(MONITORINFOEX));
  242. monitorInfo.cbSize = sizeof(MONITORINFOEX);
  243. GetMonitorInfo(hMonitor, &monitorInfo);
  244. if (ChangeDisplaySettingsEx(monitorInfo.szDevice, &displayDeviceMode, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL)
  245. {
  246. BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings failed");
  247. }
  248. props.top = monitorInfo.rcMonitor.top;
  249. props.left = monitorInfo.rcMonitor.left;
  250. props.width = width;
  251. props.height = height;
  252. SetWindowLong(mWindow->getHWnd(), GWL_STYLE, WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
  253. SetWindowLong(mWindow->getHWnd(), GWL_EXSTYLE, 0);
  254. SetWindowPos(mWindow->getHWnd(), HWND_TOP, props.left, props.top, width, height, SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
  255. _windowMovedOrResized();
  256. {
  257. ScopedSpinLock lock(mLock);
  258. mSyncedProperties.top = props.top;
  259. mSyncedProperties.left = props.left;
  260. mSyncedProperties.width = props.width;
  261. mSyncedProperties.height = props.height;
  262. }
  263. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  264. bs::RenderWindowManager::instance().notifyMovedOrResized(this);
  265. }
  266. void Win32RenderWindow::setFullscreen(const VideoMode& mode)
  267. {
  268. THROW_IF_NOT_CORE_THREAD;
  269. setFullscreen(mode.getWidth(), mode.getHeight(), mode.getRefreshRate(), mode.getOutputIdx());
  270. }
  271. void Win32RenderWindow::setWindowed(UINT32 width, UINT32 height)
  272. {
  273. THROW_IF_NOT_CORE_THREAD;
  274. RenderWindowProperties& props = mProperties;
  275. if (!props.isFullScreen)
  276. return;
  277. props.isFullScreen = false;
  278. props.width = width;
  279. props.height = height;
  280. // Drop out of fullscreen
  281. ChangeDisplaySettingsEx(mDeviceName, NULL, NULL, 0, NULL);
  282. UINT32 winWidth = width;
  283. UINT32 winHeight = height;
  284. RECT rect;
  285. SetRect(&rect, 0, 0, winWidth, winHeight);
  286. AdjustWindowRect(&rect, mWindow->getStyle(), false);
  287. winWidth = rect.right - rect.left;
  288. winHeight = rect.bottom - rect.top;
  289. // Deal with centering when switching down to smaller resolution
  290. HMONITOR hMonitor = MonitorFromWindow(mWindow->getHWnd(), MONITOR_DEFAULTTONEAREST);
  291. MONITORINFO monitorInfo;
  292. memset(&monitorInfo, 0, sizeof(MONITORINFO));
  293. monitorInfo.cbSize = sizeof(MONITORINFO);
  294. GetMonitorInfo(hMonitor, &monitorInfo);
  295. LONG screenw = monitorInfo.rcWork.right - monitorInfo.rcWork.left;
  296. LONG screenh = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top;
  297. INT32 left = screenw > INT32(winWidth) ? ((screenw - INT32(winWidth)) / 2) : 0;
  298. INT32 top = screenh > INT32(winHeight) ? ((screenh - INT32(winHeight)) / 2) : 0;
  299. SetWindowLong(mWindow->getHWnd(), GWL_STYLE, mWindow->getStyle() | WS_VISIBLE);
  300. SetWindowLong(mWindow->getHWnd(), GWL_EXSTYLE, mWindow->getStyleEx());
  301. SetWindowPos(mWindow->getHWnd(), HWND_NOTOPMOST, left, top, winWidth, winHeight,
  302. SWP_DRAWFRAME | SWP_FRAMECHANGED | SWP_NOACTIVATE);
  303. _windowMovedOrResized();
  304. {
  305. ScopedSpinLock lock(mLock);
  306. mSyncedProperties.top = props.top;
  307. mSyncedProperties.left = props.left;
  308. mSyncedProperties.width = props.width;
  309. mSyncedProperties.height = props.height;
  310. }
  311. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  312. bs::RenderWindowManager::instance().notifyMovedOrResized(this);
  313. }
  314. void Win32RenderWindow::move(INT32 left, INT32 top)
  315. {
  316. THROW_IF_NOT_CORE_THREAD;
  317. RenderWindowProperties& props = mProperties;
  318. if (!props.isFullScreen)
  319. {
  320. mWindow->move(left, top);
  321. props.top = mWindow->getTop();
  322. props.left = mWindow->getLeft();
  323. {
  324. ScopedSpinLock lock(mLock);
  325. mSyncedProperties.top = props.top;
  326. mSyncedProperties.left = props.left;
  327. }
  328. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  329. }
  330. }
  331. void Win32RenderWindow::resize(UINT32 width, UINT32 height)
  332. {
  333. THROW_IF_NOT_CORE_THREAD;
  334. RenderWindowProperties& props = mProperties;
  335. if (!props.isFullScreen)
  336. {
  337. mWindow->resize(width, height);
  338. props.width = mWindow->getWidth();
  339. props.height = mWindow->getHeight();
  340. {
  341. ScopedSpinLock lock(mLock);
  342. mSyncedProperties.width = props.width;
  343. mSyncedProperties.height = props.height;
  344. }
  345. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  346. }
  347. }
  348. void Win32RenderWindow::minimize()
  349. {
  350. THROW_IF_NOT_CORE_THREAD;
  351. mWindow->minimize();
  352. }
  353. void Win32RenderWindow::maximize()
  354. {
  355. THROW_IF_NOT_CORE_THREAD;
  356. mWindow->maximize();
  357. }
  358. void Win32RenderWindow::restore()
  359. {
  360. THROW_IF_NOT_CORE_THREAD;
  361. mWindow->restore();
  362. }
  363. void Win32RenderWindow::setVSync(bool enabled, UINT32 interval)
  364. {
  365. wglSwapIntervalEXT(interval);
  366. BS_CHECK_GL_ERROR();
  367. mProperties.vsync = enabled;
  368. mProperties.vsyncInterval = interval;
  369. {
  370. ScopedSpinLock lock(mLock);
  371. mSyncedProperties.vsync = enabled;
  372. mSyncedProperties.vsyncInterval = interval;
  373. }
  374. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  375. }
  376. void Win32RenderWindow::swapBuffers(UINT32 syncMask)
  377. {
  378. THROW_IF_NOT_CORE_THREAD;
  379. if (mShowOnSwap)
  380. setHidden(false);
  381. SwapBuffers(mHDC);
  382. }
  383. void Win32RenderWindow::copyToMemory(PixelData &dst, FrameBuffer buffer)
  384. {
  385. THROW_IF_NOT_CORE_THREAD;
  386. if ((dst.getRight() > getProperties().width) ||
  387. (dst.getBottom() > getProperties().height) ||
  388. (dst.getFront() != 0) || (dst.getBack() != 1))
  389. {
  390. BS_EXCEPT(InvalidParametersException, "Invalid box.");
  391. }
  392. if (buffer == FB_AUTO)
  393. {
  394. buffer = mProperties.isFullScreen ? FB_FRONT : FB_BACK;
  395. }
  396. GLenum format = GLPixelUtil::getGLOriginFormat(dst.getFormat());
  397. GLenum type = GLPixelUtil::getGLOriginDataType(dst.getFormat());
  398. if ((format == GL_NONE) || (type == 0))
  399. {
  400. BS_EXCEPT(InvalidParametersException, "Unsupported format.");
  401. }
  402. // Must change the packing to ensure no overruns!
  403. glPixelStorei(GL_PACK_ALIGNMENT, 1);
  404. BS_CHECK_GL_ERROR();
  405. glReadBuffer((buffer == FB_FRONT)? GL_FRONT : GL_BACK);
  406. BS_CHECK_GL_ERROR();
  407. glReadPixels((GLint)dst.getLeft(), (GLint)dst.getTop(),
  408. (GLsizei)dst.getWidth(), (GLsizei)dst.getHeight(),
  409. format, type, dst.getData());
  410. BS_CHECK_GL_ERROR();
  411. // restore default alignment
  412. glPixelStorei(GL_PACK_ALIGNMENT, 4);
  413. BS_CHECK_GL_ERROR();
  414. //vertical flip
  415. {
  416. size_t rowSpan = dst.getWidth() * PixelUtil::getNumElemBytes(dst.getFormat());
  417. size_t height = dst.getHeight();
  418. UINT8* tmpData = (UINT8*)bs_alloc((UINT32)(rowSpan * height));
  419. UINT8* srcRow = (UINT8 *)dst.getData(), *tmpRow = tmpData + (height - 1) * rowSpan;
  420. while (tmpRow >= tmpData)
  421. {
  422. memcpy(tmpRow, srcRow, rowSpan);
  423. srcRow += rowSpan;
  424. tmpRow -= rowSpan;
  425. }
  426. memcpy(dst.getData(), tmpData, rowSpan * height);
  427. bs_free(tmpData);
  428. }
  429. }
  430. void Win32RenderWindow::getCustomAttribute(const String& name, void* pData) const
  431. {
  432. if(name == "GLCONTEXT")
  433. {
  434. SPtr<GLContext>* contextPtr = static_cast<SPtr<GLContext>*>(pData);
  435. *contextPtr = mContext;
  436. return;
  437. }
  438. else if(name == "WINDOW")
  439. {
  440. UINT64 *pHwnd = (UINT64*)pData;
  441. *pHwnd = (UINT64)_getHWnd();
  442. return;
  443. }
  444. }
  445. void Win32RenderWindow::setActive(bool state)
  446. {
  447. THROW_IF_NOT_CORE_THREAD;
  448. mWindow->setActive(state);
  449. RenderWindow::setActive(state);
  450. }
  451. void Win32RenderWindow::setHidden(bool hidden)
  452. {
  453. THROW_IF_NOT_CORE_THREAD;
  454. mShowOnSwap = false;
  455. mWindow->setHidden(hidden);
  456. RenderWindow::setHidden(hidden);
  457. }
  458. void Win32RenderWindow::_windowMovedOrResized()
  459. {
  460. if (!mWindow)
  461. return;
  462. mWindow->_windowMovedOrResized();
  463. RenderWindowProperties& props = mProperties;
  464. if (!props.isFullScreen) // Fullscreen is handled directly by this object
  465. {
  466. props.top = mWindow->getTop();
  467. props.left = mWindow->getLeft();
  468. props.width = mWindow->getWidth();
  469. props.height = mWindow->getHeight();
  470. }
  471. }
  472. HWND Win32RenderWindow::_getHWnd() const
  473. {
  474. return mWindow->getHWnd();
  475. }
  476. void Win32RenderWindow::syncProperties()
  477. {
  478. ScopedSpinLock lock(mLock);
  479. mProperties = mSyncedProperties;
  480. }
  481. }
  482. }