BsScriptScene.cpp 4.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/BsScriptScene.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoUtil.h"
  8. #include "Scene/BsSceneManager.h"
  9. #include "Resources/BsResources.h"
  10. #include "Scene/BsPrefab.h"
  11. #include "BsApplication.h"
  12. #include "Scene/BsSceneObject.h"
  13. #include "Renderer/BsCamera.h"
  14. #include "BsScriptGameObjectManager.h"
  15. #include "Resources/BsGameResourceManager.h"
  16. #include "BsScriptResourceManager.h"
  17. #include "Wrappers/BsScriptPrefab.h"
  18. #include "Wrappers/BsScriptSceneObject.h"
  19. #include "BsScriptObjectManager.h"
  20. namespace bs
  21. {
  22. HEvent ScriptScene::OnRefreshDomainLoadedConn;
  23. HEvent ScriptScene::OnRefreshStartedConn;
  24. UUID ScriptScene::ActiveSceneUUID;
  25. WString ScriptScene::ActiveSceneName;
  26. bool ScriptScene::IsGenericPrefab;
  27. ScriptScene::ScriptScene(MonoObject* instance)
  28. :ScriptObject(instance)
  29. { }
  30. void ScriptScene::initRuntimeData()
  31. {
  32. metaData.scriptClass->addInternalCall("Internal_LoadScene", (void*)&ScriptScene::internal_LoadScene);
  33. metaData.scriptClass->addInternalCall("Internal_GetRoot", (void*)&ScriptScene::internal_GetRoot);
  34. metaData.scriptClass->addInternalCall("Internal_ClearScene", (void*)&ScriptScene::internal_ClearScene);
  35. metaData.scriptClass->addInternalCall("Internal_GetMainCameraSO", (void*)&ScriptScene::internal_GetMainCameraSO);
  36. }
  37. void ScriptScene::startUp()
  38. {
  39. OnRefreshStartedConn = ScriptObjectManager::instance().onRefreshStarted.connect(&onRefreshStarted);
  40. OnRefreshDomainLoadedConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(&onRefreshDomainLoaded);
  41. }
  42. void ScriptScene::shutDown()
  43. {
  44. OnRefreshStartedConn.disconnect();
  45. OnRefreshDomainLoadedConn.disconnect();
  46. }
  47. MonoObject* ScriptScene::internal_LoadScene(MonoString* path)
  48. {
  49. Path nativePath = MonoUtil::monoToWString(path);
  50. HPrefab prefab = GameResourceManager::instance().load<Prefab>(nativePath, true);
  51. if (prefab.isLoaded(false))
  52. {
  53. // If scene replace current root node, otherwise just append to the current root node
  54. if (prefab->isScene())
  55. {
  56. HSceneObject root = prefab->instantiate();
  57. gSceneManager().setRootNode(root);
  58. }
  59. else
  60. {
  61. gSceneManager().clearScene();
  62. prefab->instantiate();
  63. }
  64. ScriptResourceBase* scriptPrefab = ScriptResourceManager::instance().getScriptResource(prefab, true);
  65. return scriptPrefab->getManagedInstance();
  66. }
  67. else
  68. {
  69. LOGERR("Failed loading scene at path: \"" + nativePath.toString() + "\"");
  70. return nullptr;
  71. }
  72. }
  73. void ScriptScene::onRefreshStarted()
  74. {
  75. MonoMethod* uuidMethod = metaData.scriptClass->getMethod("GetSceneUUID");
  76. if (uuidMethod != nullptr)
  77. ActiveSceneUUID = ScriptUUID::unbox(uuidMethod->invoke(nullptr, nullptr));
  78. MonoMethod* nameMethod = metaData.scriptClass->getMethod("GetSceneName");
  79. if (nameMethod != nullptr)
  80. ActiveSceneName = MonoUtil::monoToWString((MonoString*)nameMethod->invoke(nullptr, nullptr));
  81. MonoMethod* genericPrefabMethod = metaData.scriptClass->getMethod("GetIsGenericPrefab");
  82. if (genericPrefabMethod != nullptr)
  83. IsGenericPrefab = *(bool*)MonoUtil::unbox(genericPrefabMethod->invoke(nullptr, nullptr));
  84. }
  85. void ScriptScene::onRefreshDomainLoaded()
  86. {
  87. MonoMethod* uuidMethod = metaData.scriptClass->getMethod("SetSceneUUID", 1);
  88. if (uuidMethod != nullptr)
  89. {
  90. void* params[1];
  91. params[0] = ScriptUUID::box(ActiveSceneUUID);
  92. uuidMethod->invoke(nullptr, params);
  93. }
  94. MonoMethod* nameMethod = metaData.scriptClass->getMethod("SetSceneName", 1);
  95. if (nameMethod != nullptr)
  96. {
  97. void* params[1];
  98. params[0] = MonoUtil::wstringToMono(ActiveSceneName);
  99. nameMethod->invoke(nullptr, params);
  100. }
  101. MonoMethod* genericPrefabMethod = metaData.scriptClass->getMethod("SetIsGenericPrefab", 1);
  102. if (genericPrefabMethod != nullptr)
  103. {
  104. void* params[1] = { &IsGenericPrefab };
  105. genericPrefabMethod->invoke(nullptr, params);
  106. }
  107. }
  108. MonoObject* ScriptScene::internal_GetRoot()
  109. {
  110. HSceneObject root = SceneManager::instance().getRootNode();
  111. ScriptSceneObject* scriptRoot = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(root);
  112. return scriptRoot->getManagedInstance();
  113. }
  114. void ScriptScene::internal_ClearScene()
  115. {
  116. gSceneManager().clearScene();
  117. }
  118. MonoObject* ScriptScene::internal_GetMainCameraSO()
  119. {
  120. SPtr<Camera> camera = gSceneManager().getMainCamera();
  121. HSceneObject so = gSceneManager()._getActorSO(camera);
  122. if (so == nullptr)
  123. return nullptr;
  124. ScriptSceneObject* cameraSo = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(so);
  125. return cameraSo->getManagedInstance();
  126. }
  127. }