Marko Pintera 58787ab8d2 RenderTexturePool 10 anos atrás
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename 11 anos atrás
BsGLContext.h 21e4301182 More documentation 11 anos atrás
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGLFrameBufferObject.h fc8f2b1eaf More documentation 11 anos atrás
BsGLGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anos atrás
BsGLGpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anos atrás
BsGLHardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 anos atrás
BsGLIndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anos atrás
BsGLMultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anos atrás
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working 11 anos atrás
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 anos atrás
BsGLPixelFormat.h 03ea4c331d More documentation 11 anos atrás
BsGLPrerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsGLQueryManager.h 03ea4c331d More documentation 11 anos atrás
BsGLRenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anos atrás
BsGLRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsGLRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anos atrás
BsGLRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 anos atrás
BsGLSupport.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 anos atrás
BsGLTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anos atrás
BsGLTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anos atrás
BsGLTimerQuery.h 19a14f5940 GPU profiler working 11 anos atrás
BsGLVertexArrayObjectManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anos atrás
BsGLVertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anos atrás
BsWin32Context.h 21e4301182 More documentation 11 anos atrás
BsWin32GLSupport.h 58787ab8d2 RenderTexturePool 10 anos atrás
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anos atrás
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 anos atrás
BsWin32Window.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 anos atrás