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- #include "BsRenderWindow.h"
- #include "BsCoreThread.h"
- #include "BsRenderWindowManager.h"
- #include "BsViewport.h"
- #include "BsPlatform.h"
- namespace BansheeEngine
- {
- RenderWindow::RenderWindow(const RENDER_WINDOW_DESC& desc)
- : RenderTarget(), mIsFullScreen(false), mDesc(desc), mHasFocus(false), mLeft(0), mTop(0), mHidden(false)
- {
- mWidth = desc.videoMode.getWidth();
- mHeight = desc.videoMode.getHeight();
- mHwGamma = desc.gamma;
- mVSync = desc.vsync;
- mMultisampleCount = desc.multisampleCount;
- mLeft = desc.left;
- mTop = desc.top;
- mIsFullScreen = desc.fullscreen;
- mHidden = desc.hidden;
- }
- RenderWindow::~RenderWindow()
- {
-
- }
- void RenderWindow::setHidden(bool hidden)
- {
- THROW_IF_NOT_CORE_THREAD;
- }
- bool RenderWindow::isFullScreen(void) const
- {
- return mIsFullScreen;
- }
- void RenderWindow::_windowMovedOrResized()
- {
- THROW_IF_NOT_CORE_THREAD;
- }
- void RenderWindow::_windowFocusReceived()
- {
- THROW_IF_NOT_CORE_THREAD;
- mHasFocus = true;
- }
- void RenderWindow::_windowFocusLost()
- {
- THROW_IF_NOT_CORE_THREAD;
- mHasFocus = false;
- }
- void RenderWindow::destroy()
- {
- Platform::resetNonClientAreas(*this);
- RenderWindowManager::instance().windowDestroyed(this);
- RenderTarget::destroy();
- }
- RenderWindowPtr RenderWindow::create(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow)
- {
- return RenderWindowManager::instance().create(desc, parentWindow);
- }
- }
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