BsDepthStencilStateRTTI.h 1.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsDepthStencilState.h"
  7. #include "BsRenderStateManager.h"
  8. namespace BansheeEngine
  9. {
  10. /** @cond RTTI */
  11. /** @addtogroup RTTI-Impl-Core
  12. * @{
  13. */
  14. class BS_CORE_EXPORT DepthStencilStateRTTI : public RTTIType<DepthStencilState, IReflectable, DepthStencilStateRTTI>
  15. {
  16. private:
  17. DEPTH_STENCIL_STATE_DESC& getData(DepthStencilState* obj) { return obj->mProperties.mData; }
  18. void setData(DepthStencilState* obj, DEPTH_STENCIL_STATE_DESC& val) { obj->mProperties.mData = val; }
  19. public:
  20. DepthStencilStateRTTI()
  21. {
  22. addPlainField("mData", 0, &DepthStencilStateRTTI::getData, &DepthStencilStateRTTI::setData);
  23. }
  24. void onDeserializationEnded(IReflectable* obj, const UnorderedMap<String, UINT64>& params) override
  25. {
  26. DepthStencilState* depthStencilState = static_cast<DepthStencilState*>(obj);
  27. depthStencilState->initialize();
  28. }
  29. const String& getRTTIName() override
  30. {
  31. static String name = "DepthStencilState";
  32. return name;
  33. }
  34. UINT32 getRTTIId() override
  35. {
  36. return TID_DepthStencilState;
  37. }
  38. SPtr<IReflectable> newRTTIObject() override
  39. {
  40. return RenderStateManager::instance()._createDepthStencilStatePtr(DEPTH_STENCIL_STATE_DESC());
  41. }
  42. };
  43. /** @} */
  44. /** @endcond */
  45. }