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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsModule.h"
- #include "BsSpecificImporter.h"
- namespace BansheeEngine
- {
- /** @addtogroup Importer
- * @{
- */
- /**
- * Contains a resource that was imported from a file that contains multiple resources (for example an animation from an
- * FBX file).
- */
- struct SubResource
- {
- WString name; /**< Unique name of the sub-resource. */
- HResource value; /**< Contents of the sub-resource. */
- };
- /** Module responsible for importing various asset types and converting them to types usable by the engine. */
- class BS_CORE_EXPORT Importer : public Module<Importer>
- {
- public:
- Importer();
- ~Importer();
- /**
- * Imports a resource at the specified location, and returns the loaded data. If file contains more than one
- * resource only the primary resource is imported (for example an FBX a mesh would be imported, but animations
- * ignored).
- *
- * @param[in] inputFilePath Pathname of the input file.
- * @param[in] importOptions (optional) Options for controlling the import. Caller must ensure import options
- * actually match the type of the importer used for the file type.
- * @return Imported resource.
- *
- * @see createImportOptions
- */
- HResource import(const Path& inputFilePath, SPtr<const ImportOptions> importOptions = nullptr);
- /** @copydoc import */
- template <class T>
- ResourceHandle<T> import(const Path& inputFilePath, SPtr<const ImportOptions> importOptions = nullptr)
- {
- return static_resource_cast<T>(import(inputFilePath, importOptions));
- }
- /**
- * Imports a resource at the specified location, and returns the loaded data. This method returns all imported
- * resources, which is relevant for files that can contain multiple resources (for example an FBX which may contain
- * both a mesh and animations).
- *
- * @param[in] inputFilePath Pathname of the input file.
- * @param[in] importOptions (optional) Options for controlling the import. Caller must ensure import options
- * actually match the type of the importer used for the file type.
- * @return A list of all imported resources. The primary resource is always the first returned
- * resource.
- *
- * @see createImportOptions
- */
- Vector<SubResource> importAll(const Path& inputFilePath, SPtr<const ImportOptions> importOptions = nullptr);
- /**
- * Imports a resource and replaces the contents of the provided existing resource with new imported data.
- *
- * @param[in] existingResource Resource whose contents to replace.
- * @param[in] inputFilePath Pathname of the input file.
- * @param[in] importOptions (optional) Options for controlling the import. Caller must ensure import options
- * actually match the type of the importer used for the file type.
- *
- * @see createImportOptions
- */
- void reimport(HResource& existingResource, const Path& inputFilePath, SPtr<const ImportOptions> importOptions = nullptr);
- /**
- * Automatically detects the importer needed for the provided file and returns valid type of import options for
- * that importer.
- *
- * @param[in] inputFilePath Pathname of the input file.
- *
- * @return The new import options. Null is returned if the file path is not valid, or if a
- * valid importer cannot be found for the specified file.
- *
- * @note
- * You will need to type cast the importer options to a valid type, taking into consideration exact importer you
- * expect to be used for this file type. If you don't use a proper import options type, an exception will be thrown
- * during import.
- */
- SPtr<ImportOptions> createImportOptions(const Path& inputFilePath);
- /** @copydoc createImportOptions */
- template<class T>
- SPtr<T> createImportOptions(const Path& inputFilePath)
- {
- return std::static_pointer_cast<T>(createImportOptions(inputFilePath));
- }
- /**
- * Checks if we can import a file with the specified extension.
- *
- * @param[in] extension The extension without the leading dot.
- */
- bool supportsFileType(const WString& extension) const;
- /**
- * Checks if we can import a file with the specified magic number.
- *
- * @param[in] magicNumber The buffer containing the magic number.
- * @param[in] magicNumSize Size of the magic number buffer.
- */
- bool supportsFileType(const UINT8* magicNumber, UINT32 magicNumSize) const;
- /** @name Internal
- * @{
- */
- /**
- * Adds a new asset importer for the specified file extension. If an asset importer for that extension already
- * exists, it is removed and replaced with the current one.
- *
- *
- * @param[in] importer The importer that is able to handle files with the specified extension. nullptr if you
- * want to remove an asset importer for the extension.
- *
- * @note This method should only be called by asset importers themselves on startup. Importer takes ownership
- * of the provided pointer and will release it. Assumes it is allocated using the general allocator.
- */
- void _registerAssetImporter(SpecificImporter* importer);
- /**
- * Imports a resource at the specified location but doesn't create resource handles. This method returns all
- * imported resources, which is relevant for files that can contain multiple resources (for example an FBX which may
- * contain both a mesh and animations).
- *
- * @param[in] inputFilePath Pathname of the input file.
- * @param[in] importOptions (optional) Options for controlling the import. Caller must ensure import options
- * actually match the type of the importer used for the file type.
- * @return A list of all imported resources. The primary resource is always the first returned
- * resource. Caller is responsible for creating resource handles for the returned
- * values.
- *
- * @see createImportOptions
- */
- Vector<SubResourceRaw> _importAllRaw(const Path& inputFilePath, SPtr<const ImportOptions> importOptions = nullptr);
- /** @} */
- private:
- /**
- * Searches available importers and attempts to find one that can import the file of the provided type. Returns null
- * if one cannot be found.
- */
- SpecificImporter* getImporterForFile(const Path& inputFilePath) const;
- Vector<SpecificImporter*> mAssetImporters;
- };
- /** Provides easier access to Importer. */
- BS_CORE_EXPORT Importer& gImporter();
- /** @} */
- }
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