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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsPass.h"
- namespace BansheeEngine
- {
- /** @cond RTTI */
- /** @addtogroup RTTI-Impl-Core
- * @{
- */
- class BS_CORE_EXPORT PassRTTI : public RTTIType<Pass, IReflectable, PassRTTI>
- {
- private:
- SPtr<BlendState> getBlendState(Pass* obj) { return obj->mData.blendState; }
- void setBlendState(Pass* obj, SPtr<BlendState> val) { obj->mData.blendState = val; }
- SPtr<RasterizerState> getRasterizerState(Pass* obj) { return obj->mData.rasterizerState; }
- void setRasterizerState(Pass* obj, SPtr<RasterizerState> val) { obj->mData.rasterizerState = val; }
- SPtr<DepthStencilState> getDepthStencilState(Pass* obj) { return obj->mData.depthStencilState; }
- void setDepthStencilState(Pass* obj, SPtr<DepthStencilState> val) { obj->mData.depthStencilState = val; }
- UINT32& getStencilRefValue(Pass* obj) { return obj->mData.stencilRefValue; }
- void setStencilRefValue(Pass* obj, UINT32& val) { obj->mData.stencilRefValue = val; }
- SPtr<GpuProgram> getVertexProgram(Pass* obj) { return obj->mData.vertexProgram; }
- void setVertexProgram(Pass* obj, SPtr<GpuProgram> val) { obj->mData.vertexProgram = val; }
- SPtr<GpuProgram> getFragmentProgram(Pass* obj) { return obj->mData.fragmentProgram; }
- void setFragmentProgram(Pass* obj, SPtr<GpuProgram> val) { obj->mData.fragmentProgram = val; }
- SPtr<GpuProgram> getGeometryProgram(Pass* obj) { return obj->mData.geometryProgram; }
- void setGeometryProgram(Pass* obj, SPtr<GpuProgram> val) { obj->mData.geometryProgram = val; }
- SPtr<GpuProgram> getHullProgram(Pass* obj) { return obj->mData.hullProgram; }
- void setHullProgram(Pass* obj, SPtr<GpuProgram> val) { obj->mData.hullProgram = val; }
- SPtr<GpuProgram> getDomainProgram(Pass* obj) { return obj->mData.domainProgram; }
- void setDomainProgram(Pass* obj, SPtr<GpuProgram> val) { obj->mData.domainProgram = val; }
- SPtr<GpuProgram> getComputeProgram(Pass* obj) { return obj->mData.computeProgram; }
- void setComputeProgram(Pass* obj, SPtr<GpuProgram> val) { obj->mData.computeProgram = val; }
- public:
- PassRTTI()
- {
- addReflectablePtrField("mBlendState", 0, &PassRTTI::getBlendState, &PassRTTI::setBlendState);
- addReflectablePtrField("mRasterizerState", 1, &PassRTTI::getRasterizerState, &PassRTTI::setRasterizerState);
- addReflectablePtrField("mDepthStencilState", 2, &PassRTTI::getDepthStencilState, &PassRTTI::setDepthStencilState);
- addReflectablePtrField("mVertexProgram", 3, &PassRTTI::getVertexProgram, &PassRTTI::setVertexProgram);
- addReflectablePtrField("mFragmentProgram", 4, &PassRTTI::getFragmentProgram, &PassRTTI::setFragmentProgram);
- addReflectablePtrField("mGeometryProgram", 5, &PassRTTI::getGeometryProgram, &PassRTTI::setGeometryProgram);
- addReflectablePtrField("mHullProgram", 6, &PassRTTI::getHullProgram, &PassRTTI::setHullProgram);
- addReflectablePtrField("mDomainProgram", 7, &PassRTTI::getDomainProgram, &PassRTTI::setDomainProgram);
- addReflectablePtrField("mComputeProgram", 8, &PassRTTI::getComputeProgram, &PassRTTI::setComputeProgram);
- addPlainField("mStencilRefValue", 9, &PassRTTI::getStencilRefValue, &PassRTTI::setStencilRefValue);
- }
- void onDeserializationEnded(IReflectable* obj, const UnorderedMap<String, UINT64>& params) override
- {
- Pass* pass = static_cast<Pass*>(obj);
- pass->initialize();
- }
- const String& getRTTIName() override
- {
- static String name = "Pass";
- return name;
- }
- UINT32 getRTTIId() override
- {
- return TID_Pass;
- }
- SPtr<IReflectable> newRTTIObject() override
- {
- return Pass::createEmpty();
- }
- };
- /** @} */
- /** @endcond */
- }
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