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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsShaderInclude.h"
- namespace BansheeEngine
- {
- /** @cond RTTI */
- /** @addtogroup RTTI-Impl-Core
- * @{
- */
- class BS_CORE_EXPORT ShaderIncludeRTTI : public RTTIType <ShaderInclude, Resource, ShaderIncludeRTTI>
- {
- private:
- String& getString(ShaderInclude* obj) { return obj->mString; }
- void setString(ShaderInclude* obj, String& val) { obj->mString = val; }
- public:
- ShaderIncludeRTTI()
- {
- addPlainField("mString", 0, &ShaderIncludeRTTI::getString, &ShaderIncludeRTTI::setString);
- }
- const String& getRTTIName() override
- {
- static String name = "ShaderInclude";
- return name;
- }
- UINT32 getRTTIId() override
- {
- return TID_ShaderInclude;
- }
- SPtr<IReflectable> newRTTIObject() override
- {
- return ShaderInclude::_createPtr(""); // Initial string doesn't matter, it'll get overwritten
- }
- };
- /** @} */
- /** @endcond */
- }
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