BsShaderIncludeRTTI.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsShaderInclude.h"
  7. namespace BansheeEngine
  8. {
  9. /** @cond RTTI */
  10. /** @addtogroup RTTI-Impl-Core
  11. * @{
  12. */
  13. class BS_CORE_EXPORT ShaderIncludeRTTI : public RTTIType <ShaderInclude, Resource, ShaderIncludeRTTI>
  14. {
  15. private:
  16. String& getString(ShaderInclude* obj) { return obj->mString; }
  17. void setString(ShaderInclude* obj, String& val) { obj->mString = val; }
  18. public:
  19. ShaderIncludeRTTI()
  20. {
  21. addPlainField("mString", 0, &ShaderIncludeRTTI::getString, &ShaderIncludeRTTI::setString);
  22. }
  23. const String& getRTTIName() override
  24. {
  25. static String name = "ShaderInclude";
  26. return name;
  27. }
  28. UINT32 getRTTIId() override
  29. {
  30. return TID_ShaderInclude;
  31. }
  32. SPtr<IReflectable> newRTTIObject() override
  33. {
  34. return ShaderInclude::_createPtr(""); // Initial string doesn't matter, it'll get overwritten
  35. }
  36. };
  37. /** @} */
  38. /** @endcond */
  39. }