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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsJoint.h"
- namespace BansheeEngine
- {
- /** @addtogroup Physics
- * @{
- */
- struct SLIDER_JOINT_DESC;
- /**
- * Joint that removes all but a single translational degree of freedom. Bodies are allowed to move along a single axis.
- */
- class BS_CORE_EXPORT SliderJoint : public Joint
- {
- public:
- /** Flag that controls slider joint's behaviour. */
- enum class Flag
- {
- Limit = 0x1,
- };
- public:
- SliderJoint(const SLIDER_JOINT_DESC& desc) { }
- virtual ~SliderJoint() { }
- /** Returns the current position of the slider. */
- virtual float getPosition() const = 0;
- /** Returns the current speed of the slider. */
- virtual float getSpeed() const = 0;
- /**
- * Returns a limit that constrains the movement of the joint to a specific minimum and maximum distance. You must
- * enable the limit flag on the joint in order for this to be recognized.
- *
- * @see LimitLinearRange
- */
- virtual LimitLinearRange getLimit() const = 0;
- /**
- * Sets a limit that constrains the movement of the joint to a specific minimum and maximum distance. You must
- * enable the limit flag on the joint in order for this to be recognized.
- *
- * @see LimitLinearRange
- */
- virtual void setLimit(const LimitLinearRange& limit) = 0;
- /** Enables or disables a flag that controls the joint's behaviour. */
- virtual void setFlag(Flag flag, bool enabled) = 0;
- /** Checks is the specified flag enabled. */
- virtual bool hasFlag(Flag flag) const = 0;
- /** Creates a new spherical joint. */
- static SPtr<SliderJoint> create(const SLIDER_JOINT_DESC& desc);
- };
- /** Structure used for initializing a new SliderJoint. */
- struct SLIDER_JOINT_DESC : JOINT_DESC
- {
- LimitLinearRange limit;
- SliderJoint::Flag flag = (SliderJoint::Flag)0;
- };
- /** @} */
- }
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