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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsRenderStateManager.h"
- namespace BansheeEngine
- {
- /** @addtogroup D3D11
- * @{
- */
- /** Handles creation of DirectX 11 pipeline states. */
- class BS_D3D11_EXPORT D3D11RenderStateCoreManager : public RenderStateCoreManager
- {
- protected:
- /** @copydoc RenderStateCoreManager::createSamplerStateInternal */
- virtual SPtr<SamplerStateCore> createSamplerStateInternal(const SAMPLER_STATE_DESC& desc) const override;
- /** @copydoc RenderStateCoreManager::createBlendStateInternal */
- virtual SPtr<BlendStateCore> createBlendStateInternal(const BLEND_STATE_DESC& desc, UINT32 id) const override;
- /** @copydoc RenderStateCoreManager::createRasterizerStateInternal */
- virtual SPtr<RasterizerStateCore> createRasterizerStateInternal(const RASTERIZER_STATE_DESC& desc, UINT32 id) const override;
- /** @copydoc RenderStateCoreManager::createDepthStencilStateInternal */
- virtual SPtr<DepthStencilStateCore> createDepthStencilStateInternal(const DEPTH_STENCIL_STATE_DESC& desc, UINT32 id) const override;
- };
- /** @} */
- }
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