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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D9Prerequisites.h"
- #include "BsTexture.h"
- #include "BsD3D9PixelBuffer.h"
- #include "BsD3D9Resource.h"
- namespace BansheeEngine
- {
- /** @addtogroup D3D9
- * @{
- */
- /** DirectX 9 implementation of a texture. */
- class BS_D3D9_EXPORT D3D9TextureCore : public TextureCore, public D3D9Resource
- {
- protected:
- /** Container for internal resources. */
- struct TextureResources
- {
- IDirect3DTexture9* pNormTex;
- IDirect3DCubeTexture9* pCubeTex;
- IDirect3DVolumeTexture9* pVolumeTex;
- IDirect3DBaseTexture9* pBaseTex;
- IDirect3DSurface9* pMultisampleSurface;
- IDirect3DSurface9* pDepthStencilSurface;
- };
- public:
- ~D3D9TextureCore();
- /** @copydoc TextureCore::isBindableAsShaderResource */
- bool isBindableAsShaderResource() const override { return mIsBindableAsShaderResource; }
- /** Returns internal DirectX 9 texture object. */
- IDirect3DBaseTexture9* getTexture_internal();
- /** Returns internal DirectX 9 texture object pointing to a 1D or 2D texture. */
- IDirect3DTexture9* getNormTexture_internal();
- /** Returns internal DirectX 9 texture object pointing to a cube texture. */
- IDirect3DCubeTexture9* getCubeTexture_internal();
- /** Indicates whether the hardware gamma is enabled and supported. */
- bool isHardwareGammaReadToBeUsed() const { return mProperties.isHardwareGammaEnabled() && mHwGammaReadSupported; }
-
- /**
- * Returns a hardware pixel buffer for a certain face and level of the texture.
- *
- * @param[in] face Index of the texture face, if texture has more than one. Array index for texture arrays and
- * a cube face for cube textures.
- * @param[in] mipmap Index of the mip level. 0 being the largest mip level.
- *
- * @note Cube face indices: +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5)
- */
- SPtr<PixelBuffer> getBuffer(UINT32 face, UINT32 mipmap);
- /** @copydoc D3D9Resource::notifyOnDeviceCreate */
- virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device) override;
- /** @copydoc D3D9Resource::notifyOnDeviceDestroy */
- virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device) override;
- /** @copydoc D3D9Resource::notifyOnDeviceLost */
- virtual void notifyOnDeviceLost(IDirect3DDevice9* d3d9Device) override;
- /** @copydoc D3D9Resource::notifyOnDeviceReset */
- virtual void notifyOnDeviceReset(IDirect3DDevice9* d3d9Device) override;
- protected:
- friend class D3D9TextureCoreManager;
- friend class D3D9PixelBuffer;
- D3D9TextureCore(TextureType textureType, UINT32 width, UINT32 height, UINT32 depth, UINT32 numMipmaps,
- PixelFormat format, int usage, bool hwGamma, UINT32 multisampleCount, UINT32 numArraySlices,
- const SPtr<PixelData>& initialData);
- /** @copydoc TextureCore::initialize */
- void initialize() override;
-
- /** @copydoc TextureCore::lock */
- PixelData lockImpl(GpuLockOptions options, UINT32 mipLevel = 0, UINT32 face = 0) override;
- /** @copydoc TextureCore::unlock */
- void unlockImpl() override;
- /** @copydoc TextureCore::copyImpl */
- void copyImpl(UINT32 srcFace, UINT32 srcMipLevel, UINT32 destFace, UINT32 destMipLevel, const SPtr<TextureCore>& target) override;
- /** @copydoc TextureCore::readData */
- void readData(PixelData& dest, UINT32 mipLevel = 0, UINT32 face = 0) override;
- /** @copydoc TextureCore::writeData */
- void writeData(const PixelData& src, UINT32 mipLevel = 0, UINT32 face = 0, bool discardWholeBuffer = false) override;
- /** Returns true if the texture should be allocated in the default pool. */
- bool useDefaultPool();
- /** Creates a DirectX object for blank normal 1D/2D texture. */
- void createNormTex(IDirect3DDevice9* d3d9Device);
- /** Creates a DirectX object for blank cube texture. */
- void createCubeTex(IDirect3DDevice9* d3d9Device);
- /** Creates a DirectX object for blank volume (3D) texture. */
- void createVolumeTex(IDirect3DDevice9* d3d9Device);
- /** Selects a DirectX 9 pixel format depending on requested format and device capabilities. */
- D3DFORMAT chooseD3DFormat(IDirect3DDevice9* d3d9Device);
- /** @copydoc Texture::calculateSize */
- UINT32 calculateSize() const;
- /** Creates internal resources for the texture for the specified device. */
- void createInternalResources(IDirect3DDevice9* d3d9Device);
- /** Updates texture attributes with final attributes provided by the API after the texture has been created. */
- void setFinalAttributes(IDirect3DDevice9* d3d9Device, TextureResources* textureResources,
- UINT32 width, UINT32 height, UINT32 depth, PixelFormat format);
- /** Returns best texture filtering method. */
- D3DTEXTUREFILTERTYPE getBestFilterMethod(IDirect3DDevice9* d3d9Device);
- /** Returns if the specified combination of texture type, format and usage supports dynamic texture usage. */
- bool canUseDynamicTextures(IDirect3DDevice9* d3d9Device, DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat);
- /** Returns if the specified combination of texture type, format and usage supports automatic mipmap generation. */
- bool canAutoGenMipmaps(IDirect3DDevice9* d3d9Device, DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat);
- /** Returns if the specified combination of texture type, format and usage supports hardware gamma. */
- bool canUseHardwareGammaCorrection(IDirect3DDevice9* d3d9Device, DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat, bool forwriting);
- /**
- * Creates a list of pixel buffers for all surfaces in the texture. This must be called after the texture has been
- * created.
- */
- void createSurfaceList(IDirect3DDevice9* d3d9Device, TextureResources* textureResources);
-
- /** Retrieves texture resources for the device, or null if they don't exist. */
- TextureResources* getTextureResources(IDirect3DDevice9* d3d9Device);
- /** Allocates a new set of texture resources for the device. */
- TextureResources* allocateTextureResources(IDirect3DDevice9* d3d9Device);
- /** Frees all the given texture resources. */
- void freeTextureResources(IDirect3DDevice9* d3d9Device, TextureResources* textureResources);
- /** Determines the pool in which to create the texture in. */
- void determinePool();
- protected:
- Map<IDirect3DDevice9*, TextureResources*> mMapDeviceToTextureResources;
- Vector<SPtr<PixelBuffer>> mSurfaceList;
- D3DPOOL mD3DPool;
- bool mDynamicTextures;
- bool mIsBindableAsShaderResource;
- SPtr<PixelBuffer> mLockedBuffer;
- bool mHwGammaReadSupported;
- bool mHwGammaWriteSupported;
- D3DMULTISAMPLE_TYPE mMultisampleType;
- DWORD mMultisampleQuality;
- };
- /** @} */
- }
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