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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsPhysXPrerequisites.h"
- #include "BsSphericalJoint.h"
- #include "PxPhysics.h"
- #include "extensions\PxSphericalJoint.h"
- namespace BansheeEngine
- {
- /** @addtogroup PhysX
- * @{
- */
- /** PhysX implementation of a SphericalJoint. */
- class BS_PHYSX_EXPORT PhysXSphericalJoint : public SphericalJoint
- {
- public:
- PhysXSphericalJoint(physx::PxPhysics* physx, const SPHERICAL_JOINT_DESC& desc);
- ~PhysXSphericalJoint();
- /** @copydoc SphericalJoint::getLimit */
- LimitConeRange getLimit() const override;
- /** @copydoc SphericalJoint::setLimit */
- void setLimit(const LimitConeRange& limit) override;
- /** @copydoc SphericalJoint::setFlag */
- void setFlag(Flag flag, bool enabled) override;
- /** @copydoc SphericalJoint::hasFlag */
- bool hasFlag(Flag flag) const override;
- private:
- /** Returns the internal PhysX representation of the spherical joint. */
- inline physx::PxSphericalJoint* getInternal() const;
- };
- /** @} */
- }
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