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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsPrerequisitesUtil.h"
- #include "BsVector2I.h"
- #include "windows.h"
- namespace BansheeEngine
- {
- /** @addtogroup Internal-Utility
- * @{
- */
- /** @addtogroup Platform-Utility-Internal
- * @{
- */
- /** Descriptor used for creating a platform specific native window. */
- struct BS_UTILITY_EXPORT WINDOW_DESC
- {
- WINDOW_DESC()
- : module(nullptr), monitor(nullptr), parent(nullptr), external(nullptr), creationParams(nullptr), width(0)
- , height(0), fullscreen(false), hidden(false), left(-1), top(-1), title(""), border(WindowBorder::Normal)
- , outerDimensions(false), enableDoubleClick(true), toolWindow(false), backgroundPixels(nullptr)
- , backgroundWidth(0), backgroundHeight(0), alphaBlending(false), modal(false), wndProc(nullptr)
- { }
- HINSTANCE module; /**< Instance to the local module. */
- HMONITOR monitor; /**< Handle ot the monitor onto which to display the window. */
- HWND parent; /**< Optional handle to the parent window if this window is to be a child of an existing window. */
- HWND external; /**< Optional external window handle if the window was created externally. */
- void* creationParams; /**< Parameter that will be passed through the WM_CREATE message. */
- UINT32 width; /**< Width of the window in pixels. */
- UINT32 height; /**< Height of the window in pixels. */
- bool fullscreen; /**< Should the window be opened in fullscreen mode. */
- bool hidden; /**< Should the window be hidden initially. */
- INT32 left; /**< Window origin on X axis in pixels. -1 == screen center. Relative to provided monitor. */
- INT32 top; /**< Window origin on Y axis in pixels. -1 == screen center. Relative to provided monitor. */
- String title; /**< Title of the window. */
- WindowBorder border; /**< Type of border to create the window with. */
- bool outerDimensions; /**< Do our dimensions include space for things like title-bar and border. */
- bool enableDoubleClick; /**< Does window accept double-clicks. */
- /** Tool windows have a different style than normal windows and can be created with no border or title bar. */
- bool toolWindow;
- /**
- * Optional background image to apply to the window. This must be a buffer of size
- * backgroundWidth * backgroundHeight.
- */
- Color* backgroundPixels;
- UINT32 backgroundWidth; /** Width of the background image. Only relevant if backgroundPixels is not null. */
- UINT32 backgroundHeight; /** Width of the background image. Only relevant if backgroundPixels is not null. */
- /** If true the window will support transparency based on the alpha channel of the background image. */
- bool alphaBlending;
- bool modal; /**< When a modal window is open all other windows will be locked until modal window is closed. */
- WNDPROC wndProc; /**< Pointer to a function that handles windows message processing. */
- };
- /** Represents a Windows native window. */
- class BS_UTILITY_EXPORT Win32Window
- {
- public:
- Win32Window(const WINDOW_DESC& desc);
- ~Win32Window();
- /** Returns position of the left-most border of the window, relative to the screen. */
- INT32 getLeft() const;
- /** Returns position of the top-most border of the window, relative to the screen. */
- INT32 getTop() const;
- /** Returns width of the window in pixels. */
- UINT32 getWidth() const;
- /** Returns height of the window in pixels. */
- UINT32 getHeight() const;
- /** Returns the native window handle. */
- HWND getHWnd() const;
- /** Hide or show the window. */
- void setHidden(bool hidden);
- /** Restores or minimizes the window. */
- void setActive(bool state);
- /** Minimizes the window to the taskbar. */
- void minimize();
- /** Maximizes the window over the entire current screen. */
- void maximize();
- /** Restores the window to original position and size if it is minimized or maximized. */
- void restore();
- /** Change the size of the window. */
- void resize(UINT32 width, UINT32 height);
- /** Reposition the window. */
- void move(INT32 left, INT32 top);
- /** Converts screen position into window local position. */
- Vector2I screenToWindowPos(const Vector2I& screenPos) const;
- /** Converts window local position to screen position. */
- Vector2I windowToScreenPos(const Vector2I& windowPos) const;
- /** Returns the window style flags used for creating it. */
- DWORD getStyle() const;
- /** Returns the extended window style flags used for creating it. */
- DWORD getStyleEx() const;
- /** Called when window is moved or resized externally. */
- void _windowMovedOrResized();
- /**
- * Enables all open windows. Enabled windows can receive mouse and keyboard input. This includes even windows
- * disabled because there is a modal window on top of them.
- */
- void static _enableAllWindows();
- /**
- * Restores disabled state of all windows that were disabled due to modal windows being on top of them. Companion
- * method to _enableAllWindows() that can help restore original state after it is called.
- */
- void static _restoreModalWindows();
- private:
- friend class Win32WindowManager;
- struct Pimpl;
- Pimpl* m;
- static Vector<Win32Window*> sAllWindows;
- static Vector<Win32Window*> sModalWindowStack;
- static Mutex sWindowsMutex;
- };
- /** @} */
- /** @} */
- }
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