MeshInspector.cs 10 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System.Collections.Generic;
  4. using BansheeEngine;
  5. namespace BansheeEditor
  6. {
  7. /** @addtogroup Inspectors
  8. * @{
  9. */
  10. /// <summary>
  11. /// Renders an inspector for the <see cref="Mesh"/> resource.
  12. /// </summary>
  13. [CustomInspector(typeof(Mesh))]
  14. internal class MeshInspector : Inspector
  15. {
  16. private GUIToggleField normalsField;
  17. private GUIToggleField tangentsField;
  18. private GUIToggleField skinField;
  19. private GUIToggleField blendShapesField;
  20. private GUIToggleField animationField;
  21. private GUIFloatField scaleField;
  22. private GUIToggleField cpuReadableField;
  23. private GUIEnumField collisionMeshTypeField;
  24. private GUIToggleField keyFrameReductionField;
  25. private GUIArrayField<AnimationSplitInfo, AnimSplitArrayRow> animSplitInfoField;
  26. private GUIButton reimportButton;
  27. private MeshImportOptions importOptions;
  28. /// <inheritdoc/>
  29. protected internal override void Initialize()
  30. {
  31. if (InspectedObject != null)
  32. {
  33. importOptions = GetImportOptions();
  34. BuildGUI();
  35. }
  36. }
  37. /// <inheritdoc/>
  38. protected internal override InspectableState Refresh()
  39. {
  40. MeshImportOptions newImportOptions = GetImportOptions();
  41. bool rebuildGUI = false;
  42. AnimationSplitInfo[] splitInfos = newImportOptions.AnimationClipSplits;
  43. if (splitInfos == null)
  44. rebuildGUI |= animSplitInfoField.Array != null;
  45. else
  46. {
  47. if (animSplitInfoField.Array == null)
  48. rebuildGUI = true;
  49. else
  50. rebuildGUI |= splitInfos.Length != animSplitInfoField.Array.GetLength(0);
  51. }
  52. if (rebuildGUI)
  53. BuildGUI();
  54. animSplitInfoField.Refresh();
  55. normalsField.Value = newImportOptions.ImportNormals;
  56. tangentsField.Value = newImportOptions.ImportTangents;
  57. skinField.Value = newImportOptions.ImportSkin;
  58. blendShapesField.Value = newImportOptions.ImportBlendShapes;
  59. animationField.Value = newImportOptions.ImportAnimation;
  60. scaleField.Value = newImportOptions.Scale;
  61. cpuReadableField.Value = newImportOptions.CPUReadable;
  62. collisionMeshTypeField.Value = (ulong)newImportOptions.CollisionMeshType;
  63. keyFrameReductionField.Value = newImportOptions.KeyframeReduction;
  64. importOptions = newImportOptions;
  65. return InspectableState.NotModified;
  66. }
  67. /// <summary>
  68. /// Recreates all the GUI elements used by this inspector.
  69. /// </summary>
  70. private void BuildGUI()
  71. {
  72. Layout.Clear();
  73. normalsField = new GUIToggleField(new LocEdString("Import Normals"));
  74. tangentsField = new GUIToggleField(new LocEdString("Import Tangents"));
  75. skinField = new GUIToggleField(new LocEdString("Import Skin"));
  76. blendShapesField = new GUIToggleField(new LocEdString("Import Blend Shapes"));
  77. animationField = new GUIToggleField(new LocEdString("Import Animation"));
  78. scaleField = new GUIFloatField(new LocEdString("Scale"));
  79. cpuReadableField = new GUIToggleField(new LocEdString("CPU readable"));
  80. collisionMeshTypeField = new GUIEnumField(typeof(CollisionMeshType), new LocEdString("Collision mesh"));
  81. keyFrameReductionField = new GUIToggleField(new LocEdString("Keyframe Reduction"));
  82. reimportButton = new GUIButton(new LocEdString("Reimport"));
  83. normalsField.OnChanged += x => importOptions.ImportNormals = x;
  84. tangentsField.OnChanged += x => importOptions.ImportTangents = x;
  85. skinField.OnChanged += x => importOptions.ImportSkin = x;
  86. blendShapesField.OnChanged += x => importOptions.ImportBlendShapes = x;
  87. animationField.OnChanged += x => importOptions.ImportAnimation = x;
  88. scaleField.OnChanged += x => importOptions.Scale = x;
  89. cpuReadableField.OnChanged += x => importOptions.CPUReadable = x;
  90. collisionMeshTypeField.OnSelectionChanged += x => importOptions.CollisionMeshType = (CollisionMeshType)x;
  91. keyFrameReductionField.OnChanged += x => importOptions.KeyframeReduction = x;
  92. reimportButton.OnClick += TriggerReimport;
  93. Layout.AddElement(normalsField);
  94. Layout.AddElement(tangentsField);
  95. Layout.AddElement(skinField);
  96. Layout.AddElement(blendShapesField);
  97. Layout.AddElement(animationField);
  98. Layout.AddElement(scaleField);
  99. Layout.AddElement(cpuReadableField);
  100. Layout.AddElement(collisionMeshTypeField);
  101. Layout.AddElement(keyFrameReductionField);
  102. animSplitInfoField = GUIArrayField<AnimationSplitInfo, AnimSplitArrayRow>.Create(
  103. new LocEdString("Animation splits"), importOptions.AnimationClipSplits, Layout);
  104. animSplitInfoField.OnChanged += x => importOptions.AnimationClipSplits = x;
  105. animSplitInfoField.IsExpanded = Persistent.GetBool("animSplitInfos_Expanded");
  106. animSplitInfoField.OnExpand += x => Persistent.SetBool("animSplitInfos_Expanded", x);
  107. Layout.AddSpace(10);
  108. GUILayout reimportButtonLayout = Layout.AddLayoutX();
  109. reimportButtonLayout.AddFlexibleSpace();
  110. reimportButtonLayout.AddElement(reimportButton);
  111. }
  112. /// <summary>
  113. /// Retrieves import options for the mesh we're currently inspecting.
  114. /// </summary>
  115. /// <returns>Mesh import options object.</returns>
  116. private MeshImportOptions GetImportOptions()
  117. {
  118. Mesh mesh = InspectedObject as Mesh;
  119. MeshImportOptions output = null;
  120. if (mesh != null)
  121. {
  122. LibraryEntry meshEntry = ProjectLibrary.GetEntry(ProjectLibrary.GetPath(mesh));
  123. if (meshEntry != null && meshEntry.Type == LibraryEntryType.File)
  124. {
  125. FileEntry meshFileEntry = (FileEntry)meshEntry;
  126. output = meshFileEntry.Options as MeshImportOptions;
  127. }
  128. }
  129. if (output == null)
  130. {
  131. if (importOptions == null)
  132. output = new MeshImportOptions();
  133. else
  134. output = importOptions;
  135. }
  136. return output;
  137. }
  138. /// <summary>
  139. /// Reimports the resource according to the currently set import options.
  140. /// </summary>
  141. private void TriggerReimport()
  142. {
  143. Mesh mesh = (Mesh)InspectedObject;
  144. string resourcePath = ProjectLibrary.GetPath(mesh);
  145. ProjectLibrary.Reimport(resourcePath, importOptions, true);
  146. }
  147. /// <summary>
  148. /// Row element used for displaying GUI for animation clip split information.
  149. /// </summary>
  150. private class AnimSplitArrayRow : GUIListFieldRow
  151. {
  152. private GUITextField nameField;
  153. private GUIIntField startFrameField;
  154. private GUIIntField endFrameField;
  155. private GUIToggleField isAdditiveField;
  156. /// <inheritdoc/>
  157. protected override GUILayoutX CreateGUI(GUILayoutY layout)
  158. {
  159. GUILayoutX titleLayout = layout.AddLayoutX();
  160. nameField = new GUITextField(new LocEdString("Name"));
  161. startFrameField = new GUIIntField(new LocEdString("Start"));
  162. endFrameField = new GUIIntField(new LocEdString("End"));
  163. isAdditiveField = new GUIToggleField(new LocEdString("Is additive"));
  164. startFrameField.SetRange(0, int.MaxValue);
  165. endFrameField.SetRange(0, int.MaxValue);
  166. titleLayout.AddElement(nameField);
  167. titleLayout.AddElement(startFrameField);
  168. titleLayout.AddElement(endFrameField);
  169. titleLayout.AddElement(isAdditiveField);
  170. nameField.OnChanged += x =>
  171. {
  172. AnimationSplitInfo splitInfo = GetValue<AnimationSplitInfo>();
  173. splitInfo.name = x;
  174. MarkAsModified();
  175. };
  176. nameField.OnFocusLost += ConfirmModify;
  177. nameField.OnConfirmed += ConfirmModify;
  178. startFrameField.OnChanged += x =>
  179. {
  180. AnimationSplitInfo splitInfo = GetValue<AnimationSplitInfo>();
  181. splitInfo.startFrame = x;
  182. MarkAsModified();
  183. };
  184. startFrameField.OnFocusLost += ConfirmModify;
  185. startFrameField.OnConfirmed += ConfirmModify;
  186. endFrameField.OnChanged += x =>
  187. {
  188. AnimationSplitInfo splitInfo = GetValue<AnimationSplitInfo>();
  189. splitInfo.endFrame = x;
  190. MarkAsModified();
  191. };
  192. endFrameField.OnFocusLost += ConfirmModify;
  193. endFrameField.OnConfirmed += ConfirmModify;
  194. isAdditiveField.OnChanged += x =>
  195. {
  196. AnimationSplitInfo splitInfo = GetValue<AnimationSplitInfo>();
  197. splitInfo.isAdditive = x;
  198. MarkAsModified();
  199. ConfirmModify();
  200. };
  201. return titleLayout;
  202. }
  203. /// <inheritdoc/>
  204. protected internal override InspectableState Refresh()
  205. {
  206. AnimationSplitInfo splitInfo = GetValue<AnimationSplitInfo>();
  207. nameField.Value = splitInfo.name;
  208. startFrameField.Value = splitInfo.startFrame;
  209. endFrameField.Value = splitInfo.endFrame;
  210. isAdditiveField.Value = splitInfo.isAdditive;
  211. return base.Refresh();
  212. }
  213. }
  214. }
  215. /** @} */
  216. }