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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- using BansheeEngine;
- namespace BansheeEditor
- {
- internal enum TangentMode
- {
- Auto = 0,
- Free = 1 << 0,
- InAuto = 1 << 1,
- OutAuto = 1 << 2,
- InFree = 1 << 3,
- OutFree = 1 << 4,
- InLinear = 1 << 5,
- OutLinear = 1 << 6,
- InStep = 1 << 7,
- OutStep = 1 << 8
- }
- internal class EdAnimationCurve
- {
- private AnimationCurve native;
- private TangentMode[] tangentModes;
- public AnimationCurve Native
- {
- get { return native; }
- }
- public TangentMode[] TangentModes
- {
- get { return tangentModes; }
- }
- internal EdAnimationCurve()
- {
- KeyFrame[] keyframes = new KeyFrame[0];
- native = new AnimationCurve(keyframes);
- tangentModes = new TangentMode[0];
- }
- // Tangent modes should match number of curve keyframes
- internal EdAnimationCurve(AnimationCurve native, TangentMode[] tangentModes)
- {
- this.native = native;
- KeyFrame[] keyFrames = native.KeyFrames;
- this.tangentModes = new TangentMode[keyFrames.Length];
- if (tangentModes != null)
- {
- int numTangents = Math.Min(keyFrames.Length, tangentModes.Length);
- Array.Copy(tangentModes, this.tangentModes, numTangents);
- }
- UpdateTangents(keyFrames, this.tangentModes);
- }
- internal void AddKeyframe(float time, float value)
- {
- AddKeyframe(time, value, TangentMode.Auto);
- }
- internal void AddKeyframe(float time, float value, TangentMode tangentMode)
- {
- KeyFrame[] existingKeyFrames = native.KeyFrames;
- KeyFrame[] newKeyFrames = new KeyFrame[existingKeyFrames.Length + 1];
- newKeyFrames[newKeyFrames.Length - 1].time = float.PositiveInfinity;
- TangentMode[] newTangentModes = new TangentMode[tangentModes.Length + 1];
- int insertIdx = existingKeyFrames.Length;
- for (int i = 0; i < existingKeyFrames.Length; i++)
- {
- if (time < existingKeyFrames[i].time)
- {
- insertIdx = i;
- break;
- }
- }
- Array.Copy(existingKeyFrames, newKeyFrames, insertIdx);
- Array.Copy(tangentModes, newTangentModes, insertIdx);
- KeyFrame keyFrame = new KeyFrame();
- keyFrame.time = time;
- keyFrame.value = value;
- newKeyFrames[insertIdx] = keyFrame;
- newTangentModes[insertIdx] = tangentMode;
- if (insertIdx < existingKeyFrames.Length)
- {
- int remaining = existingKeyFrames.Length - insertIdx;
- Array.Copy(existingKeyFrames, insertIdx, newKeyFrames, insertIdx + 1, remaining);
- Array.Copy(tangentModes, insertIdx, newTangentModes, insertIdx + 1, remaining);
- }
- UpdateTangents(newKeyFrames, newTangentModes);
- tangentModes = newTangentModes;
- native.KeyFrames = newKeyFrames;
- }
- internal void RemoveKeyframe(int index)
- {
- KeyFrame[] existingKeyFrames = native.KeyFrames;
- if (index < 0 || index >= existingKeyFrames.Length)
- return;
- KeyFrame[] newKeyFrames = new KeyFrame[existingKeyFrames.Length - 1];
- TangentMode[] newTangentModes = new TangentMode[tangentModes.Length - 1];
- Array.Copy(existingKeyFrames, newKeyFrames, index);
- Array.Copy(tangentModes, newTangentModes, index);
- if (index < newKeyFrames.Length)
- {
- int remaining = newKeyFrames.Length - index;
- Array.Copy(existingKeyFrames, index + 1, newKeyFrames, index, remaining);
- Array.Copy(tangentModes, index + 1, newTangentModes, index, remaining);
- }
- UpdateTangents(newKeyFrames, newTangentModes);
- tangentModes = newTangentModes;
- native.KeyFrames = newKeyFrames;
- }
- internal void SetTangentMode(int index, TangentMode mode)
- {
- if (index < 0 || index >= tangentModes.Length)
- return;
- tangentModes[index] = mode;
- KeyFrame[] keyFrames = native.KeyFrames;
- UpdateTangents(keyFrames, tangentModes);
- native.KeyFrames = keyFrames;
- }
- private void UpdateTangents(KeyFrame[] keyFrames, TangentMode[] tangentModes)
- {
- if (keyFrames.Length == 0)
- return;
- if (keyFrames.Length == 1)
- {
- keyFrames[0].inTangent = 0.0f;
- keyFrames[0].outTangent = 0.0f;
- return;
- }
- // First keyframe
- {
- KeyFrame keyThis = keyFrames[0];
- KeyFrame keyNext = keyFrames[1];
- keyThis.inTangent = 0.0f;
- TangentMode tangentMode = tangentModes[0];
- if (tangentMode == TangentMode.Auto || tangentMode == TangentMode.OutAuto || tangentMode == TangentMode.OutLinear)
- {
- float diff = keyNext.time - keyThis.time;
- keyThis.outTangent = (keyNext.value - keyThis.value) / diff;
- }
- else if (tangentMode == TangentMode.OutStep)
- {
- keyThis.outTangent = float.PositiveInfinity;
- }
- keyFrames[0] = keyThis;
- }
- // Inner keyframes
- for(int i = 1; i < keyFrames.Length - 1; i++)
- {
- KeyFrame keyPrev = keyFrames[i - 1];
- KeyFrame keyThis = keyFrames[i];
- KeyFrame keyNext = keyFrames[i + 1];
- keyThis.inTangent = 0.0f;
- TangentMode tangentMode = tangentModes[i];
- if (tangentMode == TangentMode.Auto) // Both automatic
- {
- float diff = keyNext.time - keyPrev.time;
- keyThis.outTangent = (keyNext.value - keyPrev.value) / diff;
- keyThis.inTangent = keyThis.outTangent;
- }
- else if (tangentMode == TangentMode.Free) // Both free
- {
- keyThis.inTangent = keyThis.outTangent;
- }
- else // Different per-tangent modes
- {
- // In tangent
- if (tangentMode.HasFlag(TangentMode.InAuto))
- {
- float diff = keyNext.time - keyPrev.time;
- keyThis.inTangent = (keyNext.value - keyPrev.value) / diff;
- }
- else if (tangentMode.HasFlag(TangentMode.InLinear))
- {
- float diff = keyThis.time - keyPrev.time;
- keyThis.inTangent = (keyThis.value - keyPrev.value) / diff;
- }
- else if (tangentMode.HasFlag(TangentMode.InStep))
- {
- keyThis.inTangent = float.PositiveInfinity;
- }
- // Out tangent
- if (tangentMode.HasFlag(TangentMode.OutAuto))
- {
- float diff = keyNext.time - keyPrev.time;
- keyThis.outTangent = (keyNext.value - keyPrev.value) / diff;
- }
- else if (tangentMode.HasFlag(TangentMode.OutLinear))
- {
- float diff = keyNext.time - keyThis.time;
- keyThis.outTangent = (keyNext.value - keyThis.value) / diff;
- }
- else if (tangentMode.HasFlag(TangentMode.OutStep))
- {
- keyThis.outTangent = float.PositiveInfinity;
- }
- }
- keyFrames[i] = keyThis;
- }
- // Last keyframe
- {
- KeyFrame keyThis = keyFrames[keyFrames.Length - 1];
- KeyFrame keyPrev = keyFrames[keyFrames.Length - 2];
- keyThis.outTangent = 0.0f;
- TangentMode tangentMode = tangentModes[tangentModes.Length - 1];
- if (tangentMode == TangentMode.Auto || tangentMode == TangentMode.InAuto || tangentMode == TangentMode.InLinear)
- {
- float diff = keyThis.time - keyPrev.time;
- keyThis.inTangent = (keyThis.value - keyPrev.value) / diff;
- }
- else if (tangentMode == TangentMode.InStep)
- {
- keyThis.inTangent = float.PositiveInfinity;
- }
- keyFrames[keyFrames.Length - 1] = keyThis;
- }
- }
- }
- }
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