BearishSun 3d48e47f9a Vulkan: Fixing GUI rendering 9 lat temu
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Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 lat temu
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsBlendState.h d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations 9 lat temu
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCCamera.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCamera.h 55f8dfb02e More work on user-facing manuals 9 lat temu
BsCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCommandBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 lat temu
BsCommandBufferManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCommonTypes.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 lat temu
BsComponent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCoreApplication.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 lat temu
BsCoreObject.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 lat temu
BsCoreObjectCore.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCoreObjectManager.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 lat temu
BsCorePrerequisites.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 lat temu
BsCoreRenderer.h 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output 9 lat temu
BsCoreSceneManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 lat temu
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 lat temu
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsDepthStencilState.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsFont.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 lat temu
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGpuParam.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 lat temu
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGpuParams.h efd471af58 Fixing and refactoring GpuParams 9 lat temu
BsGpuParamsSet.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 lat temu
BsGpuPipelineParamInfo.h 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions 9 lat temu
BsGpuPipelineState.h 31962e5dfc Fixing issues with GLSL parsing for Vulkan 9 lat temu
BsGpuProgram.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 lat temu
BsGpuProgramManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGpuProgramRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 lat temu
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 lat temu
BsHardwareBufferManager.h d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations 9 lat temu
BsHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsInput.h 05e0207f0f More work on user manuals 9 lat temu
BsInputFwd.h ef59933827 More work on user manuals 9 lat temu
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMaterial.h 3b15a84140 Fixing an issue where all renderables using the same material would incorrectly use the same per-object and per-call uniform buffers 9 lat temu
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMaterialParam.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMaterialParams.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 lat temu
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 lat temu
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMesh.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 lat temu
BsMeshBase.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 lat temu
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMeshHeap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 lat temu
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 lat temu
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 lat temu
BsMeshUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsParamBlocks.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 lat temu
BsPass.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPhysicsCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPixelData.h ff0accfe92 Vulkan texture direct mapping 9 lat temu
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPixelUtil.h ff0accfe92 Vulkan texture direct mapping 9 lat temu
BsPixelVolume.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPlatform.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 lat temu
BsProfilerGPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 lat temu
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsQueryManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRasterizerState.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRenderAPI.h 3d48e47f9a Vulkan: Fixing GUI rendering 9 lat temu
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 lat temu
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRenderTarget.h c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it 9 lat temu
BsRenderTexture.h 81c38aea72 Vulkan render texture implementation 9 lat temu
BsRenderWindow.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 lat temu
BsRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRendererExtension.h 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output 9 lat temu
BsRendererFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRendererManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRendererMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks 9 lat temu
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSamplerState.h bc46d7159e More work on user-facing manuals 9 lat temu
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSceneObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShader.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsTechnique.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 lat temu
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 lat temu
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsTexture.h 01cf5c56f4 Updating documentation to reflect the core accessor changes 9 lat temu
BsTextureImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 lat temu
BsTextureImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 lat temu
BsTextureManager.h 81c38aea72 Vulkan render texture implementation 9 lat temu
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 lat temu
BsTextureView.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsTransientMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVertexData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVertexDataDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVertexDeclaration.h d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations 9 lat temu
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsViewport.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu