BearishSun af560f18fc Added a ComputePipelineState %!s(int64=9) %!d(string=hai) anos
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Win32 a448b09b54 Implemented Vulkan swapBuffers method on render window %!s(int64=9) %!d(string=hai) anos
BsGLBuffer.h f2cf9d3387 WIP Vulkan buffers %!s(int64=9) %!d(string=hai) anos
BsGLCommandBuffer.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs %!s(int64=9) %!d(string=hai) anos
BsGLCommandBufferManager.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs %!s(int64=9) %!d(string=hai) anos
BsGLContext.h f5a83f2a98 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsGLEventQuery.h 11c403a10d Vulkan queries WIP %!s(int64=9) %!d(string=hai) anos
BsGLFrameBufferObject.h aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsGLGpuBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation %!s(int64=9) %!d(string=hai) anos
BsGLGpuParamBlockBuffer.h 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation %!s(int64=9) %!d(string=hai) anos
BsGLHardwareBufferManager.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support %!s(int64=9) %!d(string=hai) anos
BsGLIndexBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation %!s(int64=9) %!d(string=hai) anos
BsGLOcclusionQuery.h 11c403a10d Vulkan queries WIP %!s(int64=9) %!d(string=hai) anos
BsGLPixelBuffer.h e2fcd6419d Cleaning up render API %!s(int64=9) %!d(string=hai) anos
BsGLPixelFormat.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
BsGLPrerequisites.h c6e8badad9 (WIP) Adding command buffer support to OpenGL %!s(int64=9) %!d(string=hai) anos
BsGLQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future %!s(int64=9) %!d(string=hai) anos
BsGLRenderAPI.h af560f18fc Added a ComputePipelineState %!s(int64=9) %!d(string=hai) anos
BsGLRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=9) %!d(string=hai) anos
BsGLRenderTexture.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap %!s(int64=9) %!d(string=hai) anos
BsGLRenderWindowManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsGLSupport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsGLTexture.h 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues %!s(int64=9) %!d(string=hai) anos
BsGLTextureManager.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater %!s(int64=9) %!d(string=hai) anos
BsGLTimerQuery.h 11c403a10d Vulkan queries WIP %!s(int64=9) %!d(string=hai) anos
BsGLUtil.h f5a83f2a98 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsGLVertexArrayObjectManager.h c6e8badad9 (WIP) Adding command buffer support to OpenGL %!s(int64=9) %!d(string=hai) anos
BsGLVertexBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation %!s(int64=9) %!d(string=hai) anos