BearishSun 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients il y a 8 ans
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BsGpuResourcePool.h 1a1b8bc0d5 Hierarchical Z generation il y a 8 ans
BsImageBasedLighting.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class il y a 8 ans
BsLightGrid.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class il y a 8 ans
BsLightProbes.h 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients il y a 8 ans
BsLightRendering.h 418150005f Fix for area spot light shadows, as the stencil geometry didn't account for the extra radius il y a 8 ans
BsObjectRendering.h b9a97b133e Removing unnecessary DLL export specifiers from plugins il y a 8 ans
BsPostProcessing.h 210100d2ed SSAO: Added a separate bilateral blur step il y a 8 ans
BsRenderBeast.h 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients il y a 8 ans
BsRenderBeastFactory.h b9a97b133e Removing unnecessary DLL export specifiers from plugins il y a 8 ans
BsRenderBeastOptions.h 2f3745e7be Bulk of code for shadow depth rendering & shadow projection done il y a 8 ans
BsRenderBeastPrerequisites.h d22b0e2a63 Renamed RendererCamera -> RendererView il y a 8 ans
BsRenderTargets.h 824849ff57 Added upsampling to SSAO (untested) il y a 8 ans
BsRendererObject.h 9bc64c077b Reflection probe support added to forward path shaders il y a 8 ans
BsRendererScene.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class il y a 8 ans
BsRendererView.h 068c65b9e0 More work on light probe indirect lighting il y a 8 ans
BsSamplerOverrides.h b9a97b133e Removing unnecessary DLL export specifiers from plugins il y a 8 ans
BsShadowRendering.h 8e8b4a86b9 Cascaded shadow maps mostly functional il y a 8 ans
BsStandardDeferredLighting.h 4891a95151 Final big bulk of work for shadow mapping (Untested) il y a 8 ans