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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __D3D9HARDWAREINDEXBUFFER_H__
- #define __D3D9HARDWAREINDEXBUFFER_H__
- #include "CmD3D9Prerequisites.h"
- #include "CmHardwareIndexBuffer.h"
- #include "CmD3D9Resource.h"
- namespace CamelotEngine {
- class _OgreD3D9Export D3D9HardwareIndexBuffer : public HardwareIndexBuffer, public D3D9Resource
- {
-
- public:
- D3D9HardwareIndexBuffer(HardwareBufferManagerBase* mgr, IndexType idxType, size_t numIndexes,
- HardwareBuffer::Usage usage, bool useSystemMem, bool useShadowBuffer);
- ~D3D9HardwareIndexBuffer();
- /** See HardwareBuffer. */
- void readData(size_t offset, size_t length, void* pDest);
- /** See HardwareBuffer. */
- void writeData(size_t offset, size_t length, const void* pSource,
- bool discardWholeBuffer = false);
- // Called immediately after the Direct3D device has been created.
- virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device);
- // Called before the Direct3D device is going to be destroyed.
- virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device);
- // Called immediately after the Direct3D device has entered a lost state.
- virtual void notifyOnDeviceLost(IDirect3DDevice9* d3d9Device);
- // Called immediately after the Direct3D device has been reset
- virtual void notifyOnDeviceReset(IDirect3DDevice9* d3d9Device);
- // Create the actual index buffer.
- void createBuffer(IDirect3DDevice9* d3d9Device, D3DPOOL ePool);
-
- /// Get the D3D-specific index buffer
- IDirect3DIndexBuffer9* getD3DIndexBuffer(void);
- protected:
- struct BufferResources
- {
- IDirect3DIndexBuffer9* mBuffer;
- bool mOutOfDate;
- size_t mLockOffset;
- size_t mLockLength;
- LockOptions mLockOptions;
- UINT32 mLastUsedFrame;
- };
- protected:
- /** See HardwareBuffer. */
- void* lockImpl(size_t offset, size_t length, LockOptions options);
- /** See HardwareBuffer. */
- void unlockImpl(void);
- // updates buffer resources from system memory buffer.
- bool updateBufferResources(const char* systemMemoryBuffer, BufferResources* bufferResources);
- protected:
- typedef map<IDirect3DDevice9*, BufferResources*>::type DeviceToBufferResourcesMap;
- typedef DeviceToBufferResourcesMap::iterator DeviceToBufferResourcesIterator;
- DeviceToBufferResourcesMap mMapDeviceToBufferResources; // Map between device to buffer resources.
- D3DINDEXBUFFER_DESC mBufferDesc; // Buffer description.
- char* mSystemMemoryBuffer; // Consistent system memory buffer for multiple devices support.
- };
- }
- #endif
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