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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __D3D9Resource_H__
- #define __D3D9Resource_H__
- #include "CmD3D9Prerequisites.h"
- namespace CamelotEngine {
- /** Represents a Direct3D rendering resource.
- Provide unified interface to
- handle various device states.
- */
- class _OgreD3D9Export D3D9Resource
- {
- // Interface.
- public:
- // Called immediately after the Direct3D device has been created.
- virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device) {}
- // Called before the Direct3D device is going to be destroyed.
- virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device) {}
- // Called immediately after the Direct3D device has entered a lost state.
- // This is the place to release non-managed resources.
- virtual void notifyOnDeviceLost(IDirect3DDevice9* d3d9Device) {}
- // Called immediately after the Direct3D device has been reset.
- // This is the place to create non-managed resources.
- virtual void notifyOnDeviceReset(IDirect3DDevice9* d3d9Device) {}
- // Called when device state is changing. Access to any device should be locked.
- // Relevant for multi thread application.
- static void lockDeviceAccess();
- // Called when device state change completed. Access to any device is allowed.
- // Relevant for multi thread application.
- static void unlockDeviceAccess();
- public:
- D3D9Resource ();
- virtual ~D3D9Resource ();
- protected:
- CM_STATIC_MUTEX(msDeviceAccessMutex)
- };
- }
- #endif
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