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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __D3D9TEXTURE_H__
- #define __D3D9TEXTURE_H__
- #include "CmD3D9Prerequisites.h"
- #include "CmTexture.h"
- #include "CmRenderTexture.h"
- #include "CmException.h"
- #include "CmD3D9HardwarePixelBuffer.h"
- #include "CmD3D9Resource.h"
- namespace CamelotEngine {
- class _OgreD3D9Export D3D9Texture : public Texture, public D3D9Resource
- {
- protected:
- struct TextureResources
- {
- /// 1D/2D normal texture pointer
- IDirect3DTexture9* pNormTex;
- /// cubic texture pointer
- IDirect3DCubeTexture9* pCubeTex;
- /// Volume texture
- IDirect3DVolumeTexture9* pVolumeTex;
- /// actual texture pointer
- IDirect3DBaseTexture9* pBaseTex;
- /// Optional FSAA surface
- IDirect3DSurface9* pFSAASurface;
- };
-
- typedef map<IDirect3DDevice9*, TextureResources*>::type DeviceToTextureResourcesMap;
- typedef DeviceToTextureResourcesMap::iterator DeviceToTextureResourcesIterator;
- /// Map between device to texture resources.
- DeviceToTextureResourcesMap mMapDeviceToTextureResources;
- /// Vector of pointers to subsurfaces
- typedef vector<HardwarePixelBufferPtr>::type SurfaceList;
- SurfaceList mSurfaceList;
- /// cube texture individual face names
- String mCubeFaceNames[6];
- /// The memory pool being used
- D3DPOOL mD3DPool;
- // Dynamic textures?
- bool mDynamicTextures;
-
- /// Is hardware gamma supported (read)?
- bool mHwGammaReadSupported;
- /// Is hardware gamma supported (write)?
- bool mHwGammaWriteSupported;
- D3DMULTISAMPLE_TYPE mFSAAType;
- DWORD mFSAAQuality;
-
- // TODO PORT - Loading tex from streams not supported
- // needed to store data between prepareImpl and loadImpl
- //typedef SharedPtr<vector<MemoryDataStreamPtr>::type > LoadedStreams;
- /// internal method, load a cube texture
- //void _loadCubeTex(IDirect3DDevice9* d3d9Device, const LoadedStreams &loadedStreams);
- /// internal method, load a normal texture
- //void _loadNormTex(IDirect3DDevice9* d3d9Device, const LoadedStreams &loadedStreams);
- /// internal method, load a volume texture
- //void _loadVolumeTex(IDirect3DDevice9* d3d9Device, const LoadedStreams &loadedStreams);
- /// internal method, prepare a cube texture
- //LoadedStreams _prepareCubeTex();
- /// internal method, prepare a normal texture
- //LoadedStreams _prepareNormTex();
- /// internal method, prepare a volume texture
- //LoadedStreams _prepareVolumeTex();
- /// internal method, create a blank normal 1D/2D texture
- void _createNormTex(IDirect3DDevice9* d3d9Device);
- /// internal method, create a blank cube texture
- void _createCubeTex(IDirect3DDevice9* d3d9Device);
- /// internal method, create a blank cube texture
- void _createVolumeTex(IDirect3DDevice9* d3d9Device);
- /// internal method, return a D3D pixel format for texture creation
- D3DFORMAT _chooseD3DFormat(IDirect3DDevice9* d3d9Device);
- /// @copydoc Resource::calculateSize
- size_t calculateSize(void) const;
- /// @copydoc Texture::createInternalResources
- void createInternalResources(void);
- /// @copydoc Texture::freeInternalResources
- void freeInternalResources(void);
- /// @copydoc Texture::createInternalResourcesImpl
- void createInternalResourcesImpl(void);
- /// Creates this texture resources on the specified device.
- void createInternalResourcesImpl(IDirect3DDevice9* d3d9Device);
- /// free internal resources
- void freeInternalResourcesImpl(void);
- /// internal method, set Texture class source image protected attributes
- void _setSrcAttributes(unsigned long width, unsigned long height, unsigned long depth, PixelFormat format);
- /// internal method, set Texture class final texture protected attributes
- void _setFinalAttributes(IDirect3DDevice9* d3d9Device, TextureResources* textureResources,
- unsigned long width, unsigned long height, unsigned long depth, PixelFormat format);
- /// internal method, return the best by hardware supported filter method
- D3DTEXTUREFILTERTYPE _getBestFilterMethod(IDirect3DDevice9* d3d9Device);
- /// internal method, return true if the device/texture combination can use dynamic textures
- bool _canUseDynamicTextures(IDirect3DDevice9* d3d9Device, DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat);
- /// internal method, return true if the device/texture combination can auto gen. mip maps
- bool _canAutoGenMipmaps(IDirect3DDevice9* d3d9Device, DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat);
- /// internal method, return true if the device/texture combination can use hardware gamma
- bool _canUseHardwareGammaCorrection(IDirect3DDevice9* d3d9Device, DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat, bool forwriting);
-
- /// internal method, the cube map face name for the spec. face index
- String _getCubeFaceName(unsigned char face) const
- { assert(face < 6); return mCubeFaceNames[face]; }
-
- /// internal method, create D3D9HardwarePixelBuffers for every face and
- /// mipmap level. This method must be called after the D3D texture object was created
- void _createSurfaceList(IDirect3DDevice9* d3d9Device, TextureResources* textureResources);
- /// overriden from Resource
- void loadImpl();
- /// Loads this texture into the specified device.
- void loadImpl(IDirect3DDevice9* d3d9Device);
- /// overriden from Resource
- void prepareImpl();
- /// overriden from Resource
- void unprepareImpl();
- /// overriden from Resource
- void postLoadImpl();
- /// gets the texture resources attached to the given device.
- TextureResources* getTextureResources(IDirect3DDevice9* d3d9Device);
- /// allocates new texture resources structure attached to the given device.
- TextureResources* allocateTextureResources(IDirect3DDevice9* d3d9Device);
- /// creates this texture resources according to the current settings.
- void createTextureResources(IDirect3DDevice9* d3d9Device);
- /// frees the given texture resources.
- void freeTextureResources(IDirect3DDevice9* d3d9Device, TextureResources* textureResources);
- void determinePool();
- /** Vector of pointers to streams that were pulled from disk by
- prepareImpl but have yet to be pushed into texture memory
- by loadImpl. Should be cleared on load and on unprepare.
- */
- // TODO PORT - Loading tex from streams not supported
- //LoadedStreams mLoadedStreams;
- friend class D3D9HardwarePixelBuffer;
- public:
- /// constructor
- D3D9Texture();
- /// destructor
- ~D3D9Texture();
- /// overridden from Texture
- void copyToTexture( TexturePtr& target );
- /// @copydoc Texture::getBuffer
- HardwarePixelBufferPtr getBuffer(size_t face, size_t mipmap);
-
- /// retrieves a pointer to the actual texture
- IDirect3DBaseTexture9 *getTexture();
- /// retrieves a pointer to the normal 1D/2D texture
- IDirect3DTexture9 *getNormTexture();
- /// retrieves a pointer to the cube texture
- IDirect3DCubeTexture9 *getCubeTexture();
- /** Indicates whether the hardware gamma is actually enabled and supported.
- @remarks
- Because hardware gamma might not actually be supported, we need to
- ignore it sometimes. Because D3D doesn't encode sRGB in the format but
- as a sampler state, and we don't want to change the original requested
- hardware gamma flag (e.g. serialisation) we need another indicator.
- */
- bool isHardwareGammaReadToBeUsed() const { return mHwGamma && mHwGammaReadSupported; }
-
- /// Will this texture need to be in the default pool?
- bool useDefaultPool();
- // Called immediately after the Direct3D device has been created.
- virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device);
- // Called before the Direct3D device is going to be destroyed.
- virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device);
- // Called immediately after the Direct3D device has entered a lost state.
- virtual void notifyOnDeviceLost(IDirect3DDevice9* d3d9Device);
- // Called immediately after the Direct3D device has been reset
- virtual void notifyOnDeviceReset(IDirect3DDevice9* d3d9Device);
- };
- typedef std::shared_ptr<D3D9Texture> D3D9TexturePtr;
- /// RenderTexture implementation for D3D9
- class _OgreD3D9Export D3D9RenderTexture : public RenderTexture
- {
- public:
- D3D9RenderTexture(const String &name, D3D9HardwarePixelBuffer *buffer, bool writeGamma, UINT32 fsaa);
- ~D3D9RenderTexture() {}
- virtual void update(bool swap);
- virtual void getCustomAttribute( const String& name, void *pData );
- bool requiresTextureFlipping() const { return false; }
- /// Override needed to deal with FSAA
- void swapBuffers(bool waitForVSync = true);
- };
- }
- #endif
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